Limit atmos device rates (#6533)

This commit is contained in:
Leon Friedrich
2022-03-01 03:39:30 +13:00
committed by GitHub
parent ffed5eec81
commit ee7d0440f3
20 changed files with 220 additions and 116 deletions

View File

@@ -8,7 +8,7 @@ namespace Content.Client.Atmos.Visualizers
public sealed class PressurePumpVisualizer : EnabledAtmosDeviceVisualizer public sealed class PressurePumpVisualizer : EnabledAtmosDeviceVisualizer
{ {
protected override object LayerMap => Layers.Enabled; protected override object LayerMap => Layers.Enabled;
protected override Enum DataKey => PressurePumpVisuals.Enabled; protected override Enum DataKey => PumpVisuals.Enabled;
enum Layers : byte enum Layers : byte
{ {

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@@ -1,7 +1,4 @@
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components namespace Content.Server.Atmos.Piping.Binary.Components
{ {
@@ -28,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet"; public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere; public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
} }
} }

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@@ -1,7 +1,4 @@
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components namespace Content.Server.Atmos.Piping.Binary.Components
{ {
@@ -20,6 +17,14 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet"; public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere; public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
/// <summary>
/// Max pressure of the target gas (NOT relative to source).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTargetPressure")]
public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
} }
} }

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@@ -1,7 +1,4 @@
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components namespace Content.Server.Atmos.Piping.Binary.Components
{ {
@@ -23,8 +20,13 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet"; public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRate")]
public float TransferRate { get; set; } = Atmospherics.MaxTransferRate; public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTransferRate")]
public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
[DataField("leakRatio")] [DataField("leakRatio")]
public float LeakRatio { get; set; } = 0.1f; public float LeakRatio { get; set; } = 0.1f;
@@ -32,9 +34,9 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public float LowerThreshold { get; set; } = 0.01f; public float LowerThreshold { get; set; } = 0.01f;
[DataField("higherThreshold")] [DataField("higherThreshold")]
public float HigherThreshold { get; set; } = 9000f; public float HigherThreshold { get; set; } = 2 * Atmospherics.MaxOutputPressure;
[DataField("overclockThreshold")] [DataField("overclockThreshold")]
public float OverclockThreshold { get; set; } = 1000f; public float OverclockThreshold { get; set; } = 1000;
} }
} }

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@@ -14,10 +14,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{ {
@@ -62,7 +58,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet) || !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet)) || !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{ {
appearance?.SetData(PressurePumpVisuals.Enabled, false); appearance?.SetData(PumpVisuals.Enabled, false);
return; return;
} }
@@ -70,13 +66,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure)) if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
{ {
appearance?.SetData(PressurePumpVisuals.Enabled, false); appearance?.SetData(PumpVisuals.Enabled, false);
return; // No need to pump gas if target has been reached. return; // No need to pump gas if target has been reached.
} }
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0) if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
{ {
appearance?.SetData(PressurePumpVisuals.Enabled, true); appearance?.SetData(PumpVisuals.Enabled, true);
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT. // We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
var pressureDelta = pump.TargetPressure - outputStartingPressure; var pressureDelta = pump.TargetPressure - outputStartingPressure;
@@ -91,7 +87,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{ {
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance)) if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{ {
appearance.SetData(PressurePumpVisuals.Enabled, false); appearance.SetData(PumpVisuals.Enabled, false);
} }
} }

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@@ -1,11 +1,10 @@
using System;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components; using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer; using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes; using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos; using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components; using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Examine; using Content.Shared.Examine;
@@ -13,9 +12,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems namespace Content.Server.Atmos.Piping.Binary.EntitySystems
@@ -54,18 +50,17 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args) private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
{ {
if (!pump.Enabled) TryComp(uid, out AppearanceComponent? appearance);
return;
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)) if (!pump.Enabled
return; || !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !TryComp(uid, out AtmosDeviceComponent? device)
if (!EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device)) || !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
return;
if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet)) || !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
appearance?.SetData(PumpVisuals.Enabled, false);
return; return;
}
var inputStartingPressure = inlet.Air.Pressure; var inputStartingPressure = inlet.Air.Pressure;
var outputStartingPressure = outlet.Air.Pressure; var outputStartingPressure = outlet.Air.Pressure;
@@ -78,6 +73,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked) if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
return; return;
appearance?.SetData(PumpVisuals.Enabled, true);
// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters. // We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume; var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
@@ -126,7 +123,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args) private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
{ {
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate); pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium, _adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}"); $"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
DirtyUI(uid, pump); DirtyUI(uid, pump);

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@@ -1,9 +1,4 @@
using System;
using Content.Server.Atmos.Piping.Trinary.EntitySystems;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Trinary.Components namespace Content.Server.Atmos.Piping.Trinary.Components
{ {
@@ -26,8 +21,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
public string OutletName { get; set; } = "outlet"; public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRate")]
public float TransferRate { get; set; } = Atmospherics.MaxTransferRate; public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
[DataField("maxTransferRate")]
public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public Gas? FilteredGas { get; set; } public Gas? FilteredGas { get; set; }
} }

View File

@@ -23,8 +23,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
public string OutletName = "outlet"; public string OutletName = "outlet";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressure")]
public float TargetPressure = Atmospherics.OneAtmosphere; public float TargetPressure = Atmospherics.OneAtmosphere;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTargetPressure")]
public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("inletOneConcentration")] [DataField("inletOneConcentration")]
public float InletOneConcentration = 0.5f; public float InletOneConcentration = 0.5f;

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@@ -138,7 +138,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
private void OnTransferRateChangeMessage(EntityUid uid, GasFilterComponent filter, GasFilterChangeRateMessage args) private void OnTransferRateChangeMessage(EntityUid uid, GasFilterComponent filter, GasFilterChangeRateMessage args)
{ {
filter.TransferRate = Math.Clamp(args.Rate, 0f, Atmospherics.MaxTransferRate); filter.TransferRate = Math.Clamp(args.Rate, 0f, filter.MaxTransferRate);
_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium, _adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.Rate}"); $"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.Rate}");
DirtyUI(uid, filter); DirtyUI(uid, filter);

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@@ -173,7 +173,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args) private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args)
{ {
mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure); mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, mixer.MaxTargetPressure);
_adminLogSystem.Add(LogType.AtmosPressureChanged, LogImpact.Medium, _adminLogSystem.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa"); $"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
DirtyUI(uid, mixer); DirtyUI(uid, mixer);

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@@ -1,10 +1,10 @@
using Robust.Shared.GameObjects; using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Robust.Shared.Serialization.Manager.Attributes; using Content.Shared.Atmos;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Unary.Components namespace Content.Server.Atmos.Piping.Unary.Components
{ {
[RegisterComponent] [RegisterComponent]
[Friend(typeof(GasOutletInjectorSystem))]
public sealed class GasOutletInjectorComponent : Component public sealed class GasOutletInjectorComponent : Component
{ {
@@ -14,12 +14,26 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public bool Injecting { get; set; } = false; public bool Injecting { get; set; } = false;
/// <summary>
/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float VolumeRate { get; set; } = 50f; public float TransferRate
{
get => _transferRate;
set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
}
private float _transferRate = 50;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTransferRate")]
public float MaxTransferRate = Atmospherics.MaxTransferRate;
[DataField("maxPressure")]
public float MaxPressure { get; set; } = 2 * Atmospherics.MaxOutputPressure;
[DataField("inlet")] [DataField("inlet")]
public string InletName { get; set; } = "pipe"; public string InletName { get; set; } = "pipe";
// TODO ATMOS: Inject method.
} }
} }

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@@ -1,9 +1,5 @@
using System;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Unary.Components namespace Content.Server.Atmos.Piping.Unary.Components
{ {
@@ -24,17 +20,57 @@ namespace Content.Server.Atmos.Piping.Unary.Components
public string InletName { get; set; } = "pipe"; public string InletName { get; set; } = "pipe";
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("pumpDirection")]
public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing; public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("pressureChecks")]
public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound; public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("externalPressureBound")] [DataField("externalPressureBound")]
public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere; public float ExternalPressureBound
{
get => _externalPressureBound;
set
{
_externalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _externalPressureBound = Atmospherics.OneAtmosphere;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float InternalPressureBound { get; set; } = 0f; [DataField("internalPressureBound")]
public float InternalPressureBound
{
get => _internalPressureBound;
set
{
_internalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _internalPressureBound = 0;
/// <summary>
/// Max pressure of the target gas (NOT relative to source).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxPressure")]
public float MaxPressure = Atmospherics.MaxOutputPressure;
/// <summary>
/// Pressure pump speed in kPa/s. Determines how much gas is moved.
/// </summary>
/// <remarks>
/// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
/// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
/// room with gas.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressureChange")]
public float TargetPressureChange = Atmospherics.OneAtmosphere;
public GasVentPumpData ToAirAlarmData() public GasVentPumpData ToAirAlarmData()
{ {

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@@ -1,14 +1,12 @@
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Unary.Components namespace Content.Server.Atmos.Piping.Unary.Components
{ {
[RegisterComponent] [RegisterComponent]
[Friend(typeof(GasVentScrubberSystem))]
public sealed class GasVentScrubberComponent : Component public sealed class GasVentScrubberComponent : Component
{ {
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
@@ -30,8 +28,28 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing; public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing;
/// <summary>
/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float VolumeRate { get; set; } = 200f; public float TransferRate
{
get => _transferRate;
set => _transferRate = Math.Clamp(value, 0f, MaxTransferRate);
}
private float _transferRate = Atmospherics.MaxTransferRate;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTransferRate")]
public float MaxTransferRate = Atmospherics.MaxTransferRate;
/// <summary>
/// As pressure difference approaches this number, the effective volume rate may be smaller than <see
/// cref="TransferRate"/>
/// </summary>
[DataField("maxPressure")]
public float MaxPressure = Atmospherics.MaxOutputPressure;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public bool WideNet { get; set; } = false; public bool WideNet { get; set; } = false;
@@ -46,7 +64,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
Dirty = IsDirty, Dirty = IsDirty,
FilterGases = FilterGases, FilterGases = FilterGases,
PumpDirection = PumpDirection, PumpDirection = PumpDirection,
VolumeRate = VolumeRate, VolumeRate = TransferRate,
WideNet = WideNet WideNet = WideNet
}; };
} }
@@ -56,7 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
Enabled = data.Enabled; Enabled = data.Enabled;
IsDirty = data.Dirty; IsDirty = data.Dirty;
PumpDirection = (ScrubberPumpDirection) data.PumpDirection!; PumpDirection = (ScrubberPumpDirection) data.PumpDirection!;
VolumeRate = (float) data.VolumeRate!; TransferRate = (float) data.VolumeRate!;
WideNet = data.WideNet; WideNet = data.WideNet;
if (!data.FilterGases!.SequenceEqual(FilterGases)) if (!data.FilterGases!.SequenceEqual(FilterGases))

View File

@@ -3,10 +3,8 @@ using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer; using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes; using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.Timing;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{ {
@@ -14,6 +12,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public sealed class GasOutletInjectorSystem : EntitySystem public sealed class GasOutletInjectorSystem : EntitySystem
{ {
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -32,6 +31,9 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)) if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return; return;
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet)) if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
return; return;
@@ -40,14 +42,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (environment == null) if (environment == null)
return; return;
if (inlet.Air.Temperature > 0) if (inlet.Air.Temperature < 0)
{ return;
var transferMoles = inlet.Air.Pressure * injector.VolumeRate / (inlet.Air.Temperature * Atmospherics.R);
var removed = inlet.Air.Remove(transferMoles); var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
var removed = inlet.Air.RemoveRatio(ratio);
_atmosphereSystem.Merge(environment, removed); _atmosphereSystem.Merge(environment, removed);
}
} }
} }
} }

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@@ -1,4 +1,3 @@
using System;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components; using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems; using Content.Server.Atmos.Monitor.Systems;
@@ -12,12 +11,10 @@ using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals; using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.Timing;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{ {
@@ -26,6 +23,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{ {
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -49,7 +47,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
} }
if (!vent.Enabled if (!vent.Enabled
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer) || !TryComp(uid, out AtmosDeviceComponent? device)
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe)) || !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
{ {
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off); appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
@@ -65,43 +64,71 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return; return;
} }
if (vent.PumpDirection == VentPumpDirection.Releasing) var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
{ {
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out); appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
var pressureDelta = 10000f;
if (environment.Pressure > vent.MaxPressure)
return;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure); pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change external pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, pipe.Air.Pressure - vent.InternalPressureBound);
if (pressureDelta > 0 && pipe.Air.Temperature > 0)
{ {
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R); var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles)); if (internalDelta <= 0)
return;
var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
} }
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
} }
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0) else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{ {
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In); appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
var ourMultiplier = pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
var molesDelta = 10000f * ourMultiplier;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) if (pipe.Air.Pressure > vent.MaxPressure)
molesDelta = MathF.Min(molesDelta, return;
(environment.Pressure - vent.ExternalPressureBound) * environment.Volume /
(environment.Temperature * Atmospherics.R));
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
molesDelta = MathF.Min(molesDelta, (vent.InternalPressureBound - pipe.Air.Pressure) * ourMultiplier); pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
if (molesDelta > 0) if (pressureDelta <= 0)
return;
// how many moles to transfer to change internal pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
{ {
var removed = environment.Remove(molesDelta); var externalDelta = environment.Pressure - vent.ExternalPressureBound;
_atmosphereSystem.Merge(pipe.Air, removed);
if (externalDelta <= 0)
return;
var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
} }
_atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
} }
} }

View File

@@ -15,15 +15,14 @@ using Content.Shared.Atmos.Piping.Unary.Visuals;
using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{ {
[UsedImplicitly] [UsedImplicitly]
public sealed class GasVentScrubberSystem : EntitySystem public sealed class GasVentScrubberSystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
@@ -36,7 +35,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
SubscribeLocalEvent<GasVentScrubberComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm); SubscribeLocalEvent<GasVentScrubberComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged); SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentScrubberComponent, PacketSentEvent>(OnPacketRecv); SubscribeLocalEvent<GasVentScrubberComponent, PacketSentEvent>(OnPacketRecv);
} }
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args) private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
@@ -49,6 +47,11 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return; return;
} }
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
if (!scrubber.Enabled if (!scrubber.Enabled
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer) || !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet)) || !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
@@ -59,14 +62,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, true); var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, true);
Scrub(_atmosphereSystem, scrubber, appearance, environment, outlet); Scrub(timeDelta, scrubber, appearance, environment, outlet);
if (!scrubber.WideNet) return; if (!scrubber.WideNet) return;
// Scrub adjacent tiles too. // Scrub adjacent tiles too.
foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, false, true)) foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, false, true))
{ {
Scrub(_atmosphereSystem, scrubber, null, adjacent, outlet); Scrub(timeDelta, scrubber, null, adjacent, outlet);
} }
} }
@@ -78,7 +81,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
} }
} }
private void Scrub(AtmosphereSystem atmosphereSystem, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet) private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
{ {
// Cannot scrub if tile is null or air-blocked. // Cannot scrub if tile is null or air-blocked.
if (tile == null if (tile == null
@@ -88,29 +91,26 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
return; return;
} }
// Take a gas sample.
var ratio = MathF.Min(1f, timeDelta * scrubber.TransferRate / tile.Volume);
var removed = tile.RemoveRatio(ratio);
// Nothing left to remove from the tile.
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
return;
if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing) if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
{ {
appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub); appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
var transferMoles = MathF.Min(1f, scrubber.VolumeRate / tile.Volume) * tile.TotalMoles;
// Take a gas sample. _atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
var removed = tile.Remove(transferMoles);
// Nothing left to remove from the tile.
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
return;
atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
// Remix the gases. // Remix the gases.
atmosphereSystem.Merge(tile, removed); _atmosphereSystem.Merge(tile, removed);
} }
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning) else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
{ {
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon); appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
var transferMoles = tile.TotalMoles * (scrubber.VolumeRate / tile.Volume);
var removed = tile.Remove(transferMoles);
_atmosphereSystem.Merge(outlet.Air, removed); _atmosphereSystem.Merge(outlet.Air, removed);
} }

View File

@@ -263,12 +263,12 @@ namespace Content.Shared.Atmos
#region Pipes #region Pipes
/// <summary> /// <summary>
/// The pressure pumps and powered equipment max out at, in kPa. /// The default pressure at which pumps and powered equipment max out at, in kPa.
/// </summary> /// </summary>
public const float MaxOutputPressure = 4500; public const float MaxOutputPressure = 4500;
/// <summary> /// <summary>
/// The maximum speed powered equipment can work at, in L/s. /// The default maximum speed powered equipment can work at, in L/s.
/// </summary> /// </summary>
public const float MaxTransferRate = 200; public const float MaxTransferRate = 200;

View File

@@ -28,7 +28,7 @@ namespace Content.Shared.Atmos.Piping
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum PressurePumpVisuals : byte public enum PumpVisuals : byte
{ {
Enabled, Enabled,
} }

View File

@@ -73,5 +73,6 @@ namespace Content.Shared.Atmos.Piping.Unary.Components
NoBound = 0, NoBound = 0,
InternalBound = 1, InternalBound = 1,
ExternalBound = 2, ExternalBound = 2,
Both = 3,
} }
} }

View File

@@ -67,10 +67,13 @@
state: pipeStraight state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ] map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpVolume - state: pumpVolume
map: [ "enum.SubfloorLayers.FirstLayer" ] map: [ "enum.SubfloorLayers.FirstLayer", "enum.PressurePumpVisualizer+Layers.Enabled" ]
- type: Appearance - type: Appearance
visuals: visuals:
- type: PipeColorVisualizer - type: PipeColorVisualizer
- type: PressurePumpVisualizer
disabledState: pumpVolume
enabledState: pumpVolumeOn
- type: GasVolumePump - type: GasVolumePump
- type: UserInterface - type: UserInterface
interfaces: interfaces: