Hand labeler UI improvements (#40318)

* Populate and select label line edit on window open

* Widen hand labeller UI

* Add reset and clear buttons to hand labeler UI

* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322

* xaml cleanup, button grouping
This commit is contained in:
Absotively
2025-10-23 09:15:42 -06:00
committed by GitHub
parent 63b38a8a36
commit f1c95bfbb1
4 changed files with 38 additions and 3 deletions

View File

@@ -33,6 +33,7 @@ namespace Content.Client.Labels.UI
_window.OnLabelChanged += OnLabelChanged;
Reload();
_window.SetInitialLabelState(); // Must be after Reload() has set the label text
}
private void OnLabelChanged(string newLabel)

View File

@@ -1,8 +1,14 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="{Loc 'hand-labeler-ui-header'}">
<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150">
Title="{Loc 'hand-labeler-ui-header'}"
SetWidth="400"
MinWidth="150">
<BoxContainer Orientation="Vertical" SeparationOverride="4">
<Label Name="CurrentTextLabel" Text="{Loc 'hand-labeler-current-text-label'}" />
<LineEdit Name="LabelLineEdit" />
<BoxContainer Orientation="Horizontal" Align="Center">
<Button Name="ResetLabelButton" Text="{Loc 'hand-labeler-ui-reset-label-text'}" StyleClasses="OpenRight" />
<Button Name="ClearLabelButton" Text="{Loc 'hand-labeler-ui-clear-label-text'}" StyleClasses="OpenLeft" />
</BoxContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -16,6 +16,7 @@ namespace Content.Client.Labels.UI
// TODO LineEdit Make this a bool on the LineEdit control
private string _label = string.Empty;
private string _initialLabel = string.Empty;
public HandLabelerWindow()
{
@@ -25,6 +26,7 @@ namespace Content.Client.Labels.UI
{
_label = e.Text;
OnLabelChanged?.Invoke(_label);
UpdateButtons();
};
LabelLineEdit.OnFocusEnter += _ => _focused = true;
@@ -33,6 +35,8 @@ namespace Content.Client.Labels.UI
_focused = false;
LabelLineEdit.Text = _label;
};
ResetLabelButton.OnPressed += _ => LabelLineEdit.SetText(_initialLabel, true);
ClearLabelButton.OnPressed += _ => LabelLineEdit.SetText("", true);
}
protected override void Opened()
@@ -51,7 +55,25 @@ namespace Content.Client.Labels.UI
_label = label;
if (!_focused)
{
LabelLineEdit.Text = label;
UpdateButtons();
}
}
public void SetInitialLabelState()
{
LabelLineEdit.Text = _label;
LabelLineEdit.CursorPosition = _label.Length;
LabelLineEdit.SelectionStart = 0;
_initialLabel = _label;
UpdateButtons();
}
public void UpdateButtons()
{
ResetLabelButton.Disabled = (LabelLineEdit.Text == _initialLabel);
ClearLabelButton.Disabled = (LabelLineEdit.Text == "");
}
public void SetMaxLabelLength(int maxLength)

View File

@@ -3,6 +3,12 @@ hand-labeler-ui-header = Hand Labeler
# The content of the label in the UI above the text entry input.
hand-labeler-current-text-label = Label:
# The text on the button in the UI to reset the text entry input to the content it had when the UI was opened
hand-labeler-ui-reset-label-text = Reset
# The text on the button in the UI to clear the text entry input
hand-labeler-ui-clear-label-text = Clear
# When the hand labeler applies a label successfully
hand-labeler-successfully-applied = Applied label successfully