Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ItemCooldownSystem.cs
mirrorcult f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00

35 lines
1022 B
C#

using System;
using Content.Shared.GameObjects.Components.Items;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
public class ItemCooldownSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemCooldownComponent, RefreshItemCooldownEvent>(OnItemCooldownRefreshed);
}
public void OnItemCooldownRefreshed(EntityUid uid, ItemCooldownComponent comp, RefreshItemCooldownEvent args)
{
comp.CooldownStart = args.LastAttackTime;
comp.CooldownEnd = args.CooldownEnd;
}
}
public class RefreshItemCooldownEvent : EntityEventArgs
{
public TimeSpan LastAttackTime { get; }
public TimeSpan CooldownEnd { get; }
public RefreshItemCooldownEvent(TimeSpan lastAttackTime, TimeSpan cooldownEnd)
{
LastAttackTime = lastAttackTime;
CooldownEnd = cooldownEnd;
}
}
}