Melee refactor (#10897)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-29 15:51:59 +10:00
committed by GitHub
parent c583b7b361
commit f51248ecaa
140 changed files with 2440 additions and 1824 deletions

View File

@@ -0,0 +1,25 @@
using Content.Server.Administration;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Administration;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Console;
namespace Content.Server.Weapons;
[AdminCommand(AdminFlags.Fun)]
public sealed class TetherGunCommand : IConsoleCommand
{
public string Command => SharedTetherGunSystem.CommandName;
public string Description => "Allows you to drag mobs around with your mouse.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<TetherGunSystem>();
system.Toggle(shell.Player);
if (system.IsEnabled(shell.Player))
shell.WriteLine("Tether gun toggled on");
else
shell.WriteLine("Tether gun toggled off");
}
}