Add test for airlocks opening/closing and blocking entities (#1842)
* Add test for airlocks opening/closing and blocking entities * Nullable fix classic
This commit is contained in:
@@ -1,13 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Content.Client;
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using Content.Client.Interfaces.Parallax;
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using Content.Server;
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using Content.Server.Interfaces.GameTicking;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.UnitTesting;
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using EntryPoint = Content.Client.EntryPoint;
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@@ -97,13 +104,72 @@ namespace Content.IntegrationTests
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return (client, server);
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}
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protected async Task<IMapGrid> InitializeMap(ServerIntegrationInstance server, string mapPath)
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{
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var pauseManager = server.ResolveDependency<IPauseManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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IMapGrid grid = null;
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server.Post(() =>
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{
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var mapId = mapManager.CreateMap();
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pauseManager.AddUninitializedMap(mapId);
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grid = mapLoader.LoadBlueprint(mapId, mapPath);
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pauseManager.DoMapInitialize(mapId);
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});
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await server.WaitIdleAsync();
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return grid;
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}
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protected async Task TryLoadEntities(IntegrationInstance instance, params string[] yamls)
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{
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await instance.WaitIdleAsync();
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var prototypeManager = instance.ResolveDependency<IPrototypeManager>();
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instance.Post(() =>
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{
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foreach (var yaml in yamls)
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{
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using var reader = new StringReader(yaml);
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prototypeManager.LoadFromStream(reader);
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}
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});
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await instance.WaitIdleAsync();
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}
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protected async Task WaitUntil(IntegrationInstance instance, Func<IntegrationInstance, bool> predicate, int tickStep = 10, int maxTicks = 600)
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{
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var ticksAwaited = 0;
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while (!predicate(instance) && ticksAwaited < maxTicks)
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{
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await instance.WaitIdleAsync();
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instance.RunTicks(tickStep);
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ticksAwaited += tickStep;
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}
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await instance.WaitIdleAsync();
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}
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private static async Task StartConnectedPairShared(ClientIntegrationInstance client, ServerIntegrationInstance server)
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{
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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client.SetConnectTarget(server);
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null!, 0, null!));
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await RunTicksSync(client, server, 10);
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}
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143
Content.IntegrationTests/Tests/Doors/AirlockTest.cs
Normal file
143
Content.IntegrationTests/Tests/Doors/AirlockTest.cs
Normal file
@@ -0,0 +1,143 @@
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using System.IO;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Doors;
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using Content.Shared.Physics;
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using NUnit.Framework;
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using Robust.Server.Console.Commands;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;
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namespace Content.IntegrationTests.Tests.Doors
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{
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[TestFixture]
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[TestOf(typeof(AirlockComponent))]
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public class AirlockTest : ContentIntegrationTest
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{
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[Test]
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public async Task OpenCloseDestroyTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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IEntity airlock = null;
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AirlockComponent airlockComponent = null;
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server.Assert(() =>
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{
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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airlock = entityManager.SpawnEntity("Airlock", MapCoordinates.Nullspace);
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Assert.True(airlock.TryGetComponent(out airlockComponent));
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
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});
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await server.WaitIdleAsync();
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server.Assert(() =>
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{
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airlockComponent.Open();
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Opening));
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});
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await server.WaitIdleAsync();
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await WaitUntil(server, _ => airlockComponent.State == DoorState.Open);
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Open));
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server.Assert(() =>
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{
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airlockComponent.Close();
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closing));
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});
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await WaitUntil(server, _ => airlockComponent.State == DoorState.Closed);
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
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server.Assert(() =>
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{
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Assert.DoesNotThrow(() =>
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{
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airlock.Delete();
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});
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});
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server.RunTicks(5);
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task AirlockBlockTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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IEntity human = null;
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IEntity airlock = null;
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TestController controller = null;
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AirlockComponent airlockComponent = null;
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var humanStartingX = -1;
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server.Assert(() =>
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{
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var mapId = new MapId(1);
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mapManager.CreateNewMapEntity(mapId);
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var humanCoordinates = new MapCoordinates((humanStartingX, 0), mapId);
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human = entityManager.SpawnEntity("HumanMob_Content", humanCoordinates);
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airlock = entityManager.SpawnEntity("Airlock", new MapCoordinates((0, 0), mapId));
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Assert.True(human.TryGetComponent(out ICollidableComponent collidable));
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controller = collidable.EnsureController<TestController>();
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Assert.True(airlock.TryGetComponent(out airlockComponent));
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
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});
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await server.WaitIdleAsync();
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// Push the human towards the airlock
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controller.LinearVelocity = (0.5f, 0);
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for (var i = 0; i < 240; i += 10)
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{
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// Keep the airlock awake so they collide
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airlock.GetComponent<ICollidableComponent>().WakeBody();
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// Ensure that it is still closed
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Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
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await server.WaitRunTicks(10);
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await server.WaitIdleAsync();
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}
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// Sanity check
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Assert.That(human.Transform.MapPosition.X, Is.GreaterThan(humanStartingX));
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// Blocked by the airlock
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Assert.That(human.Transform.MapPosition.X, Is.Negative.Or.Zero);
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}
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private class TestController : VirtualController { }
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}
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}
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@@ -144,9 +144,9 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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protected override DoorState State
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public override DoorState State
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{
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set
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protected set
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{
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base.State = value;
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// Only show the maintenance panel if the airlock is closed
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@@ -171,7 +171,11 @@ namespace Content.Server.GameObjects.Components.Doors
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public override void OnRemove()
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{
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_powerReceiver.OnPowerStateChanged -= PowerDeviceOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out _powerReceiver))
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{
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_powerReceiver.OnPowerStateChanged -= PowerDeviceOnOnPowerStateChanged;
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}
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base.OnRemove();
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}
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@@ -33,10 +33,10 @@ namespace Content.Server.GameObjects.Components.Doors
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private DoorState _state = DoorState.Closed;
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protected virtual DoorState State
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public virtual DoorState State
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{
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get => _state;
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set => _state = value;
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protected set => _state = value;
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}
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protected float OpenTimeCounter;
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@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Doors
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public override void OnRemove()
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{
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_cancellationTokenSource.Cancel();
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_cancellationTokenSource?.Cancel();
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_collidableComponent = null;
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_appearance = null;
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@@ -336,7 +336,7 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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protected enum DoorState
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public enum DoorState
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{
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Closed,
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Open,
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@@ -261,7 +261,12 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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// and if not then we won't bother sending the data.
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foreach (var (gridId, indices) in _invalidTiles)
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{
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var gridEntityId = _mapManager.GetGrid(gridId).GridEntityId;
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if (!_mapManager.TryGetGrid(gridId, out var grid))
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{
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return;
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}
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var gridEntityId = grid.GridEntityId;
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if (!EntityManager.GetEntity(gridEntityId).TryGetComponent(out GridAtmosphereComponent? gam))
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{
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@@ -10,12 +10,14 @@ namespace Content.Shared.Physics
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{
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public class MoverController : VirtualController
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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if (ControlledComponent?.Owner.HasComponent<MovementIgnoreGravityComponent>() == false
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&& IoCManager.Resolve<IPhysicsManager>().IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
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&& _physicsManager.IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
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{
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return;
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}
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