Update content for physics query namespace change (#4701)
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@@ -14,38 +14,6 @@ namespace Content.Server.AI.Utils
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{
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public static class Visibility
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{
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// Just do a simple range check, then chuck the ray out. If we get bigger than 1 tile mobs may need to adjust this
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public static bool InLineOfSight(IEntity owner, IEntity target)
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{
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var range = 50.0f;
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if (owner.Transform.GridID != target.Transform.GridID)
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{
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return false;
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}
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if (owner.TryGetComponent(out AiControllerComponent? controller))
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{
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var targetRange = (target.Transform.Coordinates.Position - owner.Transform.Coordinates.Position).Length;
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if (targetRange > controller.VisionRadius)
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{
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return false;
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}
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range = controller.VisionRadius;
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}
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var angle = new Angle(target.Transform.Coordinates.Position - owner.Transform.Coordinates.Position);
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var ray = new CollisionRay(
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owner.Transform.Coordinates.Position,
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angle.ToVec(),
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(int)(CollisionGroup.Opaque | CollisionGroup.Impassable | CollisionGroup.MobImpassable));
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var rayCastResults = EntitySystem.Get<SharedBroadphaseSystem>().IntersectRay(owner.Transform.MapID, ray, range, owner).ToList();
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return rayCastResults.Count > 0 && rayCastResults[0].HitEntity == target;
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}
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// Should this be in robust or something? Fark it
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public static IEnumerable<IEntity> GetNearestEntities(EntityCoordinates grid, Type component, float range)
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{
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