Files
tbd-station-14/Content.Server/UserInterface/IntrinsicUIComponent.cs
Moony f5f3e65e1d Implement Intrinsic UIs (#6926)
* Implement Intrinsic UIs, allowing the admin ghost to double as a computer.

* ignore moment

* remove debug statement, sort the actions.

* ffs

* didn't ever use this and don't need to, removed.

* rm dead code

* lil bit of commenting.
2022-03-10 23:37:35 -06:00

57 lines
1.4 KiB
C#

using Content.Shared.Actions.ActionTypes;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.UserInterface;
[RegisterComponent]
public sealed class IntrinsicUIComponent : Component, ISerializationHooks
{
/// <summary>
/// List of UIs and their actions that this entity has.
/// </summary>
[ViewVariables, DataField("uis", required: true)]
public List<IntrinsicUIEntry> UIs = new();
void ISerializationHooks.AfterDeserialization()
{
foreach (var ui in UIs)
{
ui.AfterDeserialization();
}
}
}
[DataDefinition]
public struct IntrinsicUIEntry
{
[ViewVariables]
public Enum? Key { get; set; }
/// <summary>
/// The BUI key that this intrinsic UI should open.
/// </summary>
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
/// <summary>
/// The action used for this BUI.
/// </summary>
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
public void AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
Key = key;
if (ToggleAction.Event is ToggleIntrinsicUIEvent ev)
{
ev.Key = Key;
}
}
}