Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -13,7 +13,7 @@ using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Content.Server.Hands.Systems;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server.Cuffs
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{
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@@ -23,7 +23,7 @@ namespace Content.Server.Cuffs
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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