Climbing refactor (#20516)
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35
Content.Shared/Climbing/Components/GlassTableComponent.cs
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35
Content.Shared/Climbing/Components/GlassTableComponent.cs
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using Content.Shared.Damage;
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namespace Content.Shared.Climbing.Components;
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/// <summary>
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/// Glass tables shatter and stun you when climbed on.
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/// This is a really entity-specific behavior, so opted to make it
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/// not very generalized with regards to naming.
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/// </summary>
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[RegisterComponent, Access(typeof(Systems.ClimbSystem))]
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public sealed partial class GlassTableComponent : Component
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{
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/// <summary>
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/// How much damage should be given to the climber?
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/// </summary>
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[DataField("climberDamage")]
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public DamageSpecifier ClimberDamage = default!;
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/// <summary>
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/// How much damage should be given to the table when climbed on?
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/// </summary>
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[DataField("tableDamage")]
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public DamageSpecifier TableDamage = default!;
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/// <summary>
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/// How much mass should be needed to break the table?
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/// </summary>
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[DataField("tableMassLimit")]
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public float MassLimit;
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/// <summary>
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/// How long should someone who climbs on this table be stunned for?
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/// </summary>
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public float StunTime = 2.0f;
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}
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