Files
tbd-station-14/Content.Server/GameObjects/Components/MachineLinking/SignalButtonComponent.cs
2020-10-30 19:46:19 +01:00

42 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components.MachineLinking.Signals;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.MachineLinking
{
[RegisterComponent]
public class SignalButtonComponent : Component, IActivate, IInteractHand
{
public override string Name => "SignalButton";
public void Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
public bool InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
private void TransmitSignal(IEntity user)
{
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
if (transmitter.TransmitSignal(user, new ToggleSignal()))
{
// Since the button doesn't have an animation, I'm going to use a popup message
Owner.PopupMessage(user, Loc.GetString("Click."));
}
}
}
}