Fix mobs incorrectly being dynamic (#18747)

Nothing that accepts input should be dynamic.
This commit is contained in:
metalgearsloth
2023-08-06 16:36:14 +10:00
committed by GitHub
parent 50b0ccbf8b
commit f4168a4940
4 changed files with 0 additions and 7 deletions

View File

@@ -20,8 +20,6 @@
- type: Icon
sprite: Structures/Machines/VendingMachines/cola.rsi
state: normal
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1:

View File

@@ -176,8 +176,6 @@
launchForwardsMultiplier: 2
- type: StepTrigger
intersectRatio: 0.2
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
slips:

View File

@@ -39,8 +39,6 @@
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: running
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1:

View File

@@ -368,7 +368,6 @@
- map: [ "pocket1" ]
- map: [ "pocket2" ]
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1: