emitter machine part upgrades (#11742)

This commit is contained in:
Nemanja
2022-10-30 02:53:31 -04:00
committed by GitHub
parent e55acca504
commit f0d0b86e07
2 changed files with 134 additions and 26 deletions

View File

@@ -1,5 +1,7 @@
using System.Threading;
using Content.Shared.Construction.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Singularity.Components
{
@@ -18,14 +20,102 @@ namespace Content.Server.Singularity.Components
public const float Volume = 0.5f;
public const float Distance = 6f;
[ViewVariables] public int FireShotCounter;
/// <summary>
/// counts the number of consecutive shots fired.
/// </summary>
[ViewVariables]
public int FireShotCounter;
[ViewVariables] [DataField("fireSound")] public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
[ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
[ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
[ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
[ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
[DataField("fireSound"), ViewVariables]
public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
/// <summary>
/// The entity that is spawned when the emitter fires.
/// </summary>
[DataField("boltType"), ViewVariables]
public string BoltType = "EmitterBolt";
/// <summary>
/// The current amount of power being used.
/// </summary>
[DataField("powerUseActive"), ViewVariables]
public int PowerUseActive = 600;
/// <summary>
/// The base amount of power that is consumed.
/// Used in machine part rating calculations.
/// </summary>
[DataField("basePowerUseActive"), ViewVariables(VVAccess.ReadWrite)]
public int BasePowerUseActive = 600;
/// <summary>
/// Multiplier that is applied to the basePowerUseActive
/// to get the actual power use.
/// </summary>
[DataField("powerUseMultiplier")]
public float PowerUseMultiplier = 0.75f;
/// <summary>
/// The machine part used to reduce the power use of the machine.
/// </summary>
[DataField("machinePartPowerUse", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
public string MachinePartPowerUse = "Capacitor";
/// <summary>
/// The amount of shots that are fired in a single "burst"
/// </summary>
[DataField("fireBurstSize"), ViewVariables]
public int FireBurstSize = 3;
/// <summary>
/// The time between each shot during a burst.
/// </summary>
[DataField("fireInterval"), ViewVariables]
public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
/// <summary>
/// The base amount of time between each shot during a burst.
/// </summary>
[DataField("baseFireInterval"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan BaseFireInterval = TimeSpan.FromSeconds(2);
/// <summary>
/// The current minimum delay between bursts.
/// </summary>
[DataField("fireBurstDelayMin"), ViewVariables]
public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(4);
/// <summary>
/// The current maximum delay between bursts.
/// </summary>
[DataField("fireBurstDelayMax"), ViewVariables]
public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
/// <summary>
/// The base minimum delay between shot bursts.
/// Used for machine part rating calculations.
/// </summary>
[DataField("baseFireBurstDelayMin"), ViewVariables]
public TimeSpan BaseFireBurstDelayMin = TimeSpan.FromSeconds(4);
/// <summary>
/// The base maximum delay between shot bursts.
/// Used for machine part rating calculations.
/// </summary>
[DataField("baseFireBurstDelayMax"), ViewVariables]
public TimeSpan BaseFireBurstDelayMax = TimeSpan.FromSeconds(10);
/// <summary>
/// The multiplier for the base delay between shot bursts as well as
/// the fire interval
/// </summary>
[DataField("fireRateMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float FireRateMultiplier = 0.8f;
/// <summary>
/// The machine part that affects burst delay.
/// </summary>
[DataField("machinePartFireRate", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
public string MachinePartFireRate = "Laser";
}
}

View File

@@ -1,12 +1,12 @@
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components;
using Content.Server.Storage.Components;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -27,6 +27,10 @@ namespace Content.Server.Singularity.EntitySystems
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ProjectileSystem _projectile = default!;
public override void Initialize()
{
@@ -34,6 +38,7 @@ namespace Content.Server.Singularity.EntitySystems
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<EmitterComponent, RefreshPartsEvent>(OnRefreshParts);
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
@@ -41,7 +46,8 @@ namespace Content.Server.Singularity.EntitySystems
args.Handled = true;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
_popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
("target", component.Owner)), uid, Filter.Entities(args.User));
return;
}
@@ -50,12 +56,14 @@ namespace Content.Server.Singularity.EntitySystems
if (!component.IsOn)
{
SwitchOn(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
("target", component.Owner)), uid, Filter.Entities(args.User));
}
else
{
SwitchOff(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
("target", component.Owner)), uid, Filter.Entities(args.User));
}
_adminLogger.Add(LogType.Emitter,
@@ -64,7 +72,8 @@ namespace Content.Server.Singularity.EntitySystems
}
else
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
_popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
("target", component.Owner)), uid, Filter.Entities(args.User));
}
}
@@ -88,10 +97,23 @@ namespace Content.Server.Singularity.EntitySystems
}
}
private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
{
var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
var fireRateRating = args.PartRatings[component.MachinePartFireRate];
component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
}
public void SwitchOff(EmitterComponent component)
{
component.IsOn = false;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer)) powerConsumer.DrawRate = 0;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
powerConsumer.DrawRate = 0;
PowerOff(component);
UpdateAppearance(component);
}
@@ -99,7 +121,8 @@ namespace Content.Server.Singularity.EntitySystems
public void SwitchOn(EmitterComponent component)
{
component.IsOn = true;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer)) powerConsumer.DrawRate = component.PowerUseActive;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
powerConsumer.DrawRate = component.PowerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance(component);
@@ -140,7 +163,8 @@ namespace Content.Server.Singularity.EntitySystems
private void ShotTimerCallback(EmitterComponent component)
{
if (component.Deleted) return;
if (component.Deleted)
return;
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
@@ -189,7 +213,7 @@ namespace Content.Server.Singularity.EntitySystems
return;
}
Get<ProjectileSystem>().SetShooter(projectileComponent, component.Owner);
_projectile.SetShooter(projectileComponent, component.Owner);
physicsComponent
.LinearVelocity = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldRotation.ToWorldVec() * 20f;
@@ -198,17 +222,12 @@ namespace Content.Server.Singularity.EntitySystems
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => EntityManager.DeleteEntity(projectile));
SoundSystem.Play(component.FireSound.GetSound(), Filter.Pvs(component.Owner),
component.Owner, AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
_audio.PlayPvs(component.FireSound, component.Owner,
AudioParams.Default.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
}
private void UpdateAppearance(EmitterComponent component)
{
if (!TryComp<AppearanceComponent>(component.Owner, out var appearanceComponent))
{
return;
}
EmitterVisualState state;
if (component.IsPowered)
{
@@ -222,8 +241,7 @@ namespace Content.Server.Singularity.EntitySystems
{
state = EmitterVisualState.Off;
}
appearanceComponent.SetData(EmitterVisuals.VisualState, state);
_appearance.SetData(component.Owner, EmitterVisuals.VisualState, state);
}
}
}