Update content for physics query namespace change (#4701)

This commit is contained in:
metalgearsloth
2021-10-10 14:18:19 +11:00
committed by GitHub
parent 801033b582
commit f0f7cd0e76
11 changed files with 17 additions and 54 deletions

View File

@@ -14,38 +14,6 @@ namespace Content.Server.AI.Utils
{
public static class Visibility
{
// Just do a simple range check, then chuck the ray out. If we get bigger than 1 tile mobs may need to adjust this
public static bool InLineOfSight(IEntity owner, IEntity target)
{
var range = 50.0f;
if (owner.Transform.GridID != target.Transform.GridID)
{
return false;
}
if (owner.TryGetComponent(out AiControllerComponent? controller))
{
var targetRange = (target.Transform.Coordinates.Position - owner.Transform.Coordinates.Position).Length;
if (targetRange > controller.VisionRadius)
{
return false;
}
range = controller.VisionRadius;
}
var angle = new Angle(target.Transform.Coordinates.Position - owner.Transform.Coordinates.Position);
var ray = new CollisionRay(
owner.Transform.Coordinates.Position,
angle.ToVec(),
(int)(CollisionGroup.Opaque | CollisionGroup.Impassable | CollisionGroup.MobImpassable));
var rayCastResults = EntitySystem.Get<SharedBroadphaseSystem>().IntersectRay(owner.Transform.MapID, ray, range, owner).ToList();
return rayCastResults.Count > 0 && rayCastResults[0].HitEntity == target;
}
// Should this be in robust or something? Fark it
public static IEnumerable<IEntity> GetNearestEntities(EntityCoordinates grid, Type component, float range)
{