Files
tbd-station-14/Content.Server/Cuffs/CuffableSystem.cs
Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00

226 lines
8.5 KiB
C#

using System.Linq;
using Content.Server.Cuffs.Components;
using Content.Server.Hands.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Cuffs;
using Content.Shared.Hands;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee.Events;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Content.Server.Hands.Systems;
using Content.Shared.Mobs.Systems;
namespace Content.Server.Cuffs
{
[UsedImplicitly]
public sealed class CuffableSystem : SharedCuffableSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandCountChangedEvent>(OnHandCountChanged);
SubscribeLocalEvent<UncuffAttemptEvent>(OnUncuffAttempt);
SubscribeLocalEvent<CuffableComponent, GetVerbsEvent<Verb>>(AddUncuffVerb);
SubscribeLocalEvent<HandcuffComponent, AfterInteractEvent>(OnCuffAfterInteract);
SubscribeLocalEvent<HandcuffComponent, MeleeHitEvent>(OnCuffMeleeHit);
SubscribeLocalEvent<CuffableComponent, EntRemovedFromContainerMessage>(OnCuffsRemoved);
}
private void OnCuffsRemoved(EntityUid uid, CuffableComponent component, EntRemovedFromContainerMessage args)
{
if (args.Container.ID == component.Container.ID)
_virtualSystem.DeleteInHandsMatching(uid, args.Entity);
}
private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args)
{
// Can the user access the cuffs, and is there even anything to uncuff?
if (!args.CanAccess || component.CuffedHandCount == 0 || args.Hands == null)
return;
// We only check can interact if the user is not uncuffing themselves. As a result, the verb will show up
// when the user is incapacitated & trying to uncuff themselves, but TryUncuff() will still fail when
// attempted.
if (args.User != args.Target && !args.CanInteract)
return;
Verb verb = new()
{
Act = () => component.TryUncuff(args.User),
DoContactInteraction = true,
Text = Loc.GetString("uncuff-verb-get-data-text")
};
//TODO VERB ICON add uncuffing symbol? may re-use the alert symbol showing that you are currently cuffed?
args.Verbs.Add(verb);
}
private void OnCuffAfterInteract(EntityUid uid, HandcuffComponent component, AfterInteractEvent args)
{
if (args.Target is not {Valid: true} target)
return;
if (!args.CanReach)
{
_popup.PopupEntity(Loc.GetString("handcuff-component-too-far-away-error"), args.User, args.User);
return;
}
TryCuffing(uid, args.User, args.Target.Value, component);
args.Handled = true;
}
private void TryCuffing(EntityUid handcuff, EntityUid user, EntityUid target, HandcuffComponent component)
{
if (component.Cuffing || !EntityManager.TryGetComponent<CuffableComponent>(target, out var cuffed))
return;
if (component.Broken)
{
_popup.PopupEntity(Loc.GetString("handcuff-component-cuffs-broken-error"), user, user);
return;
}
if (!EntityManager.TryGetComponent<HandsComponent?>(target, out var hands))
{
_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", target)), user, user);
return;
}
if (cuffed.CuffedHandCount >= hands.Count)
{
_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", target)), user, user);
return;
}
// TODO these messages really need third-party variants. I.e., "{$user} starts cuffing {$target}!"
if (target == user)
{
_popup.PopupEntity(Loc.GetString("handcuff-component-target-self"), user, user);
}
else
{
_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", target)), user, user);
_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", user)), target, target);
}
_audio.PlayPvs(component.StartCuffSound, handcuff);
component.TryUpdateCuff(user, target, cuffed);
}
private void OnCuffMeleeHit(EntityUid uid, HandcuffComponent component, MeleeHitEvent args)
{
if (!args.HitEntities.Any())
return;
TryCuffing(uid, args.User, args.HitEntities.First(), component);
args.Handled = true;
}
private void OnUncuffAttempt(UncuffAttemptEvent args)
{
if (args.Cancelled)
{
return;
}
if (!EntityManager.EntityExists(args.User))
{
// Should this even be possible?
args.Cancel();
return;
}
// If the user is the target, special logic applies.
// This is because the CanInteract blocking of the cuffs prevents self-uncuff.
if (args.User == args.Target)
{
// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
if (_mobState.IsIncapacitated(args.User))
{
args.Cancel();
}
else
{
// TODO Find a way for cuffable to check ActionBlockerSystem.CanInteract() without blocking itself
}
}
else
{
// Check if the user can interact.
if (!_actionBlockerSystem.CanInteract(args.User, args.Target))
{
args.Cancel();
}
}
if (args.Cancelled)
{
_popup.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, args.User);
}
}
/// <summary>
/// Check the current amount of hands the owner has, and if there's less hands than active cuffs we remove some cuffs.
/// </summary>
private void OnHandCountChanged(HandCountChangedEvent message)
{
var owner = message.Sender;
if (!EntityManager.TryGetComponent(owner, out CuffableComponent? cuffable) ||
!cuffable.Initialized)
{
return;
}
var dirty = false;
var handCount = EntityManager.GetComponentOrNull<HandsComponent>(owner)?.Count ?? 0;
while (cuffable.CuffedHandCount > handCount && cuffable.CuffedHandCount > 0)
{
dirty = true;
var container = cuffable.Container;
var entity = container.ContainedEntities[^1];
container.Remove(entity);
EntityManager.GetComponent<TransformComponent>(entity).WorldPosition = EntityManager.GetComponent<TransformComponent>(owner).WorldPosition;
}
if (dirty)
{
cuffable.CanStillInteract = handCount > cuffable.CuffedHandCount;
_actionBlockerSystem.UpdateCanMove(cuffable.Owner);
cuffable.CuffedStateChanged();
Dirty(cuffable);
}
}
}
/// <summary>
/// Event fired on the User when the User attempts to cuff the Target.
/// Should generate popups on the User.
/// </summary>
public sealed class UncuffAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Target;
public UncuffAttemptEvent(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
}
}