Revamped Meteor Swarm (#28974)
* meteor code and balanced values * Meteor Swarms * Update meteors.yml * Update meteors.yml * HOO! (fix overkill bug and buff space dust) * undo BloodstreamComponent.cs changes * DamageDistribution -> DamageTypes * part 2.
@@ -1,3 +1,4 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Systems;
|
||||
@@ -90,6 +91,16 @@ namespace Content.Server.Destructible
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetDestroyedAt(Entity<DestructibleComponent?> ent, [NotNullWhen(true)] out FixedPoint2? destroyedAt)
|
||||
{
|
||||
destroyedAt = null;
|
||||
if (!Resolve(ent, ref ent.Comp, false))
|
||||
return false;
|
||||
|
||||
destroyedAt = DestroyedAt(ent, ent.Comp);
|
||||
return true;
|
||||
}
|
||||
|
||||
// FFS this shouldn't be this hard. Maybe this should just be a field of the destructible component. Its not
|
||||
// like there is currently any entity that is NOT just destroyed upon reaching a total-damage value.
|
||||
/// <summary>
|
||||
|
||||
25
Content.Server/Mining/MeteorComponent.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Content.Shared.Damage;
|
||||
|
||||
namespace Content.Server.Mining;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for meteors which hit objects, dealing damage to destroy/kill the object and dealing equal damage back to itself.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(MeteorSystem))]
|
||||
public sealed partial class MeteorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Damage specifier that is multiplied against the calculated damage amount to determine what damage is applied to the colliding entity.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The values of this should add up to 1 or else the damage will be scaled.
|
||||
/// </remarks>
|
||||
[DataField]
|
||||
public DamageSpecifier DamageTypes = new();
|
||||
|
||||
/// <summary>
|
||||
/// A list of entities that this meteor has collided with. used to ensure no double collisions occur.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public HashSet<EntityUid> HitList = new();
|
||||
}
|
||||
65
Content.Server/Mining/MeteorSystem.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Destructible;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Mining;
|
||||
|
||||
public sealed class MeteorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IAdminLogManager _adminLog = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly DestructibleSystem _destructible = default!;
|
||||
[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<MeteorComponent, StartCollideEvent>(OnCollide);
|
||||
}
|
||||
|
||||
private void OnCollide(EntityUid uid, MeteorComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
if (TerminatingOrDeleted(args.OtherEntity) || TerminatingOrDeleted(uid))
|
||||
return;
|
||||
|
||||
if (component.HitList.Contains(args.OtherEntity))
|
||||
return;
|
||||
|
||||
FixedPoint2 threshold;
|
||||
if (_mobThreshold.TryGetDeadThreshold(args.OtherEntity, out var mobThreshold))
|
||||
{
|
||||
threshold = mobThreshold.Value;
|
||||
if (HasComp<ActorComponent>(args.OtherEntity))
|
||||
_adminLog.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.OtherEntity):player} was struck by meteor {ToPrettyString(uid):ent} and killed instantly.");
|
||||
}
|
||||
else if (_destructible.TryGetDestroyedAt(args.OtherEntity, out var destroyThreshold))
|
||||
{
|
||||
threshold = destroyThreshold.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
threshold = FixedPoint2.MaxValue;
|
||||
}
|
||||
var otherEntDamage = CompOrNull<DamageableComponent>(args.OtherEntity)?.TotalDamage ?? FixedPoint2.Zero;
|
||||
// account for the damage that the other entity has already taken: don't overkill
|
||||
threshold -= otherEntDamage;
|
||||
|
||||
// The max amount of damage our meteor can take before breaking.
|
||||
var maxMeteorDamage = _destructible.DestroyedAt(uid) - CompOrNull<DamageableComponent>(uid)?.TotalDamage ?? FixedPoint2.Zero;
|
||||
|
||||
// Cap damage so we don't overkill the meteor
|
||||
var trueDamage = FixedPoint2.Min(maxMeteorDamage, threshold);
|
||||
|
||||
var damage = component.DamageTypes * trueDamage;
|
||||
_damageable.TryChangeDamage(args.OtherEntity, damage, true, origin: uid);
|
||||
_damageable.TryChangeDamage(uid, damage);
|
||||
|
||||
if (!TerminatingOrDeleted(args.OtherEntity))
|
||||
component.HitList.Add(args.OtherEntity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using Content.Shared.Random;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.StationEvents.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for running meteor swarm events at regular intervals.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(MeteorSchedulerSystem)), AutoGenerateComponentPause]
|
||||
public sealed partial class MeteorSchedulerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The weights for which swarms will be selected.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<WeightedRandomEntityPrototype> Config = "DefaultConfig";
|
||||
|
||||
/// <summary>
|
||||
/// The time at which the next swarm occurs.
|
||||
/// </summary>
|
||||
[DataField, AutoPausedField]
|
||||
public TimeSpan NextSwarmTime = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum time between swarms
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan MinSwarmDelay = TimeSpan.FromMinutes(7.5f);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum time between swarms
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan MaxSwarmDelay = TimeSpan.FromMinutes(12.5f);
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using Content.Server.StationEvents.Events;
|
||||
using Content.Shared.Destructible.Thresholds;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.StationEvents.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(MeteorSwarmSystem)), AutoGenerateComponentPause]
|
||||
public sealed partial class MeteorSwarmComponent : Component
|
||||
{
|
||||
[DataField, AutoPausedField]
|
||||
public TimeSpan NextWaveTime;
|
||||
|
||||
/// <summary>
|
||||
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int WaveCounter;
|
||||
|
||||
[DataField]
|
||||
public float MeteorVelocity = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// If true, meteors will be thrown from all angles instead of from a singular source
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool NonDirectional;
|
||||
|
||||
/// <summary>
|
||||
/// The announcement played when a meteor swarm begins.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId? Announcement = "station-event-meteor-swarm-start-announcement";
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier? AnnouncementSound = new SoundPathSpecifier("/Audio/Announcements/meteors.ogg")
|
||||
{
|
||||
Params = new()
|
||||
{
|
||||
Volume = -4
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Each meteor entity prototype and their corresponding weight in being picked.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Dictionary<EntProtoId, float> Meteors = new();
|
||||
|
||||
[DataField]
|
||||
public MinMax Waves = new(3, 3);
|
||||
|
||||
[DataField]
|
||||
public MinMax MeteorsPerWave = new(3, 4);
|
||||
|
||||
[DataField]
|
||||
public MinMax WaveCooldown = new (10, 60);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
using Content.Server.StationEvents.Events;
|
||||
|
||||
namespace Content.Server.StationEvents.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(MeteorSwarmRule))]
|
||||
public sealed partial class MeteorSwarmRuleComponent : Component
|
||||
{
|
||||
[DataField("cooldown")]
|
||||
public float Cooldown;
|
||||
|
||||
/// <summary>
|
||||
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
|
||||
/// </summary>
|
||||
[DataField("waveCounter")]
|
||||
public int WaveCounter;
|
||||
|
||||
[DataField("minimumWaves")]
|
||||
public int MinimumWaves = 3;
|
||||
|
||||
[DataField("maximumWaves")]
|
||||
public int MaximumWaves = 8;
|
||||
|
||||
[DataField("minimumCooldown")]
|
||||
public float MinimumCooldown = 10f;
|
||||
|
||||
[DataField("maximumCooldown")]
|
||||
public float MaximumCooldown = 60f;
|
||||
|
||||
[DataField("meteorsPerWave")]
|
||||
public int MeteorsPerWave = 5;
|
||||
|
||||
[DataField("meteorVelocity")]
|
||||
public float MeteorVelocity = 10f;
|
||||
|
||||
[DataField("maxAngularVelocity")]
|
||||
public float MaxAngularVelocity = 0.25f;
|
||||
|
||||
[DataField("minAngularVelocity")]
|
||||
public float MinAngularVelocity = -0.25f;
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Spawners;
|
||||
|
||||
namespace Content.Server.StationEvents.Events
|
||||
{
|
||||
public sealed class MeteorSwarmRule : StationEventSystem<MeteorSwarmRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
|
||||
protected override void Started(EntityUid uid, MeteorSwarmRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, component, gameRule, args);
|
||||
|
||||
component.WaveCounter = RobustRandom.Next(component.MinimumWaves, component.MaximumWaves);
|
||||
}
|
||||
|
||||
protected override void ActiveTick(EntityUid uid, MeteorSwarmRuleComponent component, GameRuleComponent gameRule, float frameTime)
|
||||
{
|
||||
if (component.WaveCounter <= 0)
|
||||
{
|
||||
ForceEndSelf(uid, gameRule);
|
||||
return;
|
||||
}
|
||||
|
||||
component.Cooldown -= frameTime;
|
||||
|
||||
if (component.Cooldown > 0f)
|
||||
return;
|
||||
|
||||
component.WaveCounter--;
|
||||
|
||||
component.Cooldown += (component.MaximumCooldown - component.MinimumCooldown) * RobustRandom.NextFloat() + component.MinimumCooldown;
|
||||
|
||||
Box2? playableArea = null;
|
||||
var mapId = GameTicker.DefaultMap;
|
||||
|
||||
var query = AllEntityQuery<MapGridComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var gridId, out _, out var xform))
|
||||
{
|
||||
if (xform.MapID != mapId)
|
||||
continue;
|
||||
|
||||
var aabb = _physics.GetWorldAABB(gridId);
|
||||
playableArea = playableArea?.Union(aabb) ?? aabb;
|
||||
}
|
||||
|
||||
if (playableArea == null)
|
||||
{
|
||||
ForceEndSelf(uid, gameRule);
|
||||
return;
|
||||
}
|
||||
|
||||
var minimumDistance = (playableArea.Value.TopRight - playableArea.Value.Center).Length() + 50f;
|
||||
var maximumDistance = minimumDistance + 100f;
|
||||
|
||||
var center = playableArea.Value.Center;
|
||||
|
||||
for (var i = 0; i < component.MeteorsPerWave; i++)
|
||||
{
|
||||
var angle = new Angle(RobustRandom.NextFloat() * MathF.Tau);
|
||||
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
|
||||
var spawnPosition = new MapCoordinates(center + offset, mapId);
|
||||
var meteor = Spawn("MeteorLarge", spawnPosition);
|
||||
var physics = EntityManager.GetComponent<PhysicsComponent>(meteor);
|
||||
_physics.SetBodyStatus(meteor, physics, BodyStatus.InAir);
|
||||
_physics.SetLinearDamping(meteor, physics, 0f);
|
||||
_physics.SetAngularDamping(meteor, physics, 0f);
|
||||
_physics.ApplyLinearImpulse(meteor, -offset.Normalized() * component.MeteorVelocity * physics.Mass, body: physics);
|
||||
_physics.ApplyAngularImpulse(
|
||||
meteor,
|
||||
physics.Mass * ((component.MaxAngularVelocity - component.MinAngularVelocity) * RobustRandom.NextFloat() + component.MinAngularVelocity),
|
||||
body: physics);
|
||||
|
||||
EnsureComp<TimedDespawnComponent>(meteor).Lifetime = 120f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using System.Numerics;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
public sealed class MeteorSwarmSystem : GameRuleSystem<MeteorSwarmComponent>
|
||||
{
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
|
||||
protected override void Added(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
||||
{
|
||||
base.Added(uid, component, gameRule, args);
|
||||
|
||||
component.WaveCounter = component.Waves.Next(RobustRandom);
|
||||
|
||||
if (component.Announcement is { } locId)
|
||||
_chat.DispatchGlobalAnnouncement(Loc.GetString(locId), playSound: false, colorOverride: Color.Yellow);
|
||||
_audio.PlayGlobal(component.AnnouncementSound, Filter.Broadcast(), true);
|
||||
}
|
||||
|
||||
protected override void ActiveTick(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, float frameTime)
|
||||
{
|
||||
if (Timing.CurTime < component.NextWaveTime)
|
||||
return;
|
||||
|
||||
component.NextWaveTime += TimeSpan.FromSeconds(component.WaveCooldown.Next(RobustRandom));
|
||||
|
||||
|
||||
if (_station.GetStations().Count == 0)
|
||||
return;
|
||||
|
||||
var station = RobustRandom.Pick(_station.GetStations());
|
||||
if (_station.GetLargestGrid(Comp<StationDataComponent>(station)) is not { } grid)
|
||||
return;
|
||||
|
||||
var mapId = Transform(grid).MapID;
|
||||
var playableArea = _physics.GetWorldAABB(grid);
|
||||
|
||||
var minimumDistance = (playableArea.TopRight - playableArea.Center).Length() + 50f;
|
||||
var maximumDistance = minimumDistance + 100f;
|
||||
|
||||
var center = playableArea.Center;
|
||||
|
||||
var meteorsToSpawn = component.MeteorsPerWave.Next(RobustRandom);
|
||||
for (var i = 0; i < meteorsToSpawn; i++)
|
||||
{
|
||||
var spawnProto = RobustRandom.Pick(component.Meteors);
|
||||
|
||||
var angle = component.NonDirectional
|
||||
? RobustRandom.NextAngle()
|
||||
: new Random(uid.Id).NextAngle();
|
||||
|
||||
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
|
||||
var subOffset = RobustRandom.NextAngle().RotateVec(new Vector2( (playableArea.TopRight - playableArea.Center).Length() / 2 * RobustRandom.NextFloat(), 0));
|
||||
var spawnPosition = new MapCoordinates(center + offset + subOffset, mapId);
|
||||
var meteor = Spawn(spawnProto, spawnPosition);
|
||||
var physics = Comp<PhysicsComponent>(meteor);
|
||||
_physics.ApplyLinearImpulse(meteor, -offset.Normalized() * component.MeteorVelocity * physics.Mass, body: physics);
|
||||
}
|
||||
|
||||
component.WaveCounter--;
|
||||
if (component.WaveCounter <= 0)
|
||||
{
|
||||
ForceEndSelf(uid, gameRule);
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Content.Server/StationEvents/MeteorSchedulerSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.StationEvents;
|
||||
|
||||
/// <summary>
|
||||
/// This handles scheduling and launching meteors at a station at regular intervals.
|
||||
/// TODO: there is 100% a world in which this is genericized and can be used for lots of basic event scheduling
|
||||
/// </summary>
|
||||
public sealed class MeteorSchedulerSystem : GameRuleSystem<MeteorSchedulerComponent>
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
protected override void Started(EntityUid uid, MeteorSchedulerComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, component, gameRule, args);
|
||||
|
||||
component.NextSwarmTime = Timing.CurTime + RobustRandom.Next(component.MinSwarmDelay, component.MaxSwarmDelay);
|
||||
}
|
||||
|
||||
protected override void ActiveTick(EntityUid uid, MeteorSchedulerComponent component, GameRuleComponent gameRule, float frameTime)
|
||||
{
|
||||
base.ActiveTick(uid, component, gameRule, frameTime);
|
||||
|
||||
if (Timing.CurTime < component.NextSwarmTime)
|
||||
return;
|
||||
RunSwarm((uid, component));
|
||||
component.NextSwarmTime += RobustRandom.Next(component.MinSwarmDelay, component.MaxSwarmDelay);
|
||||
}
|
||||
|
||||
private void RunSwarm(Entity<MeteorSchedulerComponent> ent)
|
||||
{
|
||||
var swarmWeights = _prototypeManager.Index(ent.Comp.Config);
|
||||
GameTicker.StartGameRule(swarmWeights.Pick(RobustRandom));
|
||||
}
|
||||
}
|
||||
@@ -212,7 +212,7 @@ public sealed class MobThresholdSystem : EntitySystem
|
||||
MobThresholdsComponent? thresholdComponent = null)
|
||||
{
|
||||
threshold = null;
|
||||
if (!Resolve(target, ref thresholdComponent))
|
||||
if (!Resolve(target, ref thresholdComponent, false))
|
||||
return false;
|
||||
|
||||
return TryGetThresholdForState(target, MobState.Dead, out threshold, thresholdComponent);
|
||||
|
||||
@@ -1,2 +1,5 @@
|
||||
station-event-meteor-swarm-start-announcement = Meteors are on a collision course with the station. Brace for impact.
|
||||
station-event-meteor-swarm-start-announcement = Meteors have been detected on collision course with the station.
|
||||
station-event-meteor-swarm-end-announcement = The meteor swarm has passed. Please return to your stations.
|
||||
|
||||
station-event-space-dust-start-announcement = The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.
|
||||
station-event-meteor-urist-start-announcement = The station is colliding with an unidentified swarm of debris. Please stay calm and do not listen to them.
|
||||
|
||||
@@ -361,7 +361,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRocket
|
||||
proto: MeteorLarge
|
||||
proto: MeteorMedium
|
||||
|
||||
- type: entity
|
||||
name: immovable rod launcher
|
||||
|
||||
@@ -1,40 +1,206 @@
|
||||
- type: entity
|
||||
id: MeteorLarge
|
||||
id: BaseMeteor
|
||||
name: meteor
|
||||
noSpawn: true
|
||||
description: You prefer them when they're burning up in the atmosphere.
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
noRot: false
|
||||
sprite: Objects/Weapons/Guns/Projectiles/meteor.rsi
|
||||
scale: 4,4
|
||||
layers:
|
||||
- state: large
|
||||
shader: unshaded
|
||||
- type: ExplodeOnTrigger
|
||||
- type: DeleteOnTrigger
|
||||
- type: TriggerOnCollide
|
||||
fixtureID: projectile
|
||||
sprite: Objects/Misc/meteor.rsi
|
||||
- type: Projectile
|
||||
damage: {}
|
||||
deleteOnCollide: false
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
totalIntensity: 600.0
|
||||
intensitySlope: 30
|
||||
maxIntensity: 45
|
||||
- type: Meteor
|
||||
damageTypes:
|
||||
types:
|
||||
Blunt: 1
|
||||
- type: TimedDespawn
|
||||
lifetime: 120
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
bodyStatus: InAir
|
||||
angularDamping: 0
|
||||
linearDamping: 0
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.8
|
||||
radius: 0.4
|
||||
density: 100
|
||||
hard: true
|
||||
# Didn't use MapGridComponent for now as the bounds are stuffed.
|
||||
hard: false
|
||||
layer:
|
||||
- LargeMobLayer
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
intensitySlope: 4
|
||||
maxIntensity: 100
|
||||
|
||||
- type: entity
|
||||
parent: BaseMeteor
|
||||
id: MeteorSpaceDust
|
||||
name: space dust
|
||||
description: Makes a station sneeze.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: space_dust
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.45
|
||||
density: 100
|
||||
hard: false
|
||||
layer:
|
||||
- LargeMobLayer
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
- type: Explosive
|
||||
totalIntensity: 25
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:ExplodeBehavior
|
||||
|
||||
- type: entity
|
||||
parent: BaseMeteor
|
||||
id: MeteorSmall
|
||||
suffix: Small
|
||||
components:
|
||||
- type: Sprite
|
||||
state: small
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
density: 100
|
||||
hard: false
|
||||
layer:
|
||||
- LargeMobLayer
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
- type: Explosive
|
||||
totalIntensity: 100
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 1250
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:ExplodeBehavior
|
||||
|
||||
- type: entity
|
||||
parent: BaseMeteor
|
||||
id: MeteorMedium
|
||||
suffix: Medium
|
||||
components:
|
||||
- type: Sprite
|
||||
state: medium
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.3
|
||||
density: 100
|
||||
hard: false
|
||||
layer:
|
||||
- LargeMobLayer
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
- type: Explosive
|
||||
totalIntensity: 200
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 1750
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:ExplodeBehavior
|
||||
|
||||
- type: entity
|
||||
parent: BaseMeteor
|
||||
id: MeteorLarge
|
||||
suffix: Large
|
||||
components:
|
||||
- type: Sprite
|
||||
state: big
|
||||
- type: Explosive
|
||||
totalIntensity: 300
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 2500
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:ExplodeBehavior
|
||||
|
||||
- type: entity
|
||||
parent: BaseMeteor
|
||||
id: MeteorUrist
|
||||
name: Urist McMeteor
|
||||
description: As a successful member of society with a stable unflinching psyche and limitless drive, natural affinity for finance and domination, you have been selected, no, you have been effortlessly guided by divine (biological) trauma towards this moment. The gates of destiny fling open, and once again you're left standing on pulsating nothingness. A strobing headache of the soul.
|
||||
suffix: Meteor
|
||||
components:
|
||||
- type: Sprite
|
||||
state: human_pixel
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
blood:
|
||||
maxVol: 1000
|
||||
reagents:
|
||||
- ReagentId: Blood
|
||||
Quantity: 1000
|
||||
- type: Explosive
|
||||
totalIntensity: 25
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 3000
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MaleScreams
|
||||
params:
|
||||
volume: 10
|
||||
- !type:SpillBehavior
|
||||
solution: blood
|
||||
- !type:ExplodeBehavior
|
||||
|
||||
@@ -196,23 +196,6 @@
|
||||
duration: 240
|
||||
- type: KudzuGrowthRule
|
||||
|
||||
- type: entity
|
||||
id: MeteorSwarm
|
||||
parent: BaseStationEventLongDelay
|
||||
components:
|
||||
- type: StationEvent
|
||||
earliestStart: 30
|
||||
weight: 7.5
|
||||
minimumPlayers: 10 #Enough to hopefully have at least one engineering guy
|
||||
startAnnouncement: station-event-meteor-swarm-start-announcement
|
||||
endAnnouncement: station-event-meteor-swarm-end-announcement
|
||||
startAudio:
|
||||
path: /Audio/Announcements/meteors.ogg
|
||||
params:
|
||||
volume: -4
|
||||
duration: null #ending is handled by MeteorSwarmRule
|
||||
- type: MeteorSwarmRule
|
||||
|
||||
- type: entity
|
||||
id: MouseMigration
|
||||
parent: BaseStationEventShortDelay
|
||||
|
||||
104
Resources/Prototypes/GameRules/meteorswarms.yml
Normal file
@@ -0,0 +1,104 @@
|
||||
- type: entity
|
||||
parent: BaseGameRule
|
||||
id: GameRuleMeteorScheduler
|
||||
components:
|
||||
- type: GameRule
|
||||
minPlayers: 25
|
||||
- type: MeteorScheduler
|
||||
|
||||
- type: weightedRandomEntity
|
||||
id: DefaultConfig
|
||||
weights:
|
||||
GameRuleSpaceDustMinor: 44
|
||||
GameRuleSpaceDustMajor: 22
|
||||
GameRuleMeteorSwarmSmall: 18
|
||||
GameRuleMeteorSwarmMedium: 10
|
||||
GameRuleMeteorSwarmLarge: 5
|
||||
GameRuleUristSwarm: 0.05
|
||||
|
||||
- type: entity
|
||||
parent: BaseGameRule
|
||||
id: GameRuleMeteorSwarm
|
||||
abstract: true
|
||||
components:
|
||||
- type: GameRule
|
||||
- type: MeteorSwarm
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleSpaceDustMinor
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
announcement: null
|
||||
announcementSound: null
|
||||
nonDirectional: true
|
||||
meteors:
|
||||
MeteorSpaceDust: 1
|
||||
waves:
|
||||
min: 2
|
||||
max: 3
|
||||
meteorsPerWave:
|
||||
min: 3
|
||||
max: 5
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleSpaceDustMajor
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
announcement: station-event-space-dust-start-announcement
|
||||
announcementSound: /Audio/Announcements/attention.ogg
|
||||
nonDirectional: true
|
||||
meteors:
|
||||
MeteorSpaceDust: 1
|
||||
waves:
|
||||
min: 2
|
||||
max: 3
|
||||
meteorsPerWave:
|
||||
min: 8
|
||||
max: 12
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleMeteorSwarmSmall
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
meteors:
|
||||
MeteorSmall: 7
|
||||
MeteorMedium: 3
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleMeteorSwarmMedium
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
meteors:
|
||||
MeteorSmall: 3
|
||||
MeteorMedium: 6
|
||||
MeteorLarge: 1
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleMeteorSwarmLarge
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
meteors:
|
||||
MeteorSmall: 2
|
||||
MeteorMedium: 4
|
||||
MeteorLarge: 4
|
||||
|
||||
- type: entity
|
||||
parent: GameRuleMeteorSwarm
|
||||
id: GameRuleUristSwarm
|
||||
components:
|
||||
- type: MeteorSwarm
|
||||
announcement: station-event-meteor-urist-start-announcement
|
||||
announcementSound: /Audio/Announcements/attention.ogg
|
||||
meteors:
|
||||
MeteorUrist: 1
|
||||
waves:
|
||||
min: 3
|
||||
max: 3
|
||||
meteorsPerWave:
|
||||
min: 10
|
||||
max: 10
|
||||
@@ -31,6 +31,7 @@
|
||||
description: extended-description
|
||||
rules:
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -64,6 +65,7 @@
|
||||
description: secret-description
|
||||
rules:
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
|
||||
- type: gamePreset
|
||||
id: SecretGreenshift #For Admin Use: Runs Greenshift but shows "Secret" in lobby.
|
||||
@@ -95,6 +97,7 @@
|
||||
- Traitor
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -121,6 +124,7 @@
|
||||
- Nukeops
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -136,6 +140,7 @@
|
||||
- Revolutionary
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -152,4 +157,5 @@
|
||||
rules:
|
||||
- Zombie
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
BIN
Resources/Textures/Objects/Misc/meteor.rsi/big.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/big_cluster.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/big_cluster_pixel.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/big_pixel.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/firework.png
Normal file
|
After Width: | Height: | Size: 367 B |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/firework_pixel.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/human.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/human_pixel.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/medium.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/medium_piercing.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Resources/Textures/Objects/Misc/meteor.rsi/medium_pixel.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
271
Resources/Textures/Objects/Misc/meteor.rsi/meta.json
Normal file
@@ -0,0 +1,271 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from vgstation13 at https://github.com/vgstation-coders/vgstation13/blob/31dd6749bfe32810c46e7913efc99a187479cd51/icons/obj/meteor.dmi",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "small",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "small_pixel",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "small_flash",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "small_flash_pixel",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "space_dust"
|
||||
},
|
||||
{
|
||||
"name": "medium",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "medium_pixel",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "medium_piercing",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
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BIN
Resources/Textures/Objects/Misc/meteor.rsi/small.png
Normal file
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BIN
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Normal file
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Normal file
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Normal file
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Normal file
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