14 lines
338 B
C#
14 lines
338 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Reflect;
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/// <summary>
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/// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
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/// Reflection events will then be relayed.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ReflectUserComponent : Component
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{
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}
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