Adds explicit inventory window.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 13:11:42 +02:00
parent 5f276cd39d
commit f5d319bc3a
8 changed files with 192 additions and 31 deletions

View File

@@ -97,6 +97,7 @@ namespace Content.Client.GameObjects.Components.Actor
if (Window != null)
{
_gameHud.CharacterButtonVisible = false;
Window.Close();
}
break;

View File

@@ -16,21 +16,32 @@ using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefine
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Actor;
using Content.Client.UserInterface;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Network;
namespace Content.Client.GameObjects
{
/// <summary>
/// A character UI which shows items the user has equipped within his inventory
/// </summary>
public class ClientInventoryComponent : SharedInventoryComponent, ICharacterUI
public class ClientInventoryComponent : SharedInventoryComponent
{
private Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
private readonly Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
[Dependency]
#pragma warning disable 649
private readonly IGameHud _gameHud;
#pragma warning restore 649
/// <summary>
/// Holds the godot control for the inventory window
/// Holds the godot control for the inventory window
/// </summary>
private InventoryWindow _window;
public SS14Window Window => _window;
private string _templateName = "HumanInventory"; //stored for serialization purposes
/// <summary>
@@ -59,11 +70,12 @@ namespace Content.Client.GameObjects
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
var type = reflectionManager.LooseGetType(_templateName);
DebugTools.Assert(type != null);
_inventory = (Inventory)Activator.CreateInstance(type);
_inventory = (Inventory) Activator.CreateInstance(type);
//Creates godot control class for inventory
_window = new InventoryWindow(this);
_window.CreateInventory(_inventory);
_window.OnClose += () => _gameHud.InventoryButtonDown = false;
if (Owner.TryGetComponent(out _sprite))
{
@@ -73,6 +85,7 @@ namespace Content.Client.GameObjects
{
continue;
}
_sprite.LayerMapReserveBlank(mask);
}
}
@@ -102,8 +115,6 @@ namespace Content.Client.GameObjects
var doneSlots = new HashSet<Slots>();
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var (slot, entityUid) in cast.Entities)
{
if (_slots.ContainsKey(slot))
@@ -112,7 +123,7 @@ namespace Content.Client.GameObjects
_clearSlot(slot);
}
var entity = entityManager.GetEntity(entityUid);
var entity = Owner.EntityManager.GetEntity(entityUid);
_slots[slot] = entity;
_setSlot(slot, entity);
doneSlots.Add(slot);
@@ -168,18 +179,59 @@ namespace Content.Client.GameObjects
SendNetworkMessage(equipmessage);
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case PlayerAttachedMsg _:
_gameHud.InventoryButtonVisible = true;
_gameHud.InventoryButtonToggled = b =>
{
if (b)
{
Window.Open();
}
else
{
Window.Close();
}
};
break;
case PlayerDetachedMsg _:
_gameHud.InventoryButtonVisible = false;
_window.Close();
break;
}
}
/// <summary>
/// Temporary window to hold the basis for inventory hud
/// </summary>
private class InventoryWindow : GridContainer
private sealed class InventoryWindow : SS14Window
{
private List<Slots> IndexedSlots;
private Dictionary<Slots, InventoryButton> InventorySlots = new Dictionary<Slots, InventoryButton>(); //ordered dictionary?
private Dictionary<Slots, InventoryButton>
InventorySlots = new Dictionary<Slots, InventoryButton>(); //ordered dictionary?
private readonly ClientInventoryComponent InventoryComponent;
private readonly GridContainer _gridContainer;
public InventoryWindow(ClientInventoryComponent inventory)
{
Title = "Inventory";
InventoryComponent = inventory;
_gridContainer = new GridContainer();
Contents.AddChild(_gridContainer);
Size = CombinedMinimumSize;
}
/// <summary>
@@ -187,7 +239,7 @@ namespace Content.Client.GameObjects
/// </summary>
public void CreateInventory(Inventory inventory)
{
Columns = inventory.Columns;
_gridContainer.Columns = inventory.Columns;
IndexedSlots = new List<Slots>(inventory.SlotMasks);
@@ -213,7 +265,7 @@ namespace Content.Client.GameObjects
button.Text = button.ToolTip = SlotNames[slot];
}
AddChild(newButton);
_gridContainer.AddChild(newButton);
}
}
@@ -255,7 +307,7 @@ namespace Content.Client.GameObjects
private void RemoveFromInventory(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
var control = (InventoryButton) args.Button.Parent;
InventoryComponent.SendUnequipMessage(control.Slot);
}
@@ -263,7 +315,7 @@ namespace Content.Client.GameObjects
private void AddToInventory(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
var control = (InventoryButton) args.Button.Parent;
InventoryComponent.SendEquipMessage(control.Slot);
}

View File

@@ -23,10 +23,10 @@ namespace Content.Client.GameObjects.EntitySystems
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenCharacterMenu,
new PointerInputCmdHandler(HandleOpenCharacterMenu));
InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()));
}
private void HandleOpenCharacterMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
private void HandleOpenCharacterMenu()
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out CharacterInterface characterInterface))

View File

@@ -0,0 +1,69 @@
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class ClientInventorySystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenInventoryMenu,
InputCmdHandler.FromDelegate(s => HandleOpenInventoryMenu()));
}
private void HandleOpenInventoryMenu()
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out ClientInventoryComponent clientInventory))
{
return;
}
var menu = clientInventory.Window;
if (menu.IsOpen)
{
if (menu.IsAtFront())
{
_setOpenValue(menu, false);
}
else
{
menu.MoveToFront();
}
}
else
{
_setOpenValue(menu, true);
}
}
private void _setOpenValue(SS14Window menu, bool value)
{
if (value)
{
_gameHud.InventoryButtonDown = true;
menu.OpenCentered();
}
else
{
_gameHud.InventoryButtonDown = false;
menu.Close();
}
}
}
}

View File

@@ -26,6 +26,7 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
// Disabled until there is feedback, so hitting tab doesn't suddenly break interaction.
// human.AddFunction(ContentKeyFunctions.ToggleCombatMode);

View File

@@ -30,10 +30,17 @@ namespace Content.Client.UserInterface
bool CharacterButtonVisible { get; set; }
Action<bool> CharacterButtonToggled { get; set; }
// Inventory top button.
bool InventoryButtonDown { get; set; }
bool InventoryButtonVisible { get; set; }
Action<bool> InventoryButtonToggled { get; set; }
// Crafting top button.
bool CraftingButtonDown { get; set; }
bool CraftingButtonVisible { get; set; }
Action<bool> CraftingButtonToggled { get; set; }
// Sandbox top button.
bool SandboxButtonDown { get; set; }
bool SandboxButtonVisible { get; set; }
Action<bool> SandboxButtonToggled { get; set; }
@@ -48,13 +55,14 @@ namespace Content.Client.UserInterface
private TopButton _buttonEscapeMenu;
private TopButton _buttonTutorial;
private TopButton _buttonCharacterMenu;
private TopButton _buttonInventoryMenu;
private TopButton _buttonCraftingMenu;
private TopButton _buttonSandboxMenu;
private TutorialWindow _tutorialWindow;
#pragma warning disable 649
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly ILocalizationManager _loc;
[Dependency] private readonly IInputManager _inputManager;
#pragma warning restore 649
@@ -66,6 +74,7 @@ namespace Content.Client.UserInterface
var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
var characterTexture = _resourceCache.GetTexture("/Textures/UserInterface/character.svg.96dpi.png");
var inventoryTexture = _resourceCache.GetTexture("/Textures/UserInterface/inventory.svg.96dpi.png");
var craftingTexture = _resourceCache.GetTexture("/Textures/UserInterface/hammer.svg.96dpi.png");
var tutorialTexture = _resourceCache.GetTexture("/Textures/UserInterface/students-cap.svg.96dpi.png");
var sandboxTexture = _resourceCache.GetTexture("/Textures/UserInterface/sandbox.svg.96dpi.png");
@@ -82,7 +91,7 @@ namespace Content.Client.UserInterface
// Escape
_buttonEscapeMenu = new TopButton(escapeTexture, "Esc")
{
ToolTip = _localizationManager.GetString("Open escape menu.")
ToolTip = _loc.GetString("Open escape menu.")
};
_topButtonsContainer.AddChild(_buttonEscapeMenu);
@@ -92,17 +101,17 @@ namespace Content.Client.UserInterface
// Tutorial
_buttonTutorial = new TopButton(tutorialTexture, "F1")
{
ToolTip = _localizationManager.GetString("Open tutorial.")
ToolTip = _loc.GetString("Open tutorial.")
};
_topButtonsContainer.AddChild(_buttonTutorial);
_buttonTutorial.OnToggled += a => ButtonTutorialOnOnToggled();
// Inventory
// Character
_buttonCharacterMenu = new TopButton(characterTexture, "C")
{
ToolTip = _localizationManager.GetString("Open character menu."),
ToolTip = _loc.GetString("Open character menu."),
Visible = false
};
@@ -110,10 +119,21 @@ namespace Content.Client.UserInterface
_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
// Inventory
_buttonInventoryMenu = new TopButton(inventoryTexture, "I")
{
ToolTip = _loc.GetString("Open inventory menu."),
Visible = false
};
_topButtonsContainer.AddChild(_buttonInventoryMenu);
_buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed);
// Crafting
_buttonCraftingMenu = new TopButton(craftingTexture, "G")
{
ToolTip = _localizationManager.GetString("Open crafting menu."),
ToolTip = _loc.GetString("Open crafting menu."),
Visible = false
};
@@ -124,7 +144,7 @@ namespace Content.Client.UserInterface
// Sandbox
_buttonSandboxMenu = new TopButton(sandboxTexture, "B")
{
ToolTip = _localizationManager.GetString("Open sandbox menu."),
ToolTip = _loc.GetString("Open sandbox menu."),
Visible = true
};
@@ -185,6 +205,20 @@ namespace Content.Client.UserInterface
public Action<bool> CharacterButtonToggled { get; set; }
public bool InventoryButtonDown
{
get => _buttonInventoryMenu.Pressed;
set => _buttonInventoryMenu.Pressed = value;
}
public bool InventoryButtonVisible
{
get => _buttonInventoryMenu.Visible;
set => _buttonInventoryMenu.Visible = value;
}
public Action<bool> InventoryButtonToggled { get; set; }
public bool CraftingButtonDown
{
get => _buttonCraftingMenu.Pressed;

View File

@@ -5,18 +5,19 @@ namespace Content.Shared.Input
[KeyFunctions]
public static class ContentKeyFunctions
{
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction Drop = "Drop";
public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand";
public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
public static readonly BoundKeyFunction UseItemInHand = "UseItemInHand"; // use hand item on world entity
public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu";
public static readonly BoundKeyFunction Drop = "Drop";
public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
public static readonly BoundKeyFunction FocusChat = "FocusChatWindow";
public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode";
public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu";
public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu";
public static readonly BoundKeyFunction OpenTutorial = "OpenTutorial";
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode";
public static readonly BoundKeyFunction UseItemInHand = "UseItemInHand"; // use hand item on world entity
}
}

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@@ -82,3 +82,6 @@ binds:
- function: OpenTutorial
type: state
key: F1
- function: OpenInventoryMenu
type: state
key: I