Refactors machine linking to use generics (#2462)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Server.GameObjects.Components.MachineLinking.Signals;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
return;
|
||||
}
|
||||
|
||||
if (transmitter.TransmitSignal(user, SignalState.Toggle))
|
||||
if (transmitter.TransmitSignal(user, new ToggleSignal()))
|
||||
{
|
||||
// Since the button doesn't have an animation, I'm going to use a popup message
|
||||
Owner.PopupMessage(user, Loc.GetString("Click."));
|
||||
|
||||
Reference in New Issue
Block a user