Hand labeler UI improvements (#40318)
* Populate and select label line edit on window open * Widen hand labeller UI * Add reset and clear buttons to hand labeler UI * Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322 * xaml cleanup, button grouping
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@@ -33,6 +33,7 @@ namespace Content.Client.Labels.UI
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_window.OnLabelChanged += OnLabelChanged;
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Reload();
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_window.SetInitialLabelState(); // Must be after Reload() has set the label text
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}
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private void OnLabelChanged(string newLabel)
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@@ -1,8 +1,14 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="{Loc 'hand-labeler-ui-header'}">
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<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150">
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Title="{Loc 'hand-labeler-ui-header'}"
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SetWidth="400"
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MinWidth="150">
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<BoxContainer Orientation="Vertical" SeparationOverride="4">
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<Label Name="CurrentTextLabel" Text="{Loc 'hand-labeler-current-text-label'}" />
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<LineEdit Name="LabelLineEdit" />
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<BoxContainer Orientation="Horizontal" Align="Center">
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<Button Name="ResetLabelButton" Text="{Loc 'hand-labeler-ui-reset-label-text'}" StyleClasses="OpenRight" />
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<Button Name="ClearLabelButton" Text="{Loc 'hand-labeler-ui-clear-label-text'}" StyleClasses="OpenLeft" />
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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@@ -16,6 +16,7 @@ namespace Content.Client.Labels.UI
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// TODO LineEdit Make this a bool on the LineEdit control
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private string _label = string.Empty;
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private string _initialLabel = string.Empty;
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public HandLabelerWindow()
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{
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@@ -25,6 +26,7 @@ namespace Content.Client.Labels.UI
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{
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_label = e.Text;
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OnLabelChanged?.Invoke(_label);
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UpdateButtons();
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};
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LabelLineEdit.OnFocusEnter += _ => _focused = true;
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@@ -33,12 +35,14 @@ namespace Content.Client.Labels.UI
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_focused = false;
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LabelLineEdit.Text = _label;
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};
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ResetLabelButton.OnPressed += _ => LabelLineEdit.SetText(_initialLabel, true);
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ClearLabelButton.OnPressed += _ => LabelLineEdit.SetText("", true);
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}
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protected override void Opened()
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{
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base.Opened();
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// Give the editor keyboard focus, since that's the only
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// thing the user will want to be doing with this UI
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LabelLineEdit.GrabKeyboardFocus();
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@@ -51,7 +55,25 @@ namespace Content.Client.Labels.UI
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_label = label;
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if (!_focused)
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{
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LabelLineEdit.Text = label;
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UpdateButtons();
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}
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}
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public void SetInitialLabelState()
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{
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LabelLineEdit.Text = _label;
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LabelLineEdit.CursorPosition = _label.Length;
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LabelLineEdit.SelectionStart = 0;
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_initialLabel = _label;
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UpdateButtons();
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}
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public void UpdateButtons()
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{
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ResetLabelButton.Disabled = (LabelLineEdit.Text == _initialLabel);
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ClearLabelButton.Disabled = (LabelLineEdit.Text == "");
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}
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public void SetMaxLabelLength(int maxLength)
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@@ -3,6 +3,12 @@ hand-labeler-ui-header = Hand Labeler
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# The content of the label in the UI above the text entry input.
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hand-labeler-current-text-label = Label:
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# The text on the button in the UI to reset the text entry input to the content it had when the UI was opened
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hand-labeler-ui-reset-label-text = Reset
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# The text on the button in the UI to clear the text entry input
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hand-labeler-ui-clear-label-text = Clear
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# When the hand labeler applies a label successfully
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hand-labeler-successfully-applied = Applied label successfully
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