Climbing refactor (#20516)

This commit is contained in:
metalgearsloth
2023-10-11 10:41:11 +11:00
committed by GitHub
parent ab75941bc0
commit edbfef22d6
30 changed files with 637 additions and 661 deletions

View File

@@ -32,8 +32,6 @@ namespace Content.Server.Interaction
{
base.Initialize();
SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropRequestEvent);
SubscribeLocalEvent<BoundUserInterfaceCheckRangeEvent>(HandleUserInterfaceRangeCheck);
}
@@ -58,45 +56,6 @@ namespace Content.Server.Interaction
return _uiSystem.SessionHasOpenUi(container.Owner, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
}
#region Drag drop
private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
{
var dragged = GetEntity(msg.Dragged);
var target = GetEntity(msg.Target);
if (Deleted(dragged) || Deleted(target))
return;
var user = args.SenderSession.AttachedEntity;
if (user == null || !_actionBlockerSystem.CanInteract(user.Value, target))
return;
// must be in range of both the target and the object they are drag / dropping
// Client also does this check but ya know we gotta validate it.
if (!InRangeUnobstructed(user.Value, dragged, popup: true)
|| !InRangeUnobstructed(user.Value, target, popup: true))
{
return;
}
var dragArgs = new DragDropDraggedEvent(user.Value, target);
// trigger dragdrops on the dropped entity
RaiseLocalEvent(dragged, ref dragArgs);
if (dragArgs.Handled)
return;
var dropArgs = new DragDropTargetEvent(user.Value, dragged);
// trigger dragdrops on the target entity (what you are dropping onto)
RaiseLocalEvent(GetEntity(msg.Target), ref dropArgs);
}
#endregion
private void HandleUserInterfaceRangeCheck(ref BoundUserInterfaceCheckRangeEvent ev)
{
if (ev.Player.AttachedEntity is not { } user)