diff --git a/Content.Server/Singularity/Components/EmitterComponent.cs b/Content.Server/Singularity/Components/EmitterComponent.cs
index eab75d81fe..a99cf7c32e 100644
--- a/Content.Server/Singularity/Components/EmitterComponent.cs
+++ b/Content.Server/Singularity/Components/EmitterComponent.cs
@@ -1,5 +1,7 @@
using System.Threading;
+using Content.Shared.Construction.Prototypes;
using Robust.Shared.Audio;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Singularity.Components
{
@@ -18,14 +20,102 @@ namespace Content.Server.Singularity.Components
public const float Volume = 0.5f;
public const float Distance = 6f;
- [ViewVariables] public int FireShotCounter;
+ ///
+ /// counts the number of consecutive shots fired.
+ ///
+ [ViewVariables]
+ public int FireShotCounter;
- [ViewVariables] [DataField("fireSound")] public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
- [ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
- [ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
- [ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
- [ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
- [ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
- [ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
+ [DataField("fireSound"), ViewVariables]
+ public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
+
+ ///
+ /// The entity that is spawned when the emitter fires.
+ ///
+ [DataField("boltType"), ViewVariables]
+ public string BoltType = "EmitterBolt";
+
+ ///
+ /// The current amount of power being used.
+ ///
+ [DataField("powerUseActive"), ViewVariables]
+ public int PowerUseActive = 600;
+
+ ///
+ /// The base amount of power that is consumed.
+ /// Used in machine part rating calculations.
+ ///
+ [DataField("basePowerUseActive"), ViewVariables(VVAccess.ReadWrite)]
+ public int BasePowerUseActive = 600;
+
+ ///
+ /// Multiplier that is applied to the basePowerUseActive
+ /// to get the actual power use.
+ ///
+ [DataField("powerUseMultiplier")]
+ public float PowerUseMultiplier = 0.75f;
+
+ ///
+ /// The machine part used to reduce the power use of the machine.
+ ///
+ [DataField("machinePartPowerUse", customTypeSerializer: typeof(PrototypeIdSerializer))]
+ public string MachinePartPowerUse = "Capacitor";
+
+ ///
+ /// The amount of shots that are fired in a single "burst"
+ ///
+ [DataField("fireBurstSize"), ViewVariables]
+ public int FireBurstSize = 3;
+
+ ///
+ /// The time between each shot during a burst.
+ ///
+ [DataField("fireInterval"), ViewVariables]
+ public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
+
+ ///
+ /// The base amount of time between each shot during a burst.
+ ///
+ [DataField("baseFireInterval"), ViewVariables(VVAccess.ReadWrite)]
+ public TimeSpan BaseFireInterval = TimeSpan.FromSeconds(2);
+
+ ///
+ /// The current minimum delay between bursts.
+ ///
+ [DataField("fireBurstDelayMin"), ViewVariables]
+ public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(4);
+
+ ///
+ /// The current maximum delay between bursts.
+ ///
+ [DataField("fireBurstDelayMax"), ViewVariables]
+ public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
+
+ ///
+ /// The base minimum delay between shot bursts.
+ /// Used for machine part rating calculations.
+ ///
+ [DataField("baseFireBurstDelayMin"), ViewVariables]
+ public TimeSpan BaseFireBurstDelayMin = TimeSpan.FromSeconds(4);
+
+ ///
+ /// The base maximum delay between shot bursts.
+ /// Used for machine part rating calculations.
+ ///
+ [DataField("baseFireBurstDelayMax"), ViewVariables]
+ public TimeSpan BaseFireBurstDelayMax = TimeSpan.FromSeconds(10);
+
+ ///
+ /// The multiplier for the base delay between shot bursts as well as
+ /// the fire interval
+ ///
+ [DataField("fireRateMultiplier"), ViewVariables(VVAccess.ReadWrite)]
+ public float FireRateMultiplier = 0.8f;
+
+ ///
+ /// The machine part that affects burst delay.
+ ///
+ [DataField("machinePartFireRate", customTypeSerializer: typeof(PrototypeIdSerializer))]
+ public string MachinePartFireRate = "Laser";
}
}
diff --git a/Content.Server/Singularity/EntitySystems/EmitterSystem.cs b/Content.Server/Singularity/EntitySystems/EmitterSystem.cs
index 91f68b8346..93b6b78b6b 100644
--- a/Content.Server/Singularity/EntitySystems/EmitterSystem.cs
+++ b/Content.Server/Singularity/EntitySystems/EmitterSystem.cs
@@ -1,12 +1,12 @@
using System.Threading;
using Content.Server.Administration.Logs;
+using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components;
using Content.Server.Storage.Components;
-using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -27,6 +27,10 @@ namespace Content.Server.Singularity.EntitySystems
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
+ [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly ProjectileSystem _projectile = default!;
public override void Initialize()
{
@@ -34,6 +38,7 @@ namespace Content.Server.Singularity.EntitySystems
SubscribeLocalEvent(ReceivedChanged);
SubscribeLocalEvent(OnInteractHand);
+ SubscribeLocalEvent(OnRefreshParts);
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
@@ -41,7 +46,8 @@ namespace Content.Server.Singularity.EntitySystems
args.Handled = true;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
{
- component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
+ _popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
+ ("target", component.Owner)), uid, Filter.Entities(args.User));
return;
}
@@ -50,12 +56,14 @@ namespace Content.Server.Singularity.EntitySystems
if (!component.IsOn)
{
SwitchOn(component);
- component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
+ _popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
+ ("target", component.Owner)), uid, Filter.Entities(args.User));
}
else
{
SwitchOff(component);
- component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
+ _popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
+ ("target", component.Owner)), uid, Filter.Entities(args.User));
}
_adminLogger.Add(LogType.Emitter,
@@ -64,7 +72,8 @@ namespace Content.Server.Singularity.EntitySystems
}
else
{
- component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
+ _popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
+ ("target", component.Owner)), uid, Filter.Entities(args.User));
}
}
@@ -88,10 +97,23 @@ namespace Content.Server.Singularity.EntitySystems
}
}
+ private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
+ {
+ var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
+ var fireRateRating = args.PartRatings[component.MachinePartFireRate];
+
+ component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
+
+ component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
+ component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
+ component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
+ }
+
public void SwitchOff(EmitterComponent component)
{
component.IsOn = false;
- if (TryComp(component.Owner, out var powerConsumer)) powerConsumer.DrawRate = 0;
+ if (TryComp(component.Owner, out var powerConsumer))
+ powerConsumer.DrawRate = 0;
PowerOff(component);
UpdateAppearance(component);
}
@@ -99,7 +121,8 @@ namespace Content.Server.Singularity.EntitySystems
public void SwitchOn(EmitterComponent component)
{
component.IsOn = true;
- if (TryComp(component.Owner, out var powerConsumer)) powerConsumer.DrawRate = component.PowerUseActive;
+ if (TryComp(component.Owner, out var powerConsumer))
+ powerConsumer.DrawRate = component.PowerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance(component);
@@ -140,7 +163,8 @@ namespace Content.Server.Singularity.EntitySystems
private void ShotTimerCallback(EmitterComponent component)
{
- if (component.Deleted) return;
+ if (component.Deleted)
+ return;
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
@@ -189,7 +213,7 @@ namespace Content.Server.Singularity.EntitySystems
return;
}
- Get().SetShooter(projectileComponent, component.Owner);
+ _projectile.SetShooter(projectileComponent, component.Owner);
physicsComponent
.LinearVelocity = EntityManager.GetComponent(component.Owner).WorldRotation.ToWorldVec() * 20f;
@@ -198,17 +222,12 @@ namespace Content.Server.Singularity.EntitySystems
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => EntityManager.DeleteEntity(projectile));
- SoundSystem.Play(component.FireSound.GetSound(), Filter.Pvs(component.Owner),
- component.Owner, AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
+ _audio.PlayPvs(component.FireSound, component.Owner,
+ AudioParams.Default.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
}
private void UpdateAppearance(EmitterComponent component)
{
- if (!TryComp(component.Owner, out var appearanceComponent))
- {
- return;
- }
-
EmitterVisualState state;
if (component.IsPowered)
{
@@ -222,8 +241,7 @@ namespace Content.Server.Singularity.EntitySystems
{
state = EmitterVisualState.Off;
}
-
- appearanceComponent.SetData(EmitterVisuals.VisualState, state);
+ _appearance.SetData(component.Owner, EmitterVisuals.VisualState, state);
}
}
}