26 lines
898 B
C#
26 lines
898 B
C#
using Content.Server.Administration;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Console;
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namespace Content.Server.Weapons;
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[AdminCommand(AdminFlags.Fun)]
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public sealed class TetherGunCommand : IConsoleCommand
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{
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public string Command => SharedTetherGunSystem.CommandName;
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public string Description => "Allows you to drag mobs around with your mouse.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<TetherGunSystem>();
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system.Toggle(shell.Player);
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if (system.IsEnabled(shell.Player))
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shell.WriteLine("Tether gun toggled on");
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else
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shell.WriteLine("Tether gun toggled off");
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}
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}
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