diff --git a/Content.Client/Atmos/Visualizers/PressurePumpVisualizer.cs b/Content.Client/Atmos/Visualizers/PressurePumpVisualizer.cs
index 7eff2bdc6e..bf6d4a34ca 100644
--- a/Content.Client/Atmos/Visualizers/PressurePumpVisualizer.cs
+++ b/Content.Client/Atmos/Visualizers/PressurePumpVisualizer.cs
@@ -8,7 +8,7 @@ namespace Content.Client.Atmos.Visualizers
public sealed class PressurePumpVisualizer : EnabledAtmosDeviceVisualizer
{
protected override object LayerMap => Layers.Enabled;
- protected override Enum DataKey => PressurePumpVisuals.Enabled;
+ protected override Enum DataKey => PumpVisuals.Enabled;
enum Layers : byte
{
diff --git a/Content.Server/Atmos/Piping/Binary/Components/GasPassiveGateComponent.cs b/Content.Server/Atmos/Piping/Binary/Components/GasPassiveGateComponent.cs
index bee12dc001..b219ae46f8 100644
--- a/Content.Server/Atmos/Piping/Binary/Components/GasPassiveGateComponent.cs
+++ b/Content.Server/Atmos/Piping/Binary/Components/GasPassiveGateComponent.cs
@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -28,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
}
}
diff --git a/Content.Server/Atmos/Piping/Binary/Components/GasPressurePumpComponent.cs b/Content.Server/Atmos/Piping/Binary/Components/GasPressurePumpComponent.cs
index 26ed73422b..4fa562ff5c 100644
--- a/Content.Server/Atmos/Piping/Binary/Components/GasPressurePumpComponent.cs
+++ b/Content.Server/Atmos/Piping/Binary/Components/GasPressurePumpComponent.cs
@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -20,6 +17,14 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
+
+ ///
+ /// Max pressure of the target gas (NOT relative to source).
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxTargetPressure")]
+ public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
}
}
diff --git a/Content.Server/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs b/Content.Server/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs
index 4bee30c9a6..e28416e013 100644
--- a/Content.Server/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs
+++ b/Content.Server/Atmos/Piping/Binary/Components/GasVolumePumpComponent.cs
@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -23,8 +20,13 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("transferRate")]
public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxTransferRate")]
+ public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
+
[DataField("leakRatio")]
public float LeakRatio { get; set; } = 0.1f;
@@ -32,9 +34,9 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public float LowerThreshold { get; set; } = 0.01f;
[DataField("higherThreshold")]
- public float HigherThreshold { get; set; } = 9000f;
+ public float HigherThreshold { get; set; } = 2 * Atmospherics.MaxOutputPressure;
[DataField("overclockThreshold")]
- public float OverclockThreshold { get; set; } = 1000f;
+ public float OverclockThreshold { get; set; } = 1000;
}
}
diff --git a/Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs b/Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
index 04ed617adf..c8cb4aa451 100644
--- a/Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
+++ b/Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
@@ -14,10 +14,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
-using Robust.Shared.Maths;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
@@ -62,7 +58,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
- appearance?.SetData(PressurePumpVisuals.Enabled, false);
+ appearance?.SetData(PumpVisuals.Enabled, false);
return;
}
@@ -70,13 +66,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
{
- appearance?.SetData(PressurePumpVisuals.Enabled, false);
+ appearance?.SetData(PumpVisuals.Enabled, false);
return; // No need to pump gas if target has been reached.
}
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
{
- appearance?.SetData(PressurePumpVisuals.Enabled, true);
+ appearance?.SetData(PumpVisuals.Enabled, true);
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
var pressureDelta = pump.TargetPressure - outputStartingPressure;
@@ -91,7 +87,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
- appearance.SetData(PressurePumpVisuals.Enabled, false);
+ appearance.SetData(PumpVisuals.Enabled, false);
}
}
diff --git a/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs b/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
index d74c2ba253..9df988fdd6 100644
--- a/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
+++ b/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
@@ -1,11 +1,10 @@
-using System;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
-using Content.Shared.Atmos;
+using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
@@ -13,9 +12,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Localization;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
@@ -54,18 +50,17 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
{
- if (!pump.Enabled)
- return;
+ TryComp(uid, out AppearanceComponent? appearance);
- if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
- return;
-
- if (!EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device))
- return;
-
- if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
+ if (!pump.Enabled
+ || !TryComp(uid, out NodeContainerComponent? nodeContainer)
+ || !TryComp(uid, out AtmosDeviceComponent? device)
+ || !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
+ {
+ appearance?.SetData(PumpVisuals.Enabled, false);
return;
+ }
var inputStartingPressure = inlet.Air.Pressure;
var outputStartingPressure = outlet.Air.Pressure;
@@ -78,6 +73,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
return;
+ appearance?.SetData(PumpVisuals.Enabled, true);
+
// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
@@ -126,7 +123,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
{
- pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate);
+ pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
DirtyUI(uid, pump);
diff --git a/Content.Server/Atmos/Piping/Trinary/Components/GasFilterComponent.cs b/Content.Server/Atmos/Piping/Trinary/Components/GasFilterComponent.cs
index 63915bb805..ccdb612d43 100644
--- a/Content.Server/Atmos/Piping/Trinary/Components/GasFilterComponent.cs
+++ b/Content.Server/Atmos/Piping/Trinary/Components/GasFilterComponent.cs
@@ -1,9 +1,4 @@
-using System;
-using Content.Server.Atmos.Piping.Trinary.EntitySystems;
using Content.Shared.Atmos;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Trinary.Components
{
@@ -26,8 +21,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
+
+ [DataField("transferRate")]
public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
+ [DataField("maxTransferRate")]
+ public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
+
[ViewVariables(VVAccess.ReadWrite)]
public Gas? FilteredGas { get; set; }
}
diff --git a/Content.Server/Atmos/Piping/Trinary/Components/GasMixerComponent.cs b/Content.Server/Atmos/Piping/Trinary/Components/GasMixerComponent.cs
index 02add9b8c6..8858663faf 100644
--- a/Content.Server/Atmos/Piping/Trinary/Components/GasMixerComponent.cs
+++ b/Content.Server/Atmos/Piping/Trinary/Components/GasMixerComponent.cs
@@ -23,8 +23,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
public string OutletName = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("targetPressure")]
public float TargetPressure = Atmospherics.OneAtmosphere;
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxTargetPressure")]
+ public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
+
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inletOneConcentration")]
public float InletOneConcentration = 0.5f;
diff --git a/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs b/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
index 7980daf5bc..8568b94ff3 100644
--- a/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
+++ b/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
@@ -138,7 +138,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
private void OnTransferRateChangeMessage(EntityUid uid, GasFilterComponent filter, GasFilterChangeRateMessage args)
{
- filter.TransferRate = Math.Clamp(args.Rate, 0f, Atmospherics.MaxTransferRate);
+ filter.TransferRate = Math.Clamp(args.Rate, 0f, filter.MaxTransferRate);
_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.Rate}");
DirtyUI(uid, filter);
diff --git a/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasMixerSystem.cs b/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasMixerSystem.cs
index 0c6da97641..30a33e2246 100644
--- a/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasMixerSystem.cs
+++ b/Content.Server/Atmos/Piping/Trinary/EntitySystems/GasMixerSystem.cs
@@ -173,7 +173,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args)
{
- mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
+ mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, mixer.MaxTargetPressure);
_adminLogSystem.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
DirtyUI(uid, mixer);
diff --git a/Content.Server/Atmos/Piping/Unary/Components/GasOutletInjectorComponent.cs b/Content.Server/Atmos/Piping/Unary/Components/GasOutletInjectorComponent.cs
index 19fb93461f..74f19758a9 100644
--- a/Content.Server/Atmos/Piping/Unary/Components/GasOutletInjectorComponent.cs
+++ b/Content.Server/Atmos/Piping/Unary/Components/GasOutletInjectorComponent.cs
@@ -1,10 +1,10 @@
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
+using Content.Server.Atmos.Piping.Unary.EntitySystems;
+using Content.Shared.Atmos;
namespace Content.Server.Atmos.Piping.Unary.Components
{
[RegisterComponent]
+ [Friend(typeof(GasOutletInjectorSystem))]
public sealed class GasOutletInjectorComponent : Component
{
@@ -14,12 +14,26 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public bool Injecting { get; set; } = false;
+ ///
+ /// Target volume to transfer. If is enabled, actual transfer rate will be much higher.
+ ///
[ViewVariables(VVAccess.ReadWrite)]
- public float VolumeRate { get; set; } = 50f;
+ public float TransferRate
+ {
+ get => _transferRate;
+ set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
+ }
+
+ private float _transferRate = 50;
+
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxTransferRate")]
+ public float MaxTransferRate = Atmospherics.MaxTransferRate;
+
+ [DataField("maxPressure")]
+ public float MaxPressure { get; set; } = 2 * Atmospherics.MaxOutputPressure;
[DataField("inlet")]
public string InletName { get; set; } = "pipe";
-
- // TODO ATMOS: Inject method.
}
}
diff --git a/Content.Server/Atmos/Piping/Unary/Components/GasVentPumpComponent.cs b/Content.Server/Atmos/Piping/Unary/Components/GasVentPumpComponent.cs
index 546010709e..b1dcefd7b6 100644
--- a/Content.Server/Atmos/Piping/Unary/Components/GasVentPumpComponent.cs
+++ b/Content.Server/Atmos/Piping/Unary/Components/GasVentPumpComponent.cs
@@ -1,9 +1,5 @@
-using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Unary.Components
{
@@ -24,17 +20,57 @@ namespace Content.Server.Atmos.Piping.Unary.Components
public string InletName { get; set; } = "pipe";
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("pumpDirection")]
public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
[ViewVariables(VVAccess.ReadWrite)]
+ [DataField("pressureChecks")]
public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("externalPressureBound")]
- public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
+ public float ExternalPressureBound
+ {
+ get => _externalPressureBound;
+ set
+ {
+ _externalPressureBound = Math.Clamp(value, 0, MaxPressure);
+ }
+ }
+ private float _externalPressureBound = Atmospherics.OneAtmosphere;
+
[ViewVariables(VVAccess.ReadWrite)]
- public float InternalPressureBound { get; set; } = 0f;
+ [DataField("internalPressureBound")]
+ public float InternalPressureBound
+ {
+ get => _internalPressureBound;
+ set
+ {
+ _internalPressureBound = Math.Clamp(value, 0, MaxPressure);
+ }
+ }
+
+ private float _internalPressureBound = 0;
+
+ ///
+ /// Max pressure of the target gas (NOT relative to source).
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxPressure")]
+ public float MaxPressure = Atmospherics.MaxOutputPressure;
+
+ ///
+ /// Pressure pump speed in kPa/s. Determines how much gas is moved.
+ ///
+ ///
+ /// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
+ /// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
+ /// room with gas.
+ ///
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("targetPressureChange")]
+ public float TargetPressureChange = Atmospherics.OneAtmosphere;
public GasVentPumpData ToAirAlarmData()
{
diff --git a/Content.Server/Atmos/Piping/Unary/Components/GasVentScrubberComponent.cs b/Content.Server/Atmos/Piping/Unary/Components/GasVentScrubberComponent.cs
index fc8060dd6d..21c00db8db 100644
--- a/Content.Server/Atmos/Piping/Unary/Components/GasVentScrubberComponent.cs
+++ b/Content.Server/Atmos/Piping/Unary/Components/GasVentScrubberComponent.cs
@@ -1,14 +1,12 @@
-using System.Collections.Generic;
using System.Linq;
+using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
-using Robust.Shared.GameObjects;
-using Robust.Shared.Serialization.Manager.Attributes;
-using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Unary.Components
{
[RegisterComponent]
+ [Friend(typeof(GasVentScrubberSystem))]
public sealed class GasVentScrubberComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
@@ -30,8 +28,28 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing;
+ ///
+ /// Target volume to transfer. If is enabled, actual transfer rate will be much higher.
+ ///
[ViewVariables(VVAccess.ReadWrite)]
- public float VolumeRate { get; set; } = 200f;
+ public float TransferRate
+ {
+ get => _transferRate;
+ set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
+ }
+
+ private float _transferRate = Atmospherics.MaxTransferRate;
+
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("maxTransferRate")]
+ public float MaxTransferRate = Atmospherics.MaxTransferRate;
+
+ ///
+ /// As pressure difference approaches this number, the effective volume rate may be smaller than
+ ///
+ [DataField("maxPressure")]
+ public float MaxPressure = Atmospherics.MaxOutputPressure;
[ViewVariables(VVAccess.ReadWrite)]
public bool WideNet { get; set; } = false;
@@ -46,7 +64,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
Dirty = IsDirty,
FilterGases = FilterGases,
PumpDirection = PumpDirection,
- VolumeRate = VolumeRate,
+ VolumeRate = TransferRate,
WideNet = WideNet
};
}
@@ -56,7 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
Enabled = data.Enabled;
IsDirty = data.Dirty;
PumpDirection = (ScrubberPumpDirection) data.PumpDirection!;
- VolumeRate = (float) data.VolumeRate!;
+ TransferRate = (float) data.VolumeRate!;
WideNet = data.WideNet;
if (!data.FilterGases!.SequenceEqual(FilterGases))
diff --git a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
index fdc0858a24..a02378f5a1 100644
--- a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
+++ b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
@@ -3,10 +3,8 @@ using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
-using Content.Shared.Atmos;
using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
+using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
@@ -14,6 +12,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public sealed class GasOutletInjectorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
+ [Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
@@ -32,6 +31,9 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
+ if (!TryComp(uid, out AtmosDeviceComponent? device))
+ return;
+
if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
return;
@@ -40,14 +42,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (environment == null)
return;
- if (inlet.Air.Temperature > 0)
- {
- var transferMoles = inlet.Air.Pressure * injector.VolumeRate / (inlet.Air.Temperature * Atmospherics.R);
+ if (inlet.Air.Temperature < 0)
+ return;
- var removed = inlet.Air.Remove(transferMoles);
+ var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
+ var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
+ var removed = inlet.Air.RemoveRatio(ratio);
- _atmosphereSystem.Merge(environment, removed);
- }
+ _atmosphereSystem.Merge(environment, removed);
}
}
}
diff --git a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
index 3ef20c7b4f..0e61af26c1 100644
--- a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
+++ b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
@@ -1,4 +1,3 @@
-using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
@@ -12,12 +11,10 @@ using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
-using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
+using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
@@ -26,6 +23,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
+ [Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
@@ -49,7 +47,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
}
if (!vent.Enabled
- || !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
+ || !TryComp(uid, out AtmosDeviceComponent? device)
+ || !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
@@ -65,43 +64,71 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return;
}
- if (vent.PumpDirection == VentPumpDirection.Releasing)
+ var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
+ var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
+
+ if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
- var pressureDelta = 10000f;
+
+ if (environment.Pressure > vent.MaxPressure)
+ return;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
+ if (pressureDelta <= 0)
+ return;
+
+ // how many moles to transfer to change external pressure by pressureDelta
+ // (ignoring temperature differences because I am lazy)
+ var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
+
+ // limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
- pressureDelta = MathF.Min(pressureDelta, pipe.Air.Pressure - vent.InternalPressureBound);
-
- if (pressureDelta > 0 && pipe.Air.Temperature > 0)
{
- var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
+ var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
- _atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
+ if (internalDelta <= 0)
+ return;
+
+ var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
+ transferMoles = MathF.Min(transferMoles, maxTransfer);
}
+
+ _atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
- var ourMultiplier = pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
- var molesDelta = 10000f * ourMultiplier;
- if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
- molesDelta = MathF.Min(molesDelta,
- (environment.Pressure - vent.ExternalPressureBound) * environment.Volume /
- (environment.Temperature * Atmospherics.R));
+ if (pipe.Air.Pressure > vent.MaxPressure)
+ return;
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
- molesDelta = MathF.Min(molesDelta, (vent.InternalPressureBound - pipe.Air.Pressure) * ourMultiplier);
+ pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
- if (molesDelta > 0)
+ if (pressureDelta <= 0)
+ return;
+
+ // how many moles to transfer to change internal pressure by pressureDelta
+ // (ignoring temperature differences because I am lazy)
+ var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
+
+ // limit transferMoles so the source doesn't go below its bound.
+ if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
{
- var removed = environment.Remove(molesDelta);
- _atmosphereSystem.Merge(pipe.Air, removed);
+ var externalDelta = environment.Pressure - vent.ExternalPressureBound;
+
+ if (externalDelta <= 0)
+ return;
+
+ var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
+
+ transferMoles = MathF.Min(transferMoles, maxTransfer);
}
+
+ _atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
}
}
diff --git a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentScrubberSystem.cs b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentScrubberSystem.cs
index 93664fb74d..98d032aefd 100644
--- a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentScrubberSystem.cs
+++ b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentScrubberSystem.cs
@@ -15,15 +15,14 @@ using Content.Shared.Atmos.Piping.Unary.Visuals;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Maths;
+using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVentScrubberSystem : EntitySystem
{
+ [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
@@ -36,7 +35,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
SubscribeLocalEvent(OnAtmosAlarm);
SubscribeLocalEvent(OnPowerChanged);
SubscribeLocalEvent(OnPacketRecv);
-
}
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
@@ -49,6 +47,11 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return;
}
+ if (!TryComp(uid, out AtmosDeviceComponent? device))
+ return;
+
+ var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
+
if (!scrubber.Enabled
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
@@ -59,14 +62,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent(scrubber.Owner).Coordinates, true);
- Scrub(_atmosphereSystem, scrubber, appearance, environment, outlet);
+ Scrub(timeDelta, scrubber, appearance, environment, outlet);
if (!scrubber.WideNet) return;
// Scrub adjacent tiles too.
foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent(scrubber.Owner).Coordinates, false, true))
{
- Scrub(_atmosphereSystem, scrubber, null, adjacent, outlet);
+ Scrub(timeDelta, scrubber, null, adjacent, outlet);
}
}
@@ -78,7 +81,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
}
}
- private void Scrub(AtmosphereSystem atmosphereSystem, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
+ private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
{
// Cannot scrub if tile is null or air-blocked.
if (tile == null
@@ -88,29 +91,26 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return;
}
+ // Take a gas sample.
+ var ratio = MathF.Min(1f, timeDelta * scrubber.TransferRate / tile.Volume);
+ var removed = tile.RemoveRatio(ratio);
+
+ // Nothing left to remove from the tile.
+ if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
+ return;
+
if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
{
appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
- var transferMoles = MathF.Min(1f, scrubber.VolumeRate / tile.Volume) * tile.TotalMoles;
- // Take a gas sample.
- var removed = tile.Remove(transferMoles);
-
- // Nothing left to remove from the tile.
- if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
- return;
-
- atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
+ _atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
// Remix the gases.
- atmosphereSystem.Merge(tile, removed);
+ _atmosphereSystem.Merge(tile, removed);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
{
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
- var transferMoles = tile.TotalMoles * (scrubber.VolumeRate / tile.Volume);
-
- var removed = tile.Remove(transferMoles);
_atmosphereSystem.Merge(outlet.Air, removed);
}
diff --git a/Content.Shared/Atmos/Atmospherics.cs b/Content.Shared/Atmos/Atmospherics.cs
index bd9b2cc050..b1fc05ed3e 100644
--- a/Content.Shared/Atmos/Atmospherics.cs
+++ b/Content.Shared/Atmos/Atmospherics.cs
@@ -263,12 +263,12 @@ namespace Content.Shared.Atmos
#region Pipes
///
- /// The pressure pumps and powered equipment max out at, in kPa.
+ /// The default pressure at which pumps and powered equipment max out at, in kPa.
///
public const float MaxOutputPressure = 4500;
///
- /// The maximum speed powered equipment can work at, in L/s.
+ /// The default maximum speed powered equipment can work at, in L/s.
///
public const float MaxTransferRate = 200;
diff --git a/Content.Shared/Atmos/Piping/EnabledAtmosDeviceVisuals.cs b/Content.Shared/Atmos/Piping/EnabledAtmosDeviceVisuals.cs
index 5f3883a25c..d5cc51895a 100644
--- a/Content.Shared/Atmos/Piping/EnabledAtmosDeviceVisuals.cs
+++ b/Content.Shared/Atmos/Piping/EnabledAtmosDeviceVisuals.cs
@@ -28,7 +28,7 @@ namespace Content.Shared.Atmos.Piping
}
[Serializable, NetSerializable]
- public enum PressurePumpVisuals : byte
+ public enum PumpVisuals : byte
{
Enabled,
}
diff --git a/Content.Shared/Atmos/Piping/Unary/Components/SharedVentPumpComponent.cs b/Content.Shared/Atmos/Piping/Unary/Components/SharedVentPumpComponent.cs
index e9718fcadc..37c88c4531 100644
--- a/Content.Shared/Atmos/Piping/Unary/Components/SharedVentPumpComponent.cs
+++ b/Content.Shared/Atmos/Piping/Unary/Components/SharedVentPumpComponent.cs
@@ -73,5 +73,6 @@ namespace Content.Shared.Atmos.Piping.Unary.Components
NoBound = 0,
InternalBound = 1,
ExternalBound = 2,
+ Both = 3,
}
}
diff --git a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml
index ae94ae512f..d62ea2bf0c 100644
--- a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml
+++ b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml
@@ -67,10 +67,13 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpVolume
- map: [ "enum.SubfloorLayers.FirstLayer" ]
+ map: [ "enum.SubfloorLayers.FirstLayer", "enum.PressurePumpVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: PipeColorVisualizer
+ - type: PressurePumpVisualizer
+ disabledState: pumpVolume
+ enabledState: pumpVolumeOn
- type: GasVolumePump
- type: UserInterface
interfaces: