Climbing refactor (#20516)
This commit is contained in:
486
Content.Shared/Climbing/Systems/ClimbSystem.cs
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486
Content.Shared/Climbing/Systems/ClimbSystem.cs
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using System.Numerics;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Systems;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Climbing.Components;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Content.Shared.Verbs;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Climbing.Systems;
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public sealed partial class ClimbSystem : VirtualController
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedBodySystem _bodySystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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private const string ClimbingFixtureName = "climb";
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private const int ClimbingCollisionGroup = (int) (CollisionGroup.TableLayer | CollisionGroup.LowImpassable);
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private EntityQuery<FixturesComponent> _fixturesQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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public override void Initialize()
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{
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base.Initialize();
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_fixturesQuery = GetEntityQuery<FixturesComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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SubscribeLocalEvent<ClimbingComponent, UpdateCanMoveEvent>(OnMoveAttempt);
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SubscribeLocalEvent<ClimbingComponent, EntParentChangedMessage>(OnParentChange);
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SubscribeLocalEvent<ClimbingComponent, ClimbDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
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SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
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SubscribeLocalEvent<ClimbingComponent, EntityUnpausedEvent>(OnClimbableUnpaused);
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SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
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SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
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SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
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SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
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}
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private void OnClimbableUnpaused(EntityUid uid, ClimbingComponent component, ref EntityUnpausedEvent args)
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{
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if (component.NextTransition == null)
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return;
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component.NextTransition = component.NextTransition.Value + args.PausedTime;
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Dirty(uid, component);
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}
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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{
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base.UpdateBeforeSolve(prediction, frameTime);
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var query = EntityQueryEnumerator<ClimbingComponent>();
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var curTime = _timing.CurTime;
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// Move anything still climb in the specified direction.
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.NextTransition == null)
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continue;
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if (comp.NextTransition < curTime)
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{
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FinishTransition(uid, comp);
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continue;
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}
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var xform = _xformQuery.GetComponent(uid);
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_xformSystem.SetLocalPositionNoLerp(uid, xform.LocalPosition + comp.Direction * frameTime, xform);
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}
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}
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private void FinishTransition(EntityUid uid, ClimbingComponent comp)
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{
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// TODO: Validate climb here
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comp.NextTransition = null;
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_actionBlockerSystem.UpdateCanMove(uid);
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Dirty(uid, comp);
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// Stop if necessary.
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if (!_fixturesQuery.TryGetComponent(uid, out var fixtures) ||
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!IsClimbing(uid, fixtures))
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{
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StopClimb(uid, comp);
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return;
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}
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}
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/// <summary>
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/// Returns true if entity currently has a valid vault.
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/// </summary>
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private bool IsClimbing(EntityUid uid, FixturesComponent? fixturesComp = null)
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{
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if (!_fixturesQuery.Resolve(uid, ref fixturesComp) || !fixturesComp.Fixtures.TryGetValue(ClimbingFixtureName, out var climbFixture))
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return false;
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foreach (var contact in climbFixture.Contacts.Values)
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{
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var other = uid == contact.EntityA ? contact.EntityB : contact.EntityA;
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if (HasComp<ClimbableComponent>(other))
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{
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return true;
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}
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}
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return false;
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}
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private void OnMoveAttempt(EntityUid uid, ClimbingComponent component, UpdateCanMoveEvent args)
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{
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// Can't move when transition.
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if (component.NextTransition != null)
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args.Cancel();
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}
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private void OnParentChange(EntityUid uid, ClimbingComponent component, ref EntParentChangedMessage args)
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{
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if (component.NextTransition != null)
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{
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StopClimb(uid, component);
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}
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}
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private void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
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{
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if (args.Handled)
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return;
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var canVault = args.User == args.Dragged
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? CanVault(component, args.User, uid, out _)
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: CanVault(component, args.User, args.Dragged, uid, out _);
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args.CanDrop = canVault;
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args.Handled = true;
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}
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private void AddClimbableVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
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return;
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if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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// TODO VERBS ICON add a climbing icon?
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args.Verbs.Add(new AlternativeVerb
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{
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Act = () => TryClimb(args.User, args.User, args.Target, out _, component),
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Text = Loc.GetString("comp-climbable-verb-climb")
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});
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}
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private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, ref DragDropTargetEvent args)
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{
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// definitely a better way to check if two entities are equal
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// but don't have computer access and i have to do this without syntax
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if (args.Handled || args.User != args.Dragged && !HasComp<HandsComponent>(args.User))
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return;
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TryClimb(args.User, args.Dragged, uid, out _, component);
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}
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public bool TryClimb(
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EntityUid user,
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EntityUid entityToMove,
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EntityUid climbable,
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out DoAfterId? id,
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ClimbableComponent? comp = null,
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ClimbingComponent? climbing = null)
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{
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id = null;
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if (!Resolve(climbable, ref comp) || !Resolve(entityToMove, ref climbing))
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return false;
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// Note, IsClimbing does not mean a DoAfter is active, it means the target has already finished a DoAfter and
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// is currently on top of something..
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if (climbing.IsClimbing)
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return true;
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var args = new DoAfterArgs(EntityManager, user, comp.ClimbDelay, new ClimbDoAfterEvent(),
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entityToMove,
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target: climbable,
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used: entityToMove)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true
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};
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_audio.PlayPredicted(comp.StartClimbSound, climbable, user);
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return _doAfterSystem.TryStartDoAfter(args, out id);
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}
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private void OnDoAfter(EntityUid uid, ClimbingComponent component, ClimbDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
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return;
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Climb(uid, args.Args.User, args.Args.Target.Value, climbing: component);
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args.Handled = true;
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}
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private void Climb(EntityUid uid, EntityUid user, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
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PhysicsComponent? physics = null, FixturesComponent? fixtures = null, ClimbableComponent? comp = null)
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{
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if (!Resolve(uid, ref climbing, ref physics, ref fixtures, false))
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return;
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if (!Resolve(climbable, ref comp))
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return;
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if (!ReplaceFixtures(uid, climbing, fixtures))
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return;
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var xform = _xformQuery.GetComponent(uid);
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var (worldPos, worldRot) = _xformSystem.GetWorldPositionRotation(xform);
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var worldDirection = _xformSystem.GetWorldPosition(climbable) - worldPos;
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var distance = worldDirection.Length();
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var parentRot = (worldRot - xform.LocalRotation);
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// Need direction relative to climber's parent.
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var localDirection = (-parentRot).RotateVec(worldDirection);
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climbing.IsClimbing = true;
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var climbDuration = TimeSpan.FromSeconds(distance / climbing.TransitionRate);
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climbing.NextTransition = _timing.CurTime + climbDuration;
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climbing.Direction = localDirection.Normalized() * climbing.TransitionRate;
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Dirty(uid, climbing);
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_audio.PlayPredicted(comp.FinishClimbSound, climbable, user);
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_actionBlockerSystem.UpdateCanMove(uid);
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var startEv = new StartClimbEvent(climbable);
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var climbedEv = new ClimbedOnEvent(uid, user);
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RaiseLocalEvent(uid, ref startEv);
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RaiseLocalEvent(climbable, ref climbedEv);
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if (silent)
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return;
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string selfMessage;
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string othersMessage;
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if (user == uid)
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{
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othersMessage = Loc.GetString("comp-climbable-user-climbs-other",
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("user", Identity.Entity(uid, EntityManager)),
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("climbable", climbable));
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selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", climbable));
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}
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else
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{
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othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
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("user", Identity.Entity(user, EntityManager)),
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("moved-user", Identity.Entity(uid, EntityManager)), ("climbable", climbable));
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selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", Identity.Entity(uid, EntityManager)),
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("climbable", climbable));
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}
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_popupSystem.PopupEntity(othersMessage, uid, Filter.PvsExcept(user, entityManager: EntityManager), true);
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_popupSystem.PopupClient(selfMessage, uid, user);
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}
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/// <summary>
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/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
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/// </summary>
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/// <returns>Returns whether adding the new fixtures was successful</returns>
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private bool ReplaceFixtures(EntityUid uid, ClimbingComponent climbingComp, FixturesComponent fixturesComp)
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{
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// Swap fixtures
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foreach (var (name, fixture) in fixturesComp.Fixtures)
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{
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if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
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|| fixture.Hard == false
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|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
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{
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continue;
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}
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climbingComp.DisabledFixtureMasks.Add(name, fixture.CollisionMask & ClimbingCollisionGroup);
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_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask & ~ClimbingCollisionGroup, fixturesComp);
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}
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if (!_fixtureSystem.TryCreateFixture(
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uid,
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new PhysShapeCircle(0.35f),
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ClimbingFixtureName,
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collisionLayer: (int) CollisionGroup.None,
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collisionMask: ClimbingCollisionGroup,
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hard: false,
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manager: fixturesComp))
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{
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return false;
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}
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return true;
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}
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private void OnClimbEndCollide(EntityUid uid, ClimbingComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixtureId != ClimbingFixtureName
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|| !component.IsClimbing
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|| component.NextTransition != null)
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{
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return;
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}
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foreach (var fixture in args.OurFixture.Contacts.Keys)
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{
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if (fixture == args.OtherFixture)
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continue;
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// If still colliding with a climbable, do not stop climbing
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if (HasComp<ClimbableComponent>(args.OtherEntity))
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return;
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}
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StopClimb(uid, component);
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}
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private void StopClimb(EntityUid uid, ClimbingComponent? climbing = null, FixturesComponent? fixtures = null)
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{
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if (!Resolve(uid, ref climbing, ref fixtures, false))
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return;
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foreach (var (name, fixtureMask) in climbing.DisabledFixtureMasks)
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{
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if (!fixtures.Fixtures.TryGetValue(name, out var fixture))
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{
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continue;
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}
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_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask | fixtureMask, fixtures);
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}
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climbing.DisabledFixtureMasks.Clear();
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_fixtureSystem.DestroyFixture(uid, ClimbingFixtureName, manager: fixtures);
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climbing.IsClimbing = false;
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climbing.NextTransition = null;
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var ev = new EndClimbEvent();
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RaiseLocalEvent(uid, ref ev);
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Dirty(uid, climbing);
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}
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/// <summary>
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/// Checks if the user can vault the target
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/// </summary>
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/// <param name="component">The component of the entity that is being vaulted</param>
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/// <param name="user">The entity that wants to vault</param>
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/// <param name="target">The object that is being vaulted</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
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{
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if (!_actionBlockerSystem.CanInteract(user, target))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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if (!HasComp<ClimbingComponent>(user)
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|| !TryComp(user, out BodyComponent? body)
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|| !_bodySystem.BodyHasPartType(user, BodyPartType.Leg, body)
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|| !_bodySystem.BodyHasPartType(user, BodyPartType.Foot, body))
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range))
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{
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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/// <summary>
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/// Checks if the user can vault the dragged entity onto the the target
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/// </summary>
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/// <param name="component">The climbable component of the object being vaulted onto</param>
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/// <param name="user">The user that wants to vault the entity</param>
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/// <param name="dragged">The entity that is being vaulted</param>
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/// <param name="target">The object that is being vaulted onto</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
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out string reason)
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{
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if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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if (!HasComp<ClimbingComponent>(dragged))
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
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if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
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|| !_interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored))
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{
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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public void ForciblySetClimbing(EntityUid uid, EntityUid climbable, ClimbingComponent? component = null)
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{
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Climb(uid, uid, climbable, true, component);
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}
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private void OnBuckleChange(EntityUid uid, ClimbingComponent component, ref BuckleChangeEvent args)
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{
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if (!args.Buckling)
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return;
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StopClimb(uid, component);
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}
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private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ref ClimbedOnEvent args)
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{
|
||||
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
|
||||
return;
|
||||
|
||||
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage, origin: args.Climber);
|
||||
_damageableSystem.TryChangeDamage(uid, component.TableDamage, origin: args.Climber);
|
||||
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
|
||||
|
||||
// Not shown to the user, since they already get a 'you climb on the glass table' popup
|
||||
_popupSystem.PopupEntity(
|
||||
Loc.GetString("glass-table-shattered-others", ("table", uid), ("climber", Identity.Entity(args.Climber, EntityManager))), args.Climber,
|
||||
Filter.PvsExcept(args.Climber), true);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
private sealed partial class ClimbDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user