Meat kudzu (from anomoly) more killable, telegraphs better (#16107)

This commit is contained in:
Tom Leys
2023-05-06 17:08:50 +12:00
committed by GitHub
parent 7d31c1daf2
commit eef3c6a5c7
14 changed files with 145 additions and 17 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Damage;
using Content.Shared.Spreader;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -9,6 +10,7 @@ public sealed class KudzuSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
private const string KudzuGroup = "kudzu";
@@ -19,6 +21,28 @@ public sealed class KudzuSystem : EntitySystem
SubscribeLocalEvent<KudzuComponent, SpreadNeighborsEvent>(OnKudzuSpread);
SubscribeLocalEvent<GrowingKudzuComponent, EntityUnpausedEvent>(OnKudzuUnpaused);
SubscribeLocalEvent<SpreadGroupUpdateRate>(OnKudzuUpdateRate);
SubscribeLocalEvent<KudzuComponent, DamageChangedEvent>(OnDamageChanged);
}
private void OnDamageChanged(EntityUid uid, KudzuComponent component, DamageChangedEvent args)
{
// Every time we take any damage, we reduce growth depending on all damage over the growth impact
// So the kudzu gets slower growing the more it is hurt.
int growthDamage = (int) (args.Damageable.TotalDamage / component.GrowthHealth);
if (growthDamage > 0)
{
GrowingKudzuComponent? growing;
if (!TryComp<GrowingKudzuComponent>(uid, out growing))
{
growing = AddComp<GrowingKudzuComponent>(uid);
growing.GrowthLevel = 3;
}
growing.GrowthLevel = Math.Max(1, growing.GrowthLevel - growthDamage);
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, growing.GrowthLevel, appearance);
}
}
}
private void OnKudzuSpread(EntityUid uid, KudzuComponent component, ref SpreadNeighborsEvent args)
@@ -83,32 +107,55 @@ public sealed class KudzuSystem : EntitySystem
/// <inheritdoc/>
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<GrowingKudzuComponent, AppearanceComponent>();
var query = EntityQueryEnumerator<GrowingKudzuComponent, KudzuComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var kudzu, out var appearance))
while (query.MoveNext(out var uid, out var grow, out var kudzu))
{
if (kudzu.NextTick > curTime)
if (grow.NextTick > curTime)
{
continue;
}
kudzu.NextTick = curTime + TimeSpan.FromSeconds(0.5);
grow.NextTick = curTime + TimeSpan.FromSeconds(0.5);
if (!_robustRandom.Prob(kudzu.GrowthTickChance))
{
continue;
}
kudzu.GrowthLevel += 1;
if (TryComp<DamageableComponent>(uid, out var damage))
{
if (damage.TotalDamage > 1.0)
{
if (kudzu.DamageRecovery != null)
{
// This kudzu features healing, so Gradually heal
_damageable.TryChangeDamage(uid, kudzu.DamageRecovery, true);
}
if (damage.TotalDamage >= kudzu.GrowthBlock)
{
// Don't grow when quite damaged
if (_robustRandom.Prob(0.95f))
{
continue;
}
}
}
}
if (kudzu.GrowthLevel >= 3)
grow.GrowthLevel += 1;
if (grow.GrowthLevel >= 3)
{
// why cache when you can simply cease to be? Also saves a bit of memory/time.
RemCompDeferred<GrowingKudzuComponent>(uid);
}
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, kudzu.GrowthLevel, appearance);
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
_appearance.SetData(uid, KudzuVisuals.GrowthLevel, grow.GrowthLevel, appearance);
}
}
}
}