TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820)

This commit is contained in:
āda
2025-09-23 15:24:45 -05:00
committed by GitHub
parent 3ee7d81944
commit eee5751a22
7 changed files with 127 additions and 20 deletions

View File

@@ -11,10 +11,11 @@ public sealed class ExplodeOnTriggerSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(OnTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(OnExplodeTrigger);
SubscribeLocalEvent<ExplosionOnTriggerComponent, TriggerEvent>(OnQueueExplosionTrigger);
}
private void OnTrigger(Entity<ExplodeOnTriggerComponent> ent, ref TriggerEvent args)
private void OnExplodeTrigger(Entity<ExplodeOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
@@ -27,4 +28,27 @@ public sealed class ExplodeOnTriggerSystem : EntitySystem
_explosion.TriggerExplosive(target.Value, user: args.User);
args.Handled = true;
}
private void OnQueueExplosionTrigger(Entity<ExplosionOnTriggerComponent> ent, ref TriggerEvent args)
{
var (uid, comp) = ent;
if (args.Key != null && !comp.KeysIn.Contains(args.Key))
return;
var target = comp.TargetUser ? args.User : uid;
if (target == null)
return;
_explosion.QueueExplosion(target.Value,
comp.ExplosionType,
comp.TotalIntensity,
comp.IntensitySlope,
comp.MaxTileIntensity,
comp.TileBreakScale,
comp.MaxTileBreak,
comp.CanCreateVacuum,
args.User);
args.Handled = true;
}
}