Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1093,7 +1093,6 @@ namespace Content.Server.Atmos
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private void ConsiderFirelocks(TileAtmosphere other)
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private void ConsiderFirelocks(TileAtmosphere other)
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{
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{
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// TODO ATMOS firelocks!
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var reconsiderAdjacent = false;
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var reconsiderAdjacent = false;
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foreach (var entity in GridIndices.GetEntitiesInTileFast(GridIndex))
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foreach (var entity in GridIndices.GetEntitiesInTileFast(GridIndex))
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@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var newAirBlockedDirs = AtmosDirection.Invalid;
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var newAirBlockedDirs = AtmosDirection.Invalid;
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// When we make multiZ atmos, special case this.
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// TODO ATMOS MULTIZ When we make multiZ atmos, special case this.
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for (int i = 0; i < Atmospherics.Directions; i++)
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for (int i = 0; i < Atmospherics.Directions; i++)
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{
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{
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var direction = (AtmosDirection) (1 << i);
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var direction = (AtmosDirection) (1 << i);
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