Fix cleanbots (#16922)
This commit is contained in:
@@ -1,106 +0,0 @@
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.NPC.Pathfinding;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Map;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Fluid;
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/// <summary>
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/// Picks a nearby evaporatable puddle.
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/// </summary>
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public sealed class PickPuddleOperator : HTNOperator
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{
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// This is similar to PickAccessibleComponent however I have an idea on generic utility queries
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// that can also be re-used for melee that needs further fleshing out.
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private PathfindingSystem _pathfinding = default!;
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private EntityLookupSystem _lookup = default!;
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[DataField("rangeKey", required: true)]
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public string RangeKey = string.Empty;
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[DataField("target")] public string Target = "Target";
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[DataField("targetKey", required: true)]
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public string TargetKey = string.Empty;
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/// <summary>
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/// Where the pathfinding result will be stored (if applicable). This gets removed after execution.
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/// </summary>
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[DataField("pathfindKey")]
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public string PathfindKey = NPCBlackboard.PathfindKey;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
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_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
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}
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/// <inheritdoc/>
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[Obsolete("Obsolete")]
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
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CancellationToken cancelToken)
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{
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var range = blackboard.GetValueOrDefault<float>(RangeKey, _entManager);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!blackboard.TryGetValue<EntityCoordinates>(NPCBlackboard.OwnerCoordinates, out var coordinates, _entManager))
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{
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return (false, null);
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}
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var targets = new List<EntityUid>();
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var puddleSystem = _entManager.System<PuddleSystem>();
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var solSystem = _entManager.System<SolutionContainerSystem>();
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foreach (var comp in _lookup.GetComponentsInRange<PuddleComponent>(coordinates, range))
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{
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if (comp.Owner == owner ||
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!solSystem.TryGetSolution(comp.Owner, comp.SolutionName, out var puddleSolution) ||
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puddleSystem.CanFullyEvaporate(puddleSolution))
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{
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continue;
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}
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targets.Add((comp.Owner));
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}
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if (targets.Count == 0)
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{
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return (false, null);
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}
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foreach (var target in targets)
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{
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var path = await _pathfinding.GetPath(
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owner,
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target,
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1f,
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cancelToken,
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flags: _pathfinding.GetFlags(blackboard));
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if (path.Result != PathResult.Path)
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{
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return (false, null);
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}
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var xform = _entManager.GetComponent<TransformComponent>(target);
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return (true, new Dictionary<string, object>()
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{
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{ Target, target },
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{ TargetKey, xform.Coordinates },
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{ PathfindKey, path}
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});
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}
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return (false, null);
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}
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}
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@@ -4,6 +4,7 @@ using Content.Server.Interaction;
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using Content.Shared.Access.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.Utility;
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namespace Content.Server.NPC;
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@@ -60,6 +61,7 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
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return dict;
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}
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[Pure]
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public bool ContainsKey(string key)
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{
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return _blackboard.ContainsKey(key);
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@@ -68,6 +70,7 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
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/// <summary>
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/// Get the blackboard data for a particular key.
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/// </summary>
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[Pure]
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public T GetValue<T>(string key)
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{
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return (T) _blackboard[key];
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@@ -76,6 +79,7 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
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/// <summary>
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/// Tries to get the blackboard data for a particular key. Returns default if not found
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/// </summary>
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[Pure]
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public T? GetValueOrDefault<T>(string key, IEntityManager entManager)
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{
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if (_blackboard.TryGetValue(key, out var value))
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@@ -1,9 +0,0 @@
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.Queries.Queries;
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public sealed class NearbyComponentsQuery : UtilityQuery
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{
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[DataField("components")]
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public ComponentRegistry Component = default!;
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}
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6
Content.Server/NPC/Queries/Queries/PuddleFilter.cs
Normal file
6
Content.Server/NPC/Queries/Queries/PuddleFilter.cs
Normal file
@@ -0,0 +1,6 @@
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namespace Content.Server.NPC.Queries.Queries;
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public sealed class PuddleFilter : UtilityQueryFilter
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{
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}
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@@ -1,5 +1,7 @@
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Examine;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.NPC.Queries;
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using Content.Server.NPC.Queries.Considerations;
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using Content.Server.NPC.Queries.Curves;
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@@ -8,8 +10,10 @@ using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Storage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Containers;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.Systems;
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@@ -23,9 +27,11 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FactionSystem _faction = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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/// <summary>
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/// Runs the UtilityQueryPrototype and returns the best-matching entities.
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@@ -269,10 +275,31 @@ public sealed class NPCUtilitySystem : EntitySystem
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private void Filter(NPCBlackboard blackboard, HashSet<EntityUid> entities, UtilityQueryFilter filter)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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switch (filter)
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{
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case PuddleFilter:
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{
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var toRemove = new ValueList<EntityUid>();
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foreach (var ent in entities)
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{
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if (!puddleQuery.TryGetComponent(ent, out var puddleComp) ||
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!_solutions.TryGetSolution(ent, puddleComp.SolutionName, out var sol) ||
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_puddle.CanFullyEvaporate(sol))
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{
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toRemove.Add(ent);
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}
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}
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foreach (var ent in toRemove)
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{
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entities.Remove(ent);
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}
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break;
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}
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default:
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throw new NotImplementedException();
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}
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@@ -12,18 +12,30 @@
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branches:
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- tasks:
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- id: PickPuddlePrimitive
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- id: MoveToAccessiblePrimitive
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- id: InteractWithPrimitive
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- id: MoveToCombatTargetPrimitive
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- id: MopPrimitive
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- type: htnPrimitive
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id: PickPuddlePrimitive
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operator: !type:PickPuddleOperator
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rangeKey: BufferRange
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targetKey: MovementTarget
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component: Puddle
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operator: !type:UtilityOperator
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proto: NearbyPuddles
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- type: htnPrimitive
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id: SetIdleTimePrimitive
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operator: !type:SetFloatOperator
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targetKey: IdleTime
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amount: 3
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- type: htnPrimitive
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id: MopPrimitive
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preconditions:
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- !type:TargetInRangePrecondition
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targetKey: CombatTarget
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rangeKey: InteractRange
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operator: !type:InteractWithOperator
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targetKey: CombatTarget
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services:
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- !type:UtilityService
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id: PuddleService
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proto: NearbyPuddles
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key: CombatTarget
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@@ -35,6 +35,22 @@
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- !type:TargetInLOSOrCurrentCon
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curve: !type:BoolCurve
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- type: utilityQuery
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id: NearbyPuddles
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query:
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- !type:ComponentQuery
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components:
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- type: Puddle
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- !type:PuddleFilter
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considerations:
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- !type:TargetDistanceCon
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curve: !type:PresetCurve
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preset: TargetDistance
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- !type:TargetAccessibleCon
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curve: !type:BoolCurve
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- !type:TargetInLOSOrCurrentCon
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curve: !type:BoolCurve
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- type: utilityQuery
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id: NearbyRangedTargets
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query:
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