Validate remaining ProtoId strings (#38747)

Validate remaining ProtoId strings
This commit is contained in:
Tayrtahn
2025-07-04 16:55:45 -04:00
committed by GitHub
parent 3a278bca8b
commit f09bade8e7
14 changed files with 44 additions and 23 deletions

View File

@@ -74,6 +74,7 @@ namespace Content.Server.Ghost
private EntityQuery<PhysicsComponent> _physicsQuery;
private static readonly ProtoId<TagPrototype> AllowGhostShownByEventTag = "AllowGhostShownByEvent";
private static readonly ProtoId<DamageTypePrototype> AsphyxiationDamageType = "Asphyxiation";
public override void Initialize()
{
@@ -585,7 +586,7 @@ namespace Content.Server.Ghost
dealtDamage = playerDeadThreshold - damageable.TotalDamage;
}
DamageSpecifier damage = new(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), dealtDamage);
DamageSpecifier damage = new(_prototypeManager.Index(AsphyxiationDamageType), dealtDamage);
_damageable.TryChangeDamage(playerEntity, damage, true);
}