Reflection refactor (#19253)
This commit is contained in:
@@ -206,21 +206,33 @@ namespace Content.Shared.Hands
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}
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}
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}
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}
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/// <summary>
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/// Raised directed on an entity when it is equipped into hands.
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/// </summary>
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public sealed class GotEquippedHandEvent : EquippedHandEvent
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public sealed class GotEquippedHandEvent : EquippedHandEvent
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{
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{
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public GotEquippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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public GotEquippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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}
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}
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/// <summary>
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/// Raised directed on an entity when it is unequipped from hands.
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/// </summary>
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public sealed class GotUnequippedHandEvent : UnequippedHandEvent
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public sealed class GotUnequippedHandEvent : UnequippedHandEvent
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{
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{
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public GotUnequippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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public GotUnequippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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}
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}
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/// <summary>
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/// Raised directed on a user when it picks something up.
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/// </summary>
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public sealed class DidEquipHandEvent : EquippedHandEvent
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public sealed class DidEquipHandEvent : EquippedHandEvent
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{
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{
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public DidEquipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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public DidEquipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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}
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}
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/// <summary>
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/// Raised directed on a user when something leaves its hands.
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/// </summary>
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public sealed class DidUnequipHandEvent : UnequippedHandEvent
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public sealed class DidUnequipHandEvent : UnequippedHandEvent
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{
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{
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public DidUnequipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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public DidUnequipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { }
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@@ -37,6 +37,9 @@ public abstract class EquippedEventBase : EntityEventArgs
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}
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}
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}
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}
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/// <summary>
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/// Raised directed on an equipee when something is equipped.
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/// </summary>
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public sealed class DidEquipEvent : EquippedEventBase
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public sealed class DidEquipEvent : EquippedEventBase
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{
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{
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public DidEquipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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public DidEquipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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@@ -44,6 +47,9 @@ public sealed class DidEquipEvent : EquippedEventBase
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}
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}
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}
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}
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/// <summary>
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/// Raised directed on equipment when it's equipped to an equipee
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/// </summary>
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public sealed class GotEquippedEvent : EquippedEventBase
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public sealed class GotEquippedEvent : EquippedEventBase
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{
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{
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public GotEquippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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public GotEquippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
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@@ -1,11 +1,43 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Content.Shared.Hands.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Inventory;
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namespace Content.Shared.Inventory;
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public partial class InventorySystem
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public partial class InventorySystem
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{
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{
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/// <summary>
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/// Yields all entities in hands or inventory slots with the specific flags.
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/// </summary>
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public IEnumerable<EntityUid> GetHandOrInventoryEntities(EntityUid user, SlotFlags flags = SlotFlags.All)
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{
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if (TryComp<HandsComponent>(user, out var handsComp))
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{
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foreach (var hand in handsComp.Hands.Values)
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{
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if (hand.HeldEntity == null)
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continue;
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yield return hand.HeldEntity.Value;
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}
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}
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if (TryComp<InventoryComponent>(user, out var inventoryComp))
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{
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var slotEnumerator = new ContainerSlotEnumerator(user, inventoryComp.TemplateId,
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_prototypeManager, this, flags);
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while (slotEnumerator.MoveNext(out var slot))
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{
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if (slot.ContainedEntity == null)
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continue;
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yield return slot.ContainedEntity.Value;
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Returns the definition of the inventory slot that the given entity is currently in..
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/// Returns the definition of the inventory slot that the given entity is currently in..
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/// </summary>
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/// </summary>
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@@ -1,3 +1,5 @@
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using Content.Shared.Hands.Components;
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namespace Content.Shared.Inventory;
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namespace Content.Shared.Inventory;
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public partial class InventorySystem
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public partial class InventorySystem
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13
Content.Shared/Weapons/Reflect/ReflectUserComponent.cs
Normal file
13
Content.Shared/Weapons/Reflect/ReflectUserComponent.cs
Normal file
@@ -0,0 +1,13 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Reflect;
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/// <summary>
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/// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
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/// Reflection events will then be relayed.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ReflectUserComponent : Component
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{
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}
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@@ -3,16 +3,19 @@ using System.Numerics;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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namespace Content.Shared.Weapons.Reflect;
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namespace Content.Shared.Weapons.Reflect;
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@@ -23,6 +26,7 @@ namespace Content.Shared.Weapons.Reflect;
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public abstract class SharedReflectSystem : EntitySystem
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public abstract class SharedReflectSystem : EntitySystem
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{
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{
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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@@ -35,37 +39,55 @@ public abstract class SharedReflectSystem : EntitySystem
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, ProjectileReflectAttemptEvent>(OnHandReflectProjectile);
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SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(OnHandsReflectHitscan);
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SubscribeLocalEvent<ReflectComponent, ProjectileReflectAttemptEvent>(OnReflectCollide);
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SubscribeLocalEvent<ReflectComponent, ProjectileReflectAttemptEvent>(OnReflectCollide);
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SubscribeLocalEvent<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectHitscan);
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SubscribeLocalEvent<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectHitscan);
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SubscribeLocalEvent<ReflectUserComponent, ProjectileReflectAttemptEvent>(OnReflectUserCollide);
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SubscribeLocalEvent<ReflectUserComponent, HitScanReflectAttemptEvent>(OnReflectUserHitscan);
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SubscribeLocalEvent<ReflectComponent, GotEquippedEvent>(OnReflectEquipped);
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SubscribeLocalEvent<ReflectComponent, GotEquippedEvent>(OnReflectEquipped);
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SubscribeLocalEvent<ReflectComponent, GotUnequippedEvent>(OnReflectUnequipped);
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SubscribeLocalEvent<ReflectComponent, GotUnequippedEvent>(OnReflectUnequipped);
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SubscribeLocalEvent<ReflectComponent, GotEquippedHandEvent>(OnReflectHandEquipped);
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SubscribeLocalEvent<ReflectComponent, GotUnequippedHandEvent>(OnReflectHandUnequipped);
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}
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private void OnReflectUserHitscan(EntityUid uid, ReflectUserComponent component, ref HitScanReflectAttemptEvent args)
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{
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if (args.Reflected)
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return;
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foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET))
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{
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if (!TryReflectHitscan(uid, ent, args.Shooter, args.SourceItem, args.Direction, out var dir))
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continue;
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args.Direction = dir.Value;
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args.Reflected = true;
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break;
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}
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}
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private void OnReflectUserCollide(EntityUid uid, ReflectUserComponent component, ref ProjectileReflectAttemptEvent args)
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{
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foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET))
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{
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if (!TryReflectProjectile(uid, ent, args.ProjUid))
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continue;
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args.Cancelled = true;
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break;
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}
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}
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}
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private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileReflectAttemptEvent args)
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private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileReflectAttemptEvent args)
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{
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{
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if (args.Cancelled)
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if (args.Cancelled)
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{
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return;
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return;
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}
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if (TryReflectProjectile(uid, args.ProjUid, reflect: component))
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if (TryReflectProjectile(uid, uid, args.ProjUid, reflect: component))
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args.Cancelled = true;
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args.Cancelled = true;
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}
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}
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private void OnHandReflectProjectile(EntityUid uid, HandsComponent hands, ref ProjectileReflectAttemptEvent args)
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private bool TryReflectProjectile(EntityUid user, EntityUid reflector, EntityUid projectile, ProjectileComponent? projectileComp = null, ReflectComponent? reflect = null)
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{
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if (args.Cancelled)
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return;
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if (hands.ActiveHandEntity != null && TryReflectProjectile(hands.ActiveHandEntity.Value, args.ProjUid))
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args.Cancelled = true;
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}
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private bool TryReflectProjectile(EntityUid reflector, EntityUid projectile, ProjectileComponent? projectileComp = null, ReflectComponent? reflect = null)
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{
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{
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if (!Resolve(reflector, ref reflect, false) ||
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if (!Resolve(reflector, ref reflect, false) ||
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!reflect.Enabled ||
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!reflect.Enabled ||
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@@ -79,7 +101,7 @@ public abstract class SharedReflectSystem : EntitySystem
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var rotation = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2).Opposite();
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var rotation = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2).Opposite();
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var existingVelocity = _physics.GetMapLinearVelocity(projectile, component: physics);
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var existingVelocity = _physics.GetMapLinearVelocity(projectile, component: physics);
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var relativeVelocity = existingVelocity - _physics.GetMapLinearVelocity(reflector);
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var relativeVelocity = existingVelocity - _physics.GetMapLinearVelocity(user);
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var newVelocity = rotation.RotateVec(relativeVelocity);
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var newVelocity = rotation.RotateVec(relativeVelocity);
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// Have the velocity in world terms above so need to convert it back to local.
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// Have the velocity in world terms above so need to convert it back to local.
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@@ -93,38 +115,26 @@ public abstract class SharedReflectSystem : EntitySystem
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if (_netManager.IsServer)
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if (_netManager.IsServer)
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{
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{
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_popup.PopupEntity(Loc.GetString("reflect-shot"), reflector);
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_popup.PopupEntity(Loc.GetString("reflect-shot"), user);
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_audio.PlayPvs(reflect.SoundOnReflect, reflector, AudioHelpers.WithVariation(0.05f, _random));
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_audio.PlayPvs(reflect.SoundOnReflect, user, AudioHelpers.WithVariation(0.05f, _random));
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}
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}
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if (Resolve(projectile, ref projectileComp, false))
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if (Resolve(projectile, ref projectileComp, false))
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{
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{
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_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(reflector)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectileComp.Weapon)} shot by {projectileComp.Shooter}");
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_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectileComp.Weapon)} shot by {projectileComp.Shooter}");
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projectileComp.Shooter = reflector;
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projectileComp.Shooter = user;
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projectileComp.Weapon = reflector;
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projectileComp.Weapon = user;
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Dirty(projectileComp);
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Dirty(projectile, projectileComp);
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}
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}
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else
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else
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{
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{
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_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(reflector)} reflected {ToPrettyString(projectile)}");
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_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)}");
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}
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}
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return true;
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return true;
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}
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}
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private void OnHandsReflectHitscan(EntityUid uid, HandsComponent hands, ref HitScanReflectAttemptEvent args)
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{
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if (args.Reflected || hands.ActiveHandEntity == null)
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return;
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if (TryReflectHitscan(hands.ActiveHandEntity.Value, args.Shooter, args.SourceItem, args.Direction, out var dir))
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{
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args.Direction = dir.Value;
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args.Reflected = true;
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}
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}
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private void OnReflectHitscan(EntityUid uid, ReflectComponent component, ref HitScanReflectAttemptEvent args)
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private void OnReflectHitscan(EntityUid uid, ReflectComponent component, ref HitScanReflectAttemptEvent args)
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{
|
{
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if (args.Reflected ||
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if (args.Reflected ||
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@@ -133,14 +143,19 @@ public abstract class SharedReflectSystem : EntitySystem
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return;
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return;
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}
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}
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|
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if (TryReflectHitscan(uid, args.Shooter, args.SourceItem, args.Direction, out var dir))
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if (TryReflectHitscan(uid, uid, args.Shooter, args.SourceItem, args.Direction, out var dir))
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{
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{
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args.Direction = dir.Value;
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args.Direction = dir.Value;
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args.Reflected = true;
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args.Reflected = true;
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}
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}
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}
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}
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private bool TryReflectHitscan(EntityUid reflector, EntityUid? shooter, EntityUid shotSource, Vector2 direction,
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private bool TryReflectHitscan(
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EntityUid user,
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EntityUid reflector,
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EntityUid? shooter,
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EntityUid shotSource,
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Vector2 direction,
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[NotNullWhen(true)] out Vector2? newDirection)
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[NotNullWhen(true)] out Vector2? newDirection)
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{
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{
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if (!TryComp<ReflectComponent>(reflector, out var reflect) ||
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if (!TryComp<ReflectComponent>(reflector, out var reflect) ||
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@@ -153,65 +168,55 @@ public abstract class SharedReflectSystem : EntitySystem
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|
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if (_netManager.IsServer)
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if (_netManager.IsServer)
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{
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{
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_popup.PopupEntity(Loc.GetString("reflect-shot"), reflector);
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_popup.PopupEntity(Loc.GetString("reflect-shot"), user);
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_audio.PlayPvs(reflect.SoundOnReflect, reflector, AudioHelpers.WithVariation(0.05f, _random));
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_audio.PlayPvs(reflect.SoundOnReflect, user, AudioHelpers.WithVariation(0.05f, _random));
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}
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}
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var spread = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2);
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var spread = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2);
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newDirection = -spread.RotateVec(direction);
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newDirection = -spread.RotateVec(direction);
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|
|
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if (shooter != null)
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if (shooter != null)
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_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(reflector)} reflected hitscan from {ToPrettyString(shotSource)} shot by {ToPrettyString(shooter.Value)}");
|
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)} shot by {ToPrettyString(shooter.Value)}");
|
||||||
else
|
else
|
||||||
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(reflector)} reflected hitscan from {ToPrettyString(shotSource)}");
|
_adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)}");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnReflectEquipped(EntityUid uid, ReflectComponent comp, GotEquippedEvent args)
|
private void OnReflectEquipped(EntityUid uid, ReflectComponent component, GotEquippedEvent args)
|
||||||
{
|
{
|
||||||
|
EnsureComp<ReflectUserComponent>(args.Equipee);
|
||||||
if (!TryComp(args.Equipee, out ReflectComponent? reflection))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (args.Slot == "pocket1" || args.Slot == "pocket2")
|
|
||||||
return;
|
|
||||||
|
|
||||||
reflection.Enabled = comp.Enabled;
|
|
||||||
// reflection probability should be: (1 - old probability) * newly-equipped item probability + old probability
|
|
||||||
// example: if entity has .25 reflection and newly-equipped item has .7, entity should have (1 - .25) * .7 + .25 = .775
|
|
||||||
reflection.ReflectProb += (1 - reflection.ReflectProb) * comp.ReflectProb;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnReflectUnequipped(EntityUid uid, ReflectComponent comp, GotUnequippedEvent args)
|
private void OnReflectUnequipped(EntityUid uid, ReflectComponent comp, GotUnequippedEvent args)
|
||||||
{
|
{
|
||||||
|
RefreshReflectUser(args.Equipee);
|
||||||
|
}
|
||||||
|
|
||||||
if (!TryComp(args.Equipee, out ReflectComponent? reflection))
|
private void OnReflectHandEquipped(EntityUid uid, ReflectComponent component, GotEquippedHandEvent args)
|
||||||
return;
|
{
|
||||||
|
EnsureComp<ReflectUserComponent>(args.User);
|
||||||
|
}
|
||||||
|
|
||||||
if (!_inventorySystem.TryGetSlots(args.Equipee, out var slotDef))
|
private void OnReflectHandUnequipped(EntityUid uid, ReflectComponent component, GotUnequippedHandEvent args)
|
||||||
return;
|
{
|
||||||
|
RefreshReflectUser(args.User);
|
||||||
|
}
|
||||||
|
|
||||||
// you could recalculate reflectprob with new = (old - component) / (1 - component), but component=1 introduces loss
|
/// <summary>
|
||||||
// still need to either maintain a counter or loop through all slots to determine reflection.enabled anyway?
|
/// Refreshes whether someone has reflection potential so we can raise directed events on them.
|
||||||
float newProb = 1;
|
/// </summary>
|
||||||
var reflecting = false;
|
private void RefreshReflectUser(EntityUid user)
|
||||||
|
{
|
||||||
foreach (var slot in slotDef)
|
foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(user, SlotFlags.All & ~SlotFlags.POCKET))
|
||||||
{
|
{
|
||||||
if (!_inventorySystem.TryGetSlotEntity(args.Equipee, slot.Name, out var slotEnt))
|
if (!HasComp<ReflectComponent>(ent))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!TryComp(slotEnt, out ReflectComponent? refcomp))
|
EnsureComp<ReflectUserComponent>(user);
|
||||||
continue;
|
return;
|
||||||
|
|
||||||
reflecting = true;
|
|
||||||
var prob = refcomp.ReflectProb;
|
|
||||||
newProb -= newProb * prob;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
reflection.ReflectProb = 1 - newProb;
|
RemCompDeferred<ReflectUserComponent>(user);
|
||||||
reflection.Enabled = reflecting;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -96,6 +96,8 @@
|
|||||||
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
||||||
- type: Reflect
|
- type: Reflect
|
||||||
reflectProb: 1
|
reflectProb: 1
|
||||||
|
reflects:
|
||||||
|
- Energy
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBaseLarge
|
parent: ClothingOuterBaseLarge
|
||||||
|
|||||||
Reference in New Issue
Block a user