Implement Intrinsic UIs (#6926)

* Implement Intrinsic UIs, allowing the admin ghost to double as a computer.

* ignore moment

* remove debug statement, sort the actions.

* ffs

* didn't ever use this and don't need to, removed.

* rm dead code

* lil bit of commenting.
This commit is contained in:
Moony
2022-03-10 23:37:35 -06:00
committed by GitHub
parent a0c1453c01
commit f5f3e65e1d
6 changed files with 287 additions and 11 deletions

View File

@@ -110,6 +110,7 @@ namespace Content.Client.Entry
"Lung", "Lung",
"BatteryDischarger", "BatteryDischarger",
"Apc", "Apc",
"IntrinsicUI",
"PowerProvider", "PowerProvider",
"ApcPowerReceiver", "ApcPowerReceiver",
"Cable", "Cable",

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@@ -1,18 +1,8 @@
using System;
using Content.Shared.Instruments;
using Content.Shared.Interaction;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Reflection; using Robust.Shared.Reflection;
using Robust.Shared.GameObjects;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.UserInterface namespace Content.Server.UserInterface
{ {

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@@ -0,0 +1,56 @@
using Content.Shared.Actions.ActionTypes;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.UserInterface;
[RegisterComponent]
public sealed class IntrinsicUIComponent : Component, ISerializationHooks
{
/// <summary>
/// List of UIs and their actions that this entity has.
/// </summary>
[ViewVariables, DataField("uis", required: true)]
public List<IntrinsicUIEntry> UIs = new();
void ISerializationHooks.AfterDeserialization()
{
foreach (var ui in UIs)
{
ui.AfterDeserialization();
}
}
}
[DataDefinition]
public struct IntrinsicUIEntry
{
[ViewVariables]
public Enum? Key { get; set; }
/// <summary>
/// The BUI key that this intrinsic UI should open.
/// </summary>
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
/// <summary>
/// The action used for this BUI.
/// </summary>
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
public void AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
Key = key;
if (ToggleAction.Event is ToggleIntrinsicUIEvent ev)
{
ev.Key = Key;
}
}
}

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@@ -0,0 +1,89 @@
using Content.Server.Actions;
using Content.Shared.Actions;
using Content.Shared.Toggleable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.UserInterface;
public sealed class IntrinsicUISystem : EntitySystem
{
[Dependency] private readonly ActionsSystem _actionsSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<IntrinsicUIComponent, ComponentStartup>(OnGetActions);
SubscribeLocalEvent<IntrinsicUIComponent, ToggleIntrinsicUIEvent>(OnActionToggle);
}
private void OnActionToggle(EntityUid uid, IntrinsicUIComponent component, ToggleIntrinsicUIEvent args)
{
args.Handled = InteractUI(uid, args.Key, component);
}
private void OnGetActions(EntityUid uid, IntrinsicUIComponent component, ComponentStartup args)
{
if (!TryComp<ActionsComponent>(uid, out var actions))
return;
foreach (var entry in component.UIs)
{
_actionsSystem.AddAction(uid, entry.ToggleAction, null, actions);
}
}
public bool InteractUI(EntityUid uid, Enum? key, IntrinsicUIComponent? iui = null, ActorComponent? actor = null)
{
if (!Resolve(uid, ref iui, ref actor))
return false;
if (key is null)
{
Logger.ErrorS("bui", $"Entity {ToPrettyString(uid)} has an invalid intrinsic UI.");
}
var ui = GetUIOrNull(uid, key, iui);
if (ui is null)
{
Logger.ErrorS("bui", $"Couldn't get UI {key} on {ToPrettyString(uid)}");
return false;
}
var attempt = new IntrinsicUIOpenAttemptEvent(uid, key);
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled) return false;
ui.Toggle(actor.PlayerSession);
return true;
}
private BoundUserInterface? GetUIOrNull(EntityUid uid, Enum? key, IntrinsicUIComponent? component = null)
{
if (!Resolve(uid, ref component))
return null;
return key is null ? null : uid.GetUIOrNull(key);
}
}
[UsedImplicitly]
public sealed class ToggleIntrinsicUIEvent : PerformActionEvent
{
[ViewVariables]
public Enum? Key { get; set; }
}
// Competing with ActivatableUI for horrible event names.
public sealed class IntrinsicUIOpenAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public Enum? Key { get; }
public IntrinsicUIOpenAttemptEvent(EntityUid who, Enum? key)
{
User = who;
Key = key;
}
}

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@@ -0,0 +1,10 @@
action-name-show-solar-console = Solar Control Interface
action-description-show-solar-console = View a solar control interface.
action-name-show-communications-console = Communications Interface
action-description-show-communications-console = View a communications interface.
action-name-show-radar-console = Mass Scanner Interface
action-description-show-radar-console = View a mass scanner interface.
action-name-show-cargo-console = Cargo Ordering Interface
action-description-show-cargo-console = View a cargo ordering interface.
action-name-show-crew-monitoring-console = Crew Monitoring Interface.
action-description-crew-monitoring-console = View a crew monitoring interface.

View File

@@ -35,3 +35,133 @@
- type: Access - type: Access
groups: groups:
- AllAccess - AllAccess
- type: UserInterface
interfaces:
- key: enum.SolarControlConsoleUiKey.Key
type: SolarControlConsoleBoundUserInterface
- key: enum.CommunicationsConsoleUiKey.Key
type: CommunicationsConsoleBoundUserInterface
- key: enum.RadarConsoleUiKey.Key
type: RadarConsoleBoundUserInterface
- key: enum.CargoConsoleUiKey.Key
type: CargoConsoleBoundUserInterface
- key: enum.CrewMonitoringUIKey.Key
type: CrewMonitoringBoundUserInterface
- type: IntrinsicUI
uis:
- key: enum.SolarControlConsoleUiKey.Key
toggleAction:
name: action-name-show-solar-console
description: action-description-show-solar-console
icon: Structures/Machines/parts.rsi/box_0.png
iconOn: Structures/Machines/parts.rsi/box_2.png
keywords: [ "AI", "console", "interface" ]
priority: -10
event: !type:ToggleIntrinsicUIEvent
- key: enum.CommunicationsConsoleUiKey.Key
toggleAction:
name: action-name-show-communications-console
description: action-description-show-communications-console
icon: Structures/Machines/parts.rsi/box_0.png
iconOn: Structures/Machines/parts.rsi/box_2.png
keywords: [ "AI", "console", "interface" ]
priority: -10
event: !type:ToggleIntrinsicUIEvent
- key: enum.RadarConsoleUiKey.Key
toggleAction:
name: action-name-show-radar-console
description: action-description-show-radar-console
icon: Structures/Machines/parts.rsi/box_0.png
iconOn: Structures/Machines/parts.rsi/box_2.png
keywords: [ "AI", "console", "interface" ]
priority: -10
event: !type:ToggleIntrinsicUIEvent
- key: enum.CargoConsoleUiKey.Key
toggleAction:
name: action-name-show-cargo-console
description: action-description-show-cargo-console
icon: Structures/Machines/parts.rsi/box_0.png
iconOn: Structures/Machines/parts.rsi/box_2.png
keywords: [ "AI", "console", "interface" ]
priority: -10
event: !type:ToggleIntrinsicUIEvent
- key: enum.CrewMonitoringUIKey.Key
toggleAction:
name: action-name-show-crew-monitoring-console
description: action-description-crew-monitoring-console
icon: Structures/Machines/parts.rsi/box_0.png
iconOn: Structures/Machines/parts.rsi/box_2.png
keywords: [ "AI", "console", "interface" ]
priority: -10
event: !type:ToggleIntrinsicUIEvent
- type: SolarControlConsole # look ma i AM the computer!
- type: CommunicationsConsole
- type: RadarConsole
- type: CargoConsole
- type: CargoOrderDatabase
- type: GalacticMarket # wow this kinda sucks.
products:
- MedicalSupplies
- MedicalChemistrySupplies
- EmergencyExplosive
- EmergencyFire
- EmergencyInternals
- EmergencyRadiation
- EmergencyInflatablewall
- ArmorySmg
- ArmoryShotgun
- SecurityArmor
- SecurityRiot
- SecurityLaser
- SecurityHelmet
- SecuritySupplies
- SecurityNonLethal
- SecurityRestraints
- HydroponicsTools
- HydroponicsSeeds
- HydroponicsSeedsExotic
- LivestockMonkeyCube
- LivestockCow
- LivestockChicken
- LivestockDuck
- LivestockGoat
- FoodPizza
- ServiceJanitorial
- ServiceLightsReplacement
- ServiceSmokeables
- ServiceCustomSmokable
- ServiceBureaucracy
- ServicePersonnel
- EngineeringCableLv
- EngineeringCableMv
- EngineeringCableHv
- EngineeringCableBulk
- EngineAmeShielding
- EngineAmeJar
- EngineAmeControl
- EngineSolar
- FunPlushies
- FunArtSupplies
- FunInstruments
- FunBoardGames
- MaterialSteel
- MaterialGlass
- MaterialPlastic
- MaterialPlasteel
- MaterialPlasma
- EngineSingularityEmitter
- EngineSingularityCollector
- EngineSingularityGenerator
- EngineSingularityContainment
- EngineParticleAccelerator
- ShuttleThruster
- ShuttleGyroscope
- AtmosphericsAir
- AtmosphericsOxygen
- AtmosphericsNitrogen
- AtmosphericsCarbonDioxide
- type: CrewMonitoringConsole
- type: DeviceNetworkComponent
deviceNetId: Wireless
- type: WirelessNetworkConnection
range: 500