diff --git a/Content.Shared/Physics/CollisionGroup.cs b/Content.Shared/Physics/CollisionGroup.cs index 5fd039e99b..537133d28d 100644 --- a/Content.Shared/Physics/CollisionGroup.cs +++ b/Content.Shared/Physics/CollisionGroup.cs @@ -22,7 +22,9 @@ namespace Content.Shared.Physics SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields Underplating = 1 << 6, // 64 Things that are under plating - Passable = 1 << 7, // 128 Things that are passable + [Obsolete("Don't use Passable for collision.")] + // Collision is for what things collide, not what they "don't collide with" so this makes 0 logical sense. + Passable = 1 << 7, // 128 Things that are passable. MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid. MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,