diff --git a/Content.Server/Atmos/TileAtmosphere.cs b/Content.Server/Atmos/TileAtmosphere.cs index 899dca18be..ca463a5347 100644 --- a/Content.Server/Atmos/TileAtmosphere.cs +++ b/Content.Server/Atmos/TileAtmosphere.cs @@ -1093,7 +1093,6 @@ namespace Content.Server.Atmos private void ConsiderFirelocks(TileAtmosphere other) { - // TODO ATMOS firelocks! var reconsiderAdjacent = false; foreach (var entity in GridIndices.GetEntitiesInTileFast(GridIndex)) diff --git a/Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs b/Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs index 0069a49971..5d1f52de4d 100644 --- a/Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs +++ b/Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs @@ -102,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Atmos var newAirBlockedDirs = AtmosDirection.Invalid; - // When we make multiZ atmos, special case this. + // TODO ATMOS MULTIZ When we make multiZ atmos, special case this. for (int i = 0; i < Atmospherics.Directions; i++) { var direction = (AtmosDirection) (1 << i);