Mark Passable as obsolete (#6673)
This commit is contained in:
@@ -22,7 +22,9 @@ namespace Content.Shared.Physics
|
|||||||
SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
|
SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
|
||||||
GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
|
GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
|
||||||
Underplating = 1 << 6, // 64 Things that are under plating
|
Underplating = 1 << 6, // 64 Things that are under plating
|
||||||
Passable = 1 << 7, // 128 Things that are passable
|
[Obsolete("Don't use Passable for collision.")]
|
||||||
|
// Collision is for what things collide, not what they "don't collide with" so this makes 0 logical sense.
|
||||||
|
Passable = 1 << 7, // 128 Things that are passable.
|
||||||
MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
|
MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
|
||||||
|
|
||||||
MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,
|
MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,
|
||||||
|
|||||||
Reference in New Issue
Block a user