Limit atmos device rates (#6533)
This commit is contained in:
@@ -8,7 +8,7 @@ namespace Content.Client.Atmos.Visualizers
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public sealed class PressurePumpVisualizer : EnabledAtmosDeviceVisualizer
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{
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protected override object LayerMap => Layers.Enabled;
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protected override Enum DataKey => PressurePumpVisuals.Enabled;
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protected override Enum DataKey => PumpVisuals.Enabled;
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enum Layers : byte
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{
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@@ -1,7 +1,4 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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@@ -28,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressure")]
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public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
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}
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}
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@@ -1,7 +1,4 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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@@ -20,6 +17,14 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressure")]
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public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTargetPressure")]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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}
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}
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@@ -1,7 +1,4 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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@@ -23,8 +20,13 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferRate")]
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public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTransferRate")]
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public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[DataField("leakRatio")]
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public float LeakRatio { get; set; } = 0.1f;
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@@ -32,9 +34,9 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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public float LowerThreshold { get; set; } = 0.01f;
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[DataField("higherThreshold")]
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public float HigherThreshold { get; set; } = 9000f;
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public float HigherThreshold { get; set; } = 2 * Atmospherics.MaxOutputPressure;
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[DataField("overclockThreshold")]
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public float OverclockThreshold { get; set; } = 1000f;
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public float OverclockThreshold { get; set; } = 1000;
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}
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}
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@@ -14,10 +14,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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@@ -62,7 +58,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, false);
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appearance?.SetData(PumpVisuals.Enabled, false);
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return;
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}
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@@ -70,13 +66,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, false);
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appearance?.SetData(PumpVisuals.Enabled, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, true);
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appearance?.SetData(PumpVisuals.Enabled, true);
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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@@ -91,7 +87,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(PressurePumpVisuals.Enabled, false);
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appearance.SetData(PumpVisuals.Enabled, false);
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}
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}
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@@ -1,11 +1,10 @@
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using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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@@ -13,9 +12,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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@@ -54,18 +50,17 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled)
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return;
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TryComp(uid, out AppearanceComponent? appearance);
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device))
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return;
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if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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if (!pump.Enabled
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|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
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|| !TryComp(uid, out AtmosDeviceComponent? device)
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|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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return;
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}
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var inputStartingPressure = inlet.Air.Pressure;
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var outputStartingPressure = outlet.Air.Pressure;
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@@ -78,6 +73,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
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return;
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appearance?.SetData(PumpVisuals.Enabled, true);
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
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@@ -126,7 +123,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
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{
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pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate);
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pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
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_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
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DirtyUI(uid, pump);
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@@ -1,9 +1,4 @@
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using System;
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using Content.Server.Atmos.Piping.Trinary.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Trinary.Components
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{
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@@ -26,8 +21,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferRate")]
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public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[DataField("maxTransferRate")]
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public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[ViewVariables(VVAccess.ReadWrite)]
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public Gas? FilteredGas { get; set; }
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}
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@@ -23,8 +23,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
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public string OutletName = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressure")]
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public float TargetPressure = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTargetPressure")]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("inletOneConcentration")]
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public float InletOneConcentration = 0.5f;
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@@ -138,7 +138,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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private void OnTransferRateChangeMessage(EntityUid uid, GasFilterComponent filter, GasFilterChangeRateMessage args)
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{
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filter.TransferRate = Math.Clamp(args.Rate, 0f, Atmospherics.MaxTransferRate);
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filter.TransferRate = Math.Clamp(args.Rate, 0f, filter.MaxTransferRate);
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_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.Rate}");
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DirtyUI(uid, filter);
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@@ -173,7 +173,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args)
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{
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mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, mixer.MaxTargetPressure);
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_adminLogSystem.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
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DirtyUI(uid, mixer);
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@@ -1,10 +1,10 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Shared.Atmos;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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[Friend(typeof(GasOutletInjectorSystem))]
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public sealed class GasOutletInjectorComponent : Component
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{
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@@ -14,12 +14,26 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Injecting { get; set; } = false;
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/// <summary>
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/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float VolumeRate { get; set; } = 50f;
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public float TransferRate
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{
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get => _transferRate;
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set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
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}
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private float _transferRate = 50;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTransferRate")]
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public float MaxTransferRate = Atmospherics.MaxTransferRate;
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[DataField("maxPressure")]
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public float MaxPressure { get; set; } = 2 * Atmospherics.MaxOutputPressure;
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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// TODO ATMOS: Inject method.
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}
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}
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@@ -1,9 +1,5 @@
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using System;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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@@ -24,17 +20,57 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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public string InletName { get; set; } = "pipe";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pumpDirection")]
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public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pressureChecks")]
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public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("externalPressureBound")]
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public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
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public float ExternalPressureBound
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{
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get => _externalPressureBound;
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set
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{
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_externalPressureBound = Math.Clamp(value, 0, MaxPressure);
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}
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}
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private float _externalPressureBound = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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public float InternalPressureBound { get; set; } = 0f;
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[DataField("internalPressureBound")]
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public float InternalPressureBound
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{
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get => _internalPressureBound;
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set
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{
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_internalPressureBound = Math.Clamp(value, 0, MaxPressure);
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}
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}
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private float _internalPressureBound = 0;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxPressure")]
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public float MaxPressure = Atmospherics.MaxOutputPressure;
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/// <summary>
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/// Pressure pump speed in kPa/s. Determines how much gas is moved.
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/// </summary>
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/// <remarks>
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/// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
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/// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
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/// room with gas.
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/// </remarks>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressureChange")]
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public float TargetPressureChange = Atmospherics.OneAtmosphere;
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public GasVentPumpData ToAirAlarmData()
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{
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@@ -1,14 +1,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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[Friend(typeof(GasVentScrubberSystem))]
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public sealed class GasVentScrubberComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -30,8 +28,28 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing;
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/// <summary>
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/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float VolumeRate { get; set; } = 200f;
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public float TransferRate
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{
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get => _transferRate;
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set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
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}
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private float _transferRate = Atmospherics.MaxTransferRate;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTransferRate")]
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public float MaxTransferRate = Atmospherics.MaxTransferRate;
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/// <summary>
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/// As pressure difference approaches this number, the effective volume rate may be smaller than <see
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/// cref="TransferRate"/>
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/// </summary>
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[DataField("maxPressure")]
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public float MaxPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool WideNet { get; set; } = false;
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@@ -46,7 +64,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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Dirty = IsDirty,
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FilterGases = FilterGases,
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PumpDirection = PumpDirection,
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VolumeRate = VolumeRate,
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VolumeRate = TransferRate,
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WideNet = WideNet
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};
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}
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@@ -56,7 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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Enabled = data.Enabled;
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IsDirty = data.Dirty;
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PumpDirection = (ScrubberPumpDirection) data.PumpDirection!;
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VolumeRate = (float) data.VolumeRate!;
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TransferRate = (float) data.VolumeRate!;
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WideNet = data.WideNet;
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if (!data.FilterGases!.SequenceEqual(FilterGases))
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|
||||
@@ -3,10 +3,8 @@ using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
{
|
||||
@@ -14,6 +12,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
public sealed class GasOutletInjectorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -32,6 +31,9 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
|
||||
return;
|
||||
|
||||
if (!TryComp(uid, out AtmosDeviceComponent? device))
|
||||
return;
|
||||
|
||||
if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
|
||||
return;
|
||||
|
||||
@@ -40,14 +42,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
if (environment == null)
|
||||
return;
|
||||
|
||||
if (inlet.Air.Temperature > 0)
|
||||
{
|
||||
var transferMoles = inlet.Air.Pressure * injector.VolumeRate / (inlet.Air.Temperature * Atmospherics.R);
|
||||
if (inlet.Air.Temperature < 0)
|
||||
return;
|
||||
|
||||
var removed = inlet.Air.Remove(transferMoles);
|
||||
var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
|
||||
var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
|
||||
var removed = inlet.Air.RemoveRatio(ratio);
|
||||
|
||||
_atmosphereSystem.Merge(environment, removed);
|
||||
}
|
||||
_atmosphereSystem.Merge(environment, removed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Monitor.Components;
|
||||
using Content.Server.Atmos.Monitor.Systems;
|
||||
@@ -12,12 +11,10 @@ using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||
using Content.Shared.Atmos.Visuals;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
{
|
||||
@@ -26,6 +23,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
{
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -49,7 +47,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
}
|
||||
|
||||
if (!vent.Enabled
|
||||
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|
||||
|| !TryComp(uid, out AtmosDeviceComponent? device)
|
||||
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|
||||
|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
|
||||
{
|
||||
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
|
||||
@@ -65,43 +64,71 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
if (vent.PumpDirection == VentPumpDirection.Releasing)
|
||||
var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
|
||||
var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
|
||||
|
||||
if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
|
||||
{
|
||||
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
|
||||
var pressureDelta = 10000f;
|
||||
|
||||
if (environment.Pressure > vent.MaxPressure)
|
||||
return;
|
||||
|
||||
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
|
||||
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
|
||||
|
||||
if (pressureDelta <= 0)
|
||||
return;
|
||||
|
||||
// how many moles to transfer to change external pressure by pressureDelta
|
||||
// (ignoring temperature differences because I am lazy)
|
||||
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
|
||||
|
||||
// limit transferMoles so the source doesn't go below its bound.
|
||||
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
|
||||
pressureDelta = MathF.Min(pressureDelta, pipe.Air.Pressure - vent.InternalPressureBound);
|
||||
|
||||
if (pressureDelta > 0 && pipe.Air.Temperature > 0)
|
||||
{
|
||||
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
|
||||
var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
|
||||
|
||||
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
|
||||
if (internalDelta <= 0)
|
||||
return;
|
||||
|
||||
var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
|
||||
transferMoles = MathF.Min(transferMoles, maxTransfer);
|
||||
}
|
||||
|
||||
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
|
||||
}
|
||||
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
|
||||
{
|
||||
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
|
||||
var ourMultiplier = pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
|
||||
var molesDelta = 10000f * ourMultiplier;
|
||||
|
||||
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
|
||||
molesDelta = MathF.Min(molesDelta,
|
||||
(environment.Pressure - vent.ExternalPressureBound) * environment.Volume /
|
||||
(environment.Temperature * Atmospherics.R));
|
||||
if (pipe.Air.Pressure > vent.MaxPressure)
|
||||
return;
|
||||
|
||||
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
|
||||
molesDelta = MathF.Min(molesDelta, (vent.InternalPressureBound - pipe.Air.Pressure) * ourMultiplier);
|
||||
pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
|
||||
|
||||
if (molesDelta > 0)
|
||||
if (pressureDelta <= 0)
|
||||
return;
|
||||
|
||||
// how many moles to transfer to change internal pressure by pressureDelta
|
||||
// (ignoring temperature differences because I am lazy)
|
||||
var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
|
||||
|
||||
// limit transferMoles so the source doesn't go below its bound.
|
||||
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
|
||||
{
|
||||
var removed = environment.Remove(molesDelta);
|
||||
_atmosphereSystem.Merge(pipe.Air, removed);
|
||||
var externalDelta = environment.Pressure - vent.ExternalPressureBound;
|
||||
|
||||
if (externalDelta <= 0)
|
||||
return;
|
||||
|
||||
var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
|
||||
|
||||
transferMoles = MathF.Min(transferMoles, maxTransfer);
|
||||
}
|
||||
|
||||
_atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,15 +15,14 @@ using Content.Shared.Atmos.Piping.Unary.Visuals;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class GasVentScrubberSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
|
||||
|
||||
@@ -36,7 +35,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
SubscribeLocalEvent<GasVentScrubberComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
|
||||
SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
SubscribeLocalEvent<GasVentScrubberComponent, PacketSentEvent>(OnPacketRecv);
|
||||
|
||||
}
|
||||
|
||||
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
|
||||
@@ -49,6 +47,11 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp(uid, out AtmosDeviceComponent? device))
|
||||
return;
|
||||
|
||||
var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
|
||||
|
||||
if (!scrubber.Enabled
|
||||
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|
||||
|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
|
||||
@@ -59,14 +62,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
|
||||
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, true);
|
||||
|
||||
Scrub(_atmosphereSystem, scrubber, appearance, environment, outlet);
|
||||
Scrub(timeDelta, scrubber, appearance, environment, outlet);
|
||||
|
||||
if (!scrubber.WideNet) return;
|
||||
|
||||
// Scrub adjacent tiles too.
|
||||
foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, false, true))
|
||||
{
|
||||
Scrub(_atmosphereSystem, scrubber, null, adjacent, outlet);
|
||||
Scrub(timeDelta, scrubber, null, adjacent, outlet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,7 +81,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void Scrub(AtmosphereSystem atmosphereSystem, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
|
||||
private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
|
||||
{
|
||||
// Cannot scrub if tile is null or air-blocked.
|
||||
if (tile == null
|
||||
@@ -88,29 +91,26 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
// Take a gas sample.
|
||||
var ratio = MathF.Min(1f, timeDelta * scrubber.TransferRate / tile.Volume);
|
||||
var removed = tile.RemoveRatio(ratio);
|
||||
|
||||
// Nothing left to remove from the tile.
|
||||
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
|
||||
return;
|
||||
|
||||
if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
|
||||
{
|
||||
appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
|
||||
var transferMoles = MathF.Min(1f, scrubber.VolumeRate / tile.Volume) * tile.TotalMoles;
|
||||
|
||||
// Take a gas sample.
|
||||
var removed = tile.Remove(transferMoles);
|
||||
|
||||
// Nothing left to remove from the tile.
|
||||
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
|
||||
return;
|
||||
|
||||
atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
|
||||
_atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
|
||||
|
||||
// Remix the gases.
|
||||
atmosphereSystem.Merge(tile, removed);
|
||||
_atmosphereSystem.Merge(tile, removed);
|
||||
}
|
||||
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
|
||||
{
|
||||
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
|
||||
var transferMoles = tile.TotalMoles * (scrubber.VolumeRate / tile.Volume);
|
||||
|
||||
var removed = tile.Remove(transferMoles);
|
||||
|
||||
_atmosphereSystem.Merge(outlet.Air, removed);
|
||||
}
|
||||
|
||||
@@ -263,12 +263,12 @@ namespace Content.Shared.Atmos
|
||||
#region Pipes
|
||||
|
||||
/// <summary>
|
||||
/// The pressure pumps and powered equipment max out at, in kPa.
|
||||
/// The default pressure at which pumps and powered equipment max out at, in kPa.
|
||||
/// </summary>
|
||||
public const float MaxOutputPressure = 4500;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum speed powered equipment can work at, in L/s.
|
||||
/// The default maximum speed powered equipment can work at, in L/s.
|
||||
/// </summary>
|
||||
public const float MaxTransferRate = 200;
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Shared.Atmos.Piping
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PressurePumpVisuals : byte
|
||||
public enum PumpVisuals : byte
|
||||
{
|
||||
Enabled,
|
||||
}
|
||||
|
||||
@@ -73,5 +73,6 @@ namespace Content.Shared.Atmos.Piping.Unary.Components
|
||||
NoBound = 0,
|
||||
InternalBound = 1,
|
||||
ExternalBound = 2,
|
||||
Both = 3,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,10 +67,13 @@
|
||||
state: pipeStraight
|
||||
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
|
||||
- state: pumpVolume
|
||||
map: [ "enum.SubfloorLayers.FirstLayer" ]
|
||||
map: [ "enum.SubfloorLayers.FirstLayer", "enum.PressurePumpVisualizer+Layers.Enabled" ]
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: PipeColorVisualizer
|
||||
- type: PressurePumpVisualizer
|
||||
disabledState: pumpVolume
|
||||
enabledState: pumpVolumeOn
|
||||
- type: GasVolumePump
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
Reference in New Issue
Block a user