Device network DeviceLists and the NetworkConfigurator (Makes air alarms usable) (#7697)

* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits

* Remove ApcNetworkComponent from vents, scrubbers anf firelocks

* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field

* Address revievs in NetworkConfigurationSystem

* Fix red and green button styles

* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore

* Add AtmosDevices device net id

* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu

* Hello? Github?

* Add access check before opening the configuration ui

* Address reviews

* Fix call to access reader

* You shall not live again IgnoreComponent

* Fix interaction verb check

* Fix configuration window not closing when target gets deleted / out of range

* Change device is already saved message to say 'network device: ... is already saves'

* Apply suggestions from code review

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Fix applied suggestion

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Julian Giebel
2022-06-10 03:28:24 +02:00
committed by GitHub
parent 0fc8c0ef5e
commit f4be8b5793
20 changed files with 836 additions and 14 deletions

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@@ -0,0 +1,73 @@
using Content.Shared.DeviceNetwork;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.NetworkConfigurator;
public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
{
private NetworkConfiguratorListMenu? _listMenu;
private NetworkConfiguratorConfigurationMenu? _configurationMenu;
public NetworkConfiguratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
public void OnRemoveButtonPressed(string address)
{
SendMessage(new NetworkConfiguratorRemoveDeviceMessage(address));
}
protected override void Open()
{
base.Open();
switch (UiKey)
{
case NetworkConfiguratorUiKey.List:
_listMenu = new NetworkConfiguratorListMenu(this);
_listMenu.OnClose += Close;
_listMenu.ClearButton.OnPressed += _ => OnClearButtonPressed();
_listMenu.OpenCentered();
break;
case NetworkConfiguratorUiKey.Configure:
_configurationMenu = new NetworkConfiguratorConfigurationMenu();
_configurationMenu.OnClose += Close;
_configurationMenu.Set.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Set);
_configurationMenu.Add.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Add);
//_configurationMenu.Edit.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Edit);
_configurationMenu.Clear.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Clear);
_configurationMenu.Copy.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Copy);
_configurationMenu.Show.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Show);
_configurationMenu.OpenCentered();
break;
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (NetworkConfiguratorUserInterfaceState) state;
_listMenu?.UpdateState(castState);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_listMenu?.Dispose();
_configurationMenu?.Dispose();
}
private void OnClearButtonPressed()
{
SendMessage(new NetworkConfiguratorClearDevicesMessage());
}
private void OnConfigButtonPressed(NetworkConfiguratorButtonKey buttonKey)
{
SendMessage(new NetworkConfiguratorButtonPressedMessage(buttonKey));
}
}

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@@ -0,0 +1,17 @@
<ui:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface"
Title="Network Configurator" MinSize="350 100">
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="8 8 8 1">
<Button Name="Set" Text="Set" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-set'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>
<Button Name="Add" Text="Add" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-add'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>
<!-- Edit might not be needed -->
<!--<Button Name="Edit" Text="Edit" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-edit'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>-->
<Button Name="Clear" Text="Clear" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-clear'}" HorizontalExpand="True"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="8 0 8 8">
<Button Name="Copy" Text="Copy" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-copy'}" HorizontalExpand="True" StyleClasses="OpenRight"/>
<Button Name="Show" Text="Show" Access="Public" Disabled="True" ToolTip="{Loc 'network-configurator-tooltip-show'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>
</BoxContainer>
</BoxContainer>
</ui:FancyWindow>

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@@ -0,0 +1,22 @@
using Content.Client.Stylesheets;
using Content.Client.UserInterface;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Graphics;
namespace Content.Client.NetworkConfigurator;
[GenerateTypedNameReferences]
public sealed partial class NetworkConfiguratorConfigurationMenu : FancyWindow
{
public NetworkConfiguratorConfigurationMenu()
{
RobustXamlLoader.Load(this);
Clear.StyleClasses.Add(StyleBase.ButtonOpenLeft);
Clear.StyleClasses.Add(StyleNano.StyleClassButtonColorRed);
}
}

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@@ -0,0 +1,18 @@
<ui:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface"
Title="Network Configurator" MinSize="220 400">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<Control VerticalExpand="True">
<PanelContainer StyleClasses="PanelBackgroundBaseDark"></PanelContainer>
<BoxContainer Orientation="Vertical" Name="DeviceList" VerticalExpand="True" SeparationOverride="4">
</BoxContainer>
</Control>
</ScrollContainer>
<BoxContainer Orientation="Horizontal" Margin="8 8 8 8">
<Label Name="DeviceCountLabel" Margin="16 0 0 0" MaxWidth="64"></Label>
<Control HorizontalExpand="True" />
<Button Name="ClearButton" Access="Public" Text="{Loc 'network-configurator-ui-clear-button'}"></Button>
</BoxContainer>
</BoxContainer>
</ui:FancyWindow>

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@@ -0,0 +1,67 @@
using Content.Client.UserInterface;
using Content.Shared.DeviceNetwork;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.NetworkConfigurator;
[GenerateTypedNameReferences]
public sealed partial class NetworkConfiguratorListMenu : FancyWindow
{
private readonly NetworkConfiguratorBoundUserInterface _ui;
public NetworkConfiguratorListMenu(NetworkConfiguratorBoundUserInterface ui)
{
RobustXamlLoader.Load(this);
_ui = ui;
}
public void UpdateState(NetworkConfiguratorUserInterfaceState state)
{
DeviceCountLabel.Text = Loc.GetString("network-configurator-ui-count-label", ("count", state.DeviceList.Count));
DeviceList.RemoveAllChildren();
foreach (var savedDevice in state.DeviceList)
{
DeviceList.AddChild(BuildDeviceListRow(savedDevice));
}
}
private BoxContainer BuildDeviceListRow((string address, string name) savedDevice)
{
var row = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Margin = new Thickness(8)
};
var name = new Label()
{
Text = savedDevice.name[..Math.Min(11, savedDevice.name.Length)],
SetWidth = 84
};
var address = new Label()
{
Text = savedDevice.address,
HorizontalExpand = true,
Align = Label.AlignMode.Center
};
var removeButton = new TextureButton()
{
StyleClasses = { "CrossButtonRed" },
VerticalAlignment = VAlignment.Center,
Scale = new Vector2(0.5f, 0.5f)
};
removeButton.OnPressed += _ => _ui.OnRemoveButtonPressed(savedDevice.address);
row.AddChild(name);
row.AddChild(address);
row.AddChild(removeButton);
return row;
}
}

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@@ -39,6 +39,7 @@ namespace Content.Client.Stylesheets
}
}
public sealed class StyleNano : StyleBase
{
public const string StyleClassBorderedWindowPanel = "BorderedWindowPanel";
@@ -93,6 +94,9 @@ namespace Content.Client.Stylesheets
public static readonly Color ButtonColorCautionPressed = Color.FromHex("#3e6c45");
public static readonly Color ButtonColorCautionDisabled = Color.FromHex("#602a2a");
public static readonly Color ButtonColorGoodDefault = Color.FromHex("#3E6C45");
public static readonly Color ButtonColorGoodHovered = Color.FromHex("#31843E");
// Context menu button colors
public static readonly Color ButtonColorContext = Color.FromHex("#1119");
public static readonly Color ButtonColorContextHover = Color.DarkSlateGray;
@@ -112,6 +116,14 @@ namespace Content.Client.Stylesheets
public const string StyleClassItemStatus = "ItemStatus";
//Background
public const string StyleClassBackgroundBaseDark = "PanelBackgroundBaseDark";
//Buttons
public const string StyleClassCrossButtonRed = "CrossButtonRed";
public const string StyleClassButtonColorRed = "ButtonColorRed";
public const string StyleClassButtonColorGreen = "ButtonColorGreen";
public override Stylesheet Stylesheet { get; }
public StyleNano(IResourceCache resCache) : base(resCache)
@@ -1294,8 +1306,47 @@ namespace Content.Client.Stylesheets
.Prop("panel", new StyleBoxTexture(BaseButtonOpenLeft) { Padding = default })
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#1F1F23")),
Element<PanelContainer>().Class("Inset")
.Prop("panel", insetBack),
Element<PanelContainer>().Class("WindowHeadingBackgroundLight")
.Prop("panel", new StyleBoxTexture(BaseButtonOpenLeft) { Padding = default }),
//The lengths you have to go through to change a background color smh
Element<PanelContainer>().Class("PanelBackgroundBaseDark")
.Prop("panel", new StyleBoxTexture(BaseButtonOpenBoth) { Padding = default })
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#1F1F23")),
// X Texture button ---
Element<TextureButton>().Class("CrossButtonRed")
.Prop(TextureButton.StylePropertyTexture, resCache.GetTexture("/Textures/Interface/Nano/cross.svg.png"))
.Prop(Control.StylePropertyModulateSelf, DangerousRedFore),
Element<TextureButton>().Class("CrossButtonRed").Pseudo(TextureButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#7F3636")),
Element<TextureButton>().Class("CrossButtonRed").Pseudo(TextureButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, Color.FromHex("#753131")),
// ---
// Red Button ---
Element<Button>().Class("ButtonColorRed")
.Prop(Control.StylePropertyModulateSelf, ButtonColorDefaultRed),
Element<Button>().Class("ButtonColorRed").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorDefaultRed),
Element<Button>().Class("ButtonColorRed").Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, ButtonColorHoveredRed),
// ---
// Green Button ---
Element<Button>().Class("ButtonColorGreen")
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDefault),
Element<Button>().Class("ButtonColorGreen").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDefault),
Element<Button>().Class("ButtonColorGreen").Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodHovered),
// ---
Element<Label>().Class("StatusFieldTitle")
.Prop("font-color", NanoGold),

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@@ -0,0 +1,28 @@
using Content.Server.DeviceNetwork.Systems;
namespace Content.Server.DeviceNetwork.Components;
[RegisterComponent]
[Friend(typeof(DeviceListSystem))]
public sealed class DeviceListComponent : Component
{
/// <summary>
/// The list of devices can or can't connect to, depending on the <see cref="IsAllowList"/> field.
/// </summary>
[DataField("devices")]
public HashSet<EntityUid> Devices = new();
/// <summary>
/// Whether the device list is used as an allow or deny list
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("isAllowList")]
public bool IsAllowList = true;
/// <summary>
/// Whether this device list also handles incoming device net packets
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("handleIncoming")]
public bool HandleIncomingPackets = false;
}

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@@ -14,6 +14,7 @@ namespace Content.Server.DeviceNetwork.Components
Wired,
Wireless,
Apc,
AtmosDevices,
Reserved = 100,
// Ids outside this enum may exist
// This exists to let yml use nice names instead of numbers
@@ -85,5 +86,13 @@ namespace Content.Server.DeviceNetwork.Components
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoConnect")]
public bool AutoConnect = true;
/// <summary>
/// Whether to send the broadcast recipients list to the sender so it can be filtered.
/// <see cref="DeviceListSystem"/>
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sendBroadcastAttemptEvent")]
public bool SendBroadcastAttemptEvent = false;
}
}

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@@ -0,0 +1,24 @@
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Sound;
namespace Content.Server.DeviceNetwork.Components;
[RegisterComponent]
[Friend(typeof(NetworkConfiguratorSystem))]
public sealed class NetworkConfiguratorComponent : Component
{
/// <summary>
/// The list of devices stored in the configurator-
/// </summary>
[DataField("devices")]
public Dictionary<string, EntityUid> Devices = new();
/// <summary>
/// The entity containing a <see cref="DeviceListComponent"/> this configurator is currently interacting with
/// </summary>
[DataField("activeDeviceList")]
public EntityUid? ActiveDeviceList = null;
[DataField("soundNoAccess")]
public SoundSpecifier SoundNoAccess = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
}

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@@ -0,0 +1,93 @@
using Content.Server.DeviceNetwork.Components;
using Content.Shared.Interaction;
using JetBrains.Annotations;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class DeviceListSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Replaces or merges the current device list with the given one
/// </summary>
public void UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
if (!merge)
deviceList.Devices.Clear();
deviceList.Devices.UnionWith(devices);
}
/// <summary>
/// Gets the given device list as a dictionary
/// </summary>
public Dictionary<string, EntityUid> GetDeviceList(EntityUid uid, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return new Dictionary<string, EntityUid>();
var devices = new Dictionary<string, EntityUid>(deviceList.Devices.Count);
foreach (var deviceUid in deviceList.Devices)
{
if (!TryComp(deviceUid, out DeviceNetworkComponent? deviceNet))
continue;
devices.Add(deviceNet.Address, deviceUid);
}
return devices;
}
/// <summary>
/// Toggles the given device lists connection visualisation on and off.
/// TODO: Implement an overlay that draws a line between the given entity and the entities in the device list
/// </summary>
public void ToggleVisualization(EntityUid uid, bool ensureOff = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
}
/// <summary>
/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
/// </summary>
private void OnBeforeBroadcast(EntityUid uid, DeviceListComponent component, BeforeBroadcastAttemptEvent args)
{
//Don't filter anything if the device list is empty
if (component.Devices.Count == 0)
{
if (component.IsAllowList) args.Cancel();
return;
}
HashSet<DeviceNetworkComponent> filteredRecipients = new(args.Recipients.Count);
foreach (var recipient in args.Recipients)
{
if (component.Devices.Contains(recipient.Owner) == component.IsAllowList) filteredRecipients.Add(recipient);
}
args.ModifiedRecipients = filteredRecipients;
}
/// <summary>
/// Filters incoming packets if that is enabled <see cref="OnBeforeBroadcast"/>
/// </summary>
private void OnBeforePacketSent(EntityUid uid, DeviceListComponent component, BeforePacketSentEvent args)
{
if (component.HandleIncomingPackets && component.Devices.Contains(args.Sender) != component.IsAllowList)
args.Cancel();
}
}

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@@ -51,7 +51,7 @@ namespace Content.Server.DeviceNetwork.Systems
if (!Resolve(uid, ref device, false))
return;
if (device.Address == null)
if (device.Address == string.Empty)
return;
frequency ??= device.TransmitFrequency;
@@ -194,7 +194,8 @@ namespace Content.Server.DeviceNetwork.Systems
var network = GetNetwork(packet.NetId);
if (packet.Address == null)
{
if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices))
// Broadcast to all listening devices
if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
{
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
devices.CopyTo(deviceCopy);
@@ -231,6 +232,30 @@ namespace Content.Server.DeviceNetwork.Systems
}
}
/// <summary>
/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
/// The recipients is set to the modified recipient list.
/// </summary>
/// <returns>false if the broadcast was canceled</returns>
private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
{
if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
return false;
var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
if (!sender.SendBroadcastAttemptEvent)
return true;
var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent);
if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
return false;
recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
return true;
}
private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
{
var xform = Transform(packet.Sender);
@@ -278,6 +303,20 @@ namespace Content.Server.DeviceNetwork.Systems
}
}
/// <summary>
/// Sent to the sending entity before broadcasting network packets to recipients
/// </summary>
public sealed class BeforeBroadcastAttemptEvent : CancellableEntityEventArgs
{
public readonly IReadOnlySet<DeviceNetworkComponent> Recipients;
public HashSet<DeviceNetworkComponent>? ModifiedRecipients;
public BeforeBroadcastAttemptEvent(IReadOnlySet<DeviceNetworkComponent> recipients)
{
Recipients = recipients;
}
}
/// <summary>
/// Event raised when a device network packet gets sent.
/// </summary>

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@@ -0,0 +1,284 @@
using Content.Server.DeviceNetwork.Components;
using Content.Server.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Movement;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class NetworkConfiguratorSystem : EntitySystem
{
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public override void Initialize()
{
base.Initialize();
//Interaction
SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>((uid, component, args) => OnUsed(uid, component, args.Target, args.User, args.CanReach)); //TODO: Replace with utility verb?
//Verbs
SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<UtilityVerb>>(OnAddInteractVerb);
SubscribeLocalEvent<DeviceNetworkComponent, GetVerbsEvent<AlternativeVerb>>(OnAddAlternativeSaveDeviceVerb);
//UI
SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUIClosedEvent>(OnUiClosed);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in EntityManager.EntityQuery<NetworkConfiguratorComponent>())
{
if (component.ActiveDeviceList != null && EntityManager.EntityExists(component.ActiveDeviceList.Value) &&
_interactionSystem.InRangeUnobstructed(component.Owner, component.ActiveDeviceList.Value))
{
return;
}
//The network configurator is a handheld device. There can only ever be an ui session open for the player holding the device.
_uiSystem.GetUiOrNull(component.Owner, NetworkConfiguratorUiKey.Configure)?.CloseAll();
}
}
private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid configuratorUid, EntityUid userUid,
NetworkConfiguratorComponent? configurator = null)
{
if (!Resolve(configuratorUid, ref configurator))
return;
TryAddNetworkDevice(targetUid, userUid, configurator);
}
private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator, DeviceNetworkComponent? device = null)
{
if (!targetUid.HasValue || !Resolve(targetUid.Value, ref device))
return;
if (string.IsNullOrEmpty(device.Address))
{
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-failed", ("device", targetUid)), Filter.Entities(userUid));
return;
}
if (configurator.Devices.ContainsValue(targetUid.Value))
{
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-already-saved", ("device", targetUid)), Filter.Entities(userUid));
return;
}
configurator.Devices.Add(device.Address, targetUid.Value);
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-saved", ("address", device.Address), ("device", targetUid)),
Filter.Entities(userUid));
UpdateUiState(configurator.Owner, configurator);
}
private bool AccessCheck(EntityUid target, EntityUid? user, NetworkConfiguratorComponent component)
{
if (!TryComp(target, out AccessReaderComponent? reader) || user == null)
return false;
if (_accessSystem.IsAllowed(user.Value, reader))
return true;
SoundSystem.Play(Filter.Pvs(user.Value), component.SoundNoAccess.GetSound(), target, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
_popupSystem.PopupEntity(Loc.GetString("network-configurator-device-access-denied"), target, Filter.Entities(user.Value));
return false;
}
private void OnComponentRemoved(EntityUid uid, DeviceListComponent component, ComponentRemove args)
{
_uiSystem.GetUiOrNull(component.Owner, NetworkConfiguratorUiKey.Configure)?.CloseAll();
}
#region Interactions
/// <summary>
/// Either adds a device to the device list or shows the config ui if the target is ant entity with a device list
/// </summary>
private void OnUsed(EntityUid uid, NetworkConfiguratorComponent component, EntityUid? target, EntityUid user, bool canReach = true)
{
if (!canReach)
return;
if (!HasComp<DeviceListComponent>(target))
{
TryAddNetworkDevice(target, user, component);
return;
}
OpenDeviceListUi(target, user, component);
}
#endregion
#region Verbs
/// <summary>
/// Adds the interaction verb which is either configuring device lists or saving a device onto the configurator
/// </summary>
private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent component, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<DeviceNetworkComponent>(args.Target))
return;
var isDeviceList = HasComp<DeviceListComponent>(args.Target);
UtilityVerb verb = new()
{
Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device"),
IconTexture = isDeviceList ? "/Textures/Interface/VerbIcons/settings.svg.192dpi.png" : "/Textures/Interface/VerbIcons/in.svg.192dpi.png",
Act = () => OnUsed(uid, component, args.Target, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
}
/// <summary>
/// Powerful. Funny alt interact using.
/// Adds an alternative verb for saving a device on the configurator for entities with the <see cref="DeviceListComponent"/>.
/// Allows alt clicking entities with a network configurator that would otherwise trigger a different action like entities
/// with a <see cref="DeviceListComponent"/>
/// </summary>
private void OnAddAlternativeSaveDeviceVerb(EntityUid uid, DeviceNetworkComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Using.Value)
|| !HasComp<DeviceListComponent>(args.Target))
return;
AlternativeVerb verb = new()
{
Text = Loc.GetString("network-configurator-save-device"),
IconTexture = "/Textures/Interface/VerbIcons/in.svg.192dpi.png",
Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
}
#endregion
#region UI
/// <summary>
/// Opens the config ui. It can be used to modify the devices in the targets device list.
/// </summary>
private void OpenDeviceListUi(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
{
if (!targetUid.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
return;
configurator.ActiveDeviceList = targetUid;
_uiSystem.GetUiOrNull(configurator.Owner, NetworkConfiguratorUiKey.Configure)?.Open(actor.PlayerSession);
}
/// <summary>
/// Sends the list of saved devices to the ui
/// </summary>
private void UpdateUiState(EntityUid uid, NetworkConfiguratorComponent component)
{
HashSet<(string address, string name)> devices = new();
HashSet<string> invalidDevices = new();
foreach (var pair in component.Devices)
{
if (!Exists(pair.Value))
{
invalidDevices.Add(pair.Key);
continue;
}
devices.Add((pair.Key, Name(pair.Value)));
}
//Remove saved entities that don't exist anymore
foreach (var invalidDevice in invalidDevices)
{
component.Devices.Remove(invalidDevice);
}
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.List)?.SetState(new NetworkConfiguratorUserInterfaceState(devices));
}
/// <summary>
/// Clears the active device list when the ui is closed
/// </summary>
private void OnUiClosed(EntityUid uid, NetworkConfiguratorComponent component, BoundUIClosedEvent args)
{
component.ActiveDeviceList = null;
}
/// <summary>
/// Removes a device from the saved devices list
/// </summary>
private void OnRemoveDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorRemoveDeviceMessage args)
{
component.Devices.Remove(args.Address);
UpdateUiState(uid, component);
}
/// <summary>
/// Clears the saved devices
/// </summary>
private void OnClearDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorClearDevicesMessage _)
{
component.Devices.Clear();
UpdateUiState(uid, component);
}
/// <summary>
/// Handles all the button presses from the config ui.
/// Modifies, copies or visualizes the targets device list
/// </summary>
private void OnConfigButtonPressed(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorButtonPressedMessage args)
{
if (!component.ActiveDeviceList.HasValue)
return;
switch (args.ButtonKey)
{
case NetworkConfiguratorButtonKey.Set:
_deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values));
break;
case NetworkConfiguratorButtonKey.Add:
_deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values), true);
break;
case NetworkConfiguratorButtonKey.Clear:
_deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>());
break;
case NetworkConfiguratorButtonKey.Copy:
component.Devices = _deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value);
UpdateUiState(uid, component);
break;
case NetworkConfiguratorButtonKey.Show:
_deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
break;
}
}
#endregion
}

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@@ -0,0 +1,54 @@
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork;
[Serializable, NetSerializable]
public enum NetworkConfiguratorUiKey
{
List,
Configure
}
[Serializable, NetSerializable]
public enum NetworkConfiguratorButtonKey
{
Set,
Add,
Edit,
Clear,
Copy,
Show
}
/// <summary>
/// Message sent when the remove button for one device on the list was pressed
/// </summary>
[Serializable, NetSerializable]
public sealed class NetworkConfiguratorRemoveDeviceMessage : BoundUserInterfaceMessage
{
public readonly string Address;
public NetworkConfiguratorRemoveDeviceMessage(string address)
{
Address = address;
}
}
/// <summary>
/// Message sent when the clear button was pressed
/// </summary>
[Serializable, NetSerializable]
public sealed class NetworkConfiguratorClearDevicesMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public sealed class NetworkConfiguratorButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly NetworkConfiguratorButtonKey ButtonKey;
public NetworkConfiguratorButtonPressedMessage(NetworkConfiguratorButtonKey buttonKey)
{
ButtonKey = buttonKey;
}
}

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@@ -0,0 +1,14 @@
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork;
[Serializable, NetSerializable]
public sealed class NetworkConfiguratorUserInterfaceState : BoundUserInterfaceState
{
public readonly HashSet<(string address, string name)> DeviceList;
public NetworkConfiguratorUserInterfaceState(HashSet<(string, string)> deviceList)
{
DeviceList = deviceList;
}
}

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@@ -0,0 +1,22 @@
# Popups
network-configurator-device-saved = Successfully saved network device {$device} with address {$address}!
network-configurator-device-failed = Failed to save network device {$device}! No address assigned!
network-configurator-device-already-saved = network device: {$device} is already saved.
network-configurator-device-access-denied = Access denied!
# Verbs
network-configurator-save-device = Save device
network-configurator-configure = Configure
# ui
network-configurator-ui-clear-button = Clear
network-configurator-ui-count-label = {$count} Devices
# tooltips
network-configurator-tooltip-set = Sets targets device list
network-configurator-tooltip-add = Adds to targets device list
network-configurator-tooltip-edit = Edit targets device list
network-configurator-tooltip-clear = Clear targets device list
network-configurator-tooltip-copy = Copy targets device list to multitool
network-configurator-tooltip-show = Show a holographic visualization of targets device list

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@@ -181,10 +181,18 @@
qualities:
- Pulsing
- type: SignalLinker
- type: NetworkConfigurator
- type: ActivatableUI
key: enum.NetworkConfiguratorUiKey.List
inHandsOnly: true
- type: UserInterface
interfaces:
- key: enum.SignalLinkerUiKey.Key
type: SignalPortSelectorBoundUserInterface
- key: enum.NetworkConfiguratorUiKey.List
type: NetworkConfiguratorBoundUserInterface
- key: enum.NetworkConfiguratorUiKey.Configure
type: NetworkConfiguratorBoundUserInterface
- type: Tag
tags:
- DroneUsable

View File

@@ -11,9 +11,8 @@
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetwork
deviceNetId: Apc
deviceNetId: AtmosDevices
receiveFrequencyId: AtmosMonitor
- type: ApcNetworkConnection
- type: InteractionOutline
- type: Damageable
damageContainer: Inorganic

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@@ -27,11 +27,10 @@
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetwork
deviceNetId: Apc
deviceNetId: AtmosDevices
receiveFrequencyId: AtmosMonitor
transmitFrequencyId: AtmosMonitor
prefix: device-address-prefix-vent
- type: ApcNetworkConnection
- type: AtmosAlarmable
alarmedBy:
- AirAlarm
@@ -99,11 +98,10 @@
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetwork
deviceNetId: Apc
deviceNetId: AtmosDevices
receiveFrequencyId: AtmosMonitor
transmitFrequencyId: AtmosMonitor
prefix: device-address-prefix-scrubber
- type: ApcNetworkConnection
- type: AtmosAlarmable
alarmedBy:
- AirAlarm

View File

@@ -10,10 +10,12 @@
usesApcPower: true
- type: ExtensionCableReceiver
- type: DeviceNetwork
deviceNetId: Apc
deviceNetId: AtmosDevices
receiveFrequencyId: AtmosMonitor
transmitFrequencyId: AtmosMonitor
- type: ApcNetworkConnection
sendBroadcastAttemptEvent: true
- type: WiredNetworkConnection
- type: DeviceList
- type: AtmosMonitor
temperatureThreshold: stationTemperature
pressureThreshold: stationPressure

View File

@@ -10,7 +10,7 @@
usesApcPower: true
- type: ExtensionCableReceiver
- type: DeviceNetwork
deviceNetId: Apc
deviceNetId: AtmosDevices
receiveFrequencyId: AtmosMonitor
transmitFrequencyId: AtmosMonitor
- type: ApcNetworkConnection