Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -13,7 +13,7 @@ using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Content.Server.Hands.Systems;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Systems;
namespace Content.Server.Cuffs
{
@@ -23,7 +23,7 @@ namespace Content.Server.Cuffs
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()