41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Server.StationEvents.Events;
|
|
|
|
namespace Content.Server.StationEvents.Components;
|
|
|
|
[RegisterComponent, Access(typeof(MeteorSwarmRule))]
|
|
public sealed partial class MeteorSwarmRuleComponent : Component
|
|
{
|
|
[DataField("cooldown")]
|
|
public float Cooldown;
|
|
|
|
/// <summary>
|
|
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
|
|
/// </summary>
|
|
[DataField("waveCounter")]
|
|
public int WaveCounter;
|
|
|
|
[DataField("minimumWaves")]
|
|
public int MinimumWaves = 3;
|
|
|
|
[DataField("maximumWaves")]
|
|
public int MaximumWaves = 8;
|
|
|
|
[DataField("minimumCooldown")]
|
|
public float MinimumCooldown = 10f;
|
|
|
|
[DataField("maximumCooldown")]
|
|
public float MaximumCooldown = 60f;
|
|
|
|
[DataField("meteorsPerWave")]
|
|
public int MeteorsPerWave = 5;
|
|
|
|
[DataField("meteorVelocity")]
|
|
public float MeteorVelocity = 10f;
|
|
|
|
[DataField("maxAngularVelocity")]
|
|
public float MaxAngularVelocity = 0.25f;
|
|
|
|
[DataField("minAngularVelocity")]
|
|
public float MinAngularVelocity = -0.25f;
|
|
}
|