fix game not building (#16097)
This commit is contained in:
@@ -224,14 +224,14 @@ public sealed class DefibrillatorSystem : EntitySystem
|
|||||||
if (mindComp.Mind.CurrentEntity != target)
|
if (mindComp.Mind.CurrentEntity != target)
|
||||||
{
|
{
|
||||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-ghosted"),
|
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-ghosted"),
|
||||||
InGameICChatType.Speak, true, true);
|
InGameICChatType.Speak, true);
|
||||||
_euiManager.OpenEui(new ReturnToBodyEui(mindComp.Mind), session);
|
_euiManager.OpenEui(new ReturnToBodyEui(mindComp.Mind), session);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-no-mind"),
|
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-no-mind"),
|
||||||
InGameICChatType.Speak, true, true);
|
InGameICChatType.Speak, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
var sound = _mobState.IsAlive(target, mob) && session != null
|
var sound = _mobState.IsAlive(target, mob) && session != null
|
||||||
|
|||||||
Reference in New Issue
Block a user