Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
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using System;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class ItemCooldownSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemCooldownComponent, RefreshItemCooldownEvent>(OnItemCooldownRefreshed);
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}
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public void OnItemCooldownRefreshed(EntityUid uid, ItemCooldownComponent comp, RefreshItemCooldownEvent args)
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{
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comp.CooldownStart = args.LastAttackTime;
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comp.CooldownEnd = args.CooldownEnd;
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}
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}
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public class RefreshItemCooldownEvent : EntityEventArgs
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{
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public TimeSpan LastAttackTime { get; }
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public TimeSpan CooldownEnd { get; }
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public RefreshItemCooldownEvent(TimeSpan lastAttackTime, TimeSpan cooldownEnd)
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{
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LastAttackTime = lastAttackTime;
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CooldownEnd = cooldownEnd;
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}
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}
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}
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