Files
tbd-station-14/Content.Server/AI/Utils/Visibility.cs
2021-10-10 14:18:19 +11:00

44 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Content.Server.AI.Utils
{
public static class Visibility
{
// Should this be in robust or something? Fark it
public static IEnumerable<IEntity> GetNearestEntities(EntityCoordinates grid, Type component, float range)
{
var inRange = GetEntitiesInRange(grid, component, range).ToList();
var sortedInRange = inRange.OrderBy(o => (o.Transform.Coordinates.Position - grid.Position).Length);
return sortedInRange;
}
public static IEnumerable<IEntity> GetEntitiesInRange(EntityCoordinates grid, Type component, float range)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entityManager.GetAllComponents(component).Select(c => c.Owner))
{
if (entity.Transform.Coordinates.GetGridId(entityManager) != grid.GetGridId(entityManager))
{
continue;
}
if ((entity.Transform.Coordinates.Position - grid.Position).Length <= range)
{
yield return entity;
}
}
}
}
}