Better robotics console (#38023)
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@@ -28,6 +28,8 @@ public sealed partial class RoboticsConsoleWindow : FancyWindow
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public EntityUid Entity;
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private bool _allowBorgControl = true;
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public RoboticsConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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@@ -72,6 +74,7 @@ public sealed partial class RoboticsConsoleWindow : FancyWindow
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public void UpdateState(RoboticsConsoleState state)
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{
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_cyborgs = state.Cyborgs;
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_allowBorgControl = state.AllowBorgControl;
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// clear invalid selection
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if (_selected is {} selected && !_cyborgs.ContainsKey(selected))
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@@ -85,8 +88,8 @@ public sealed partial class RoboticsConsoleWindow : FancyWindow
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PopulateData();
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var locked = _lock.IsLocked(Entity);
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DangerZone.Visible = !locked;
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LockedMessage.Visible = locked;
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DangerZone.Visible = !locked && _allowBorgControl;
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LockedMessage.Visible = locked && _allowBorgControl; // Only show if locked AND control is allowed
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}
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private void PopulateCyborgs()
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@@ -120,11 +123,19 @@ public sealed partial class RoboticsConsoleWindow : FancyWindow
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BorgSprite.Texture = _sprite.Frame0(data.ChassisSprite!);
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var batteryColor = data.Charge switch {
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< 0.2f => "red",
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< 0.4f => "orange",
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< 0.6f => "yellow",
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< 0.8f => "green",
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_ => "blue"
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var hpPercentColor = data.HpPercent switch {
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var text = new FormattedMessage();
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@@ -132,12 +143,14 @@ public sealed partial class RoboticsConsoleWindow : FancyWindow
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-designation"));
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text.AddText($" {data.Name}\n"); // prevent players trolling by naming borg [color=red]satan[/color]
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-battery", ("charge", (int)(data.Charge * 100f)), ("color", batteryColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-hp", ("hp", (int)(data.HpPercent * 100f)), ("color", hpPercentColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-brain", ("brain", data.HasBrain))}\n");
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-modules", ("count", data.ModuleCount)));
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BorgInfo.SetMessage(text);
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// how the turntables
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DisableButton.Disabled = !(data.HasBrain && data.CanDisable);
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DisableButton.Disabled = !_allowBorgControl || !(data.HasBrain && data.CanDisable);
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DestroyButton.Disabled = !_allowBorgControl;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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@@ -95,6 +95,9 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void OnDisable(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDisableMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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@@ -112,6 +115,9 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void OnDestroy(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDestroyMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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@@ -139,7 +145,7 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void UpdateUserInterface(Entity<RoboticsConsoleComponent> ent)
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{
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs);
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs, ent.Comp.AllowBorgControl);
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_ui.SetUiState(ent.Owner, RoboticsConsoleUiKey.Key, state);
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}
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}
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@@ -1,4 +1,9 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Popups;
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using Content.Shared.Robotics;
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@@ -14,6 +19,9 @@ namespace Content.Server.Silicons.Borgs;
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public sealed partial class BorgSystem
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{
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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private void InitializeTransponder()
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{
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@@ -28,7 +36,7 @@ public sealed partial class BorgSystem
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var query = EntityQueryEnumerator<BorgTransponderComponent, BorgChassisComponent, DeviceNetworkComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var chassis, out var device, out var meta))
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{
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if (comp.NextDisable is {} nextDisable && now >= nextDisable)
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if (comp.NextDisable is { } nextDisable && now >= nextDisable)
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DoDisable((uid, comp, chassis, meta));
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if (now < comp.NextBroadcast)
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@@ -38,13 +46,17 @@ public sealed partial class BorgSystem
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if (_powerCell.TryGetBatteryFromSlot(uid, out var battery))
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charge = battery.CurrentCharge / battery.MaxCharge;
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var hasBrain = chassis.BrainEntity != null && !comp.FakeDisabled;
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var hpPercent = CalcHP(uid);
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// checks if it has a brain and if the brain is not a empty MMI (gives false anyway if the fake disable is true)
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var hasBrain = CheckBrain(chassis.BrainEntity) && !comp.FakeDisabled;
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var canDisable = comp.NextDisable == null && !comp.FakeDisabling;
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var data = new CyborgControlData(
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comp.Sprite,
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comp.Name,
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meta.EntityName,
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charge,
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hpPercent,
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chassis.ModuleCount,
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hasBrain,
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canDisable);
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@@ -70,7 +82,7 @@ public sealed partial class BorgSystem
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return;
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}
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if (ent.Comp2.BrainEntity is not {} brain)
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if (ent.Comp2.BrainEntity is not { } brain)
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return;
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var message = Loc.GetString(ent.Comp1.DisabledPopup, ("name", Name(ent, ent.Comp3)));
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@@ -151,4 +163,40 @@ public sealed partial class BorgSystem
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{
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ent.Comp.Name = name;
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}
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/// <summary>
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/// Returns a ratio between 0 and 1, 1 when they have no damage and 0 whenever they are crit (or more damaged)
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/// </summary>
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private float CalcHP(EntityUid uid)
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{
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if (!TryComp<DamageableComponent>(uid, out var damageable))
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return 1;
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if (!_mobState.IsAlive(uid))
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return 0;
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var threshold))
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{
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Log.Error($"Borg({ToPrettyString(uid)}), doesn't have critical threshold.");
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return 1;
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}
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return 1 - ((FixedPoint2)(damageable.TotalDamage / threshold)).Float();
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}
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/// <summary>
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/// Returns true if the borg has a brain
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/// </summary>
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private bool CheckBrain(EntityUid? brainEntity)
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{
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if (brainEntity == null)
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return false;
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// if the brainEntity.Value has the component MMIComponent then it is a MMI,
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// in that case it trys to get the "brain" of the MMI, if it is null the MMI is empty and so it returns false
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if (TryComp<MMIComponent>(brainEntity.Value, out var mmi) && _itemSlotsSystem.GetItemOrNull(brainEntity.Value, mmi.BrainSlotId) == null)
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return false;
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return true;
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}
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}
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@@ -50,4 +50,10 @@ public sealed partial class RoboticsConsoleComponent : Component
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan NextDestroy = TimeSpan.Zero;
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/// <summary>
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/// Controls if the console can disable or destroy any borg.
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/// </summary>
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[DataField]
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public bool AllowBorgControl = true;
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}
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@@ -1,4 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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@@ -19,9 +19,15 @@ public sealed class RoboticsConsoleState : BoundUserInterfaceState
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/// </summary>
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public Dictionary<string, CyborgControlData> Cyborgs;
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public RoboticsConsoleState(Dictionary<string, CyborgControlData> cyborgs)
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/// <summary>
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/// If the UI will have the buttons to disable and destroy.
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/// </summary>
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public bool AllowBorgControl;
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public RoboticsConsoleState(Dictionary<string, CyborgControlData> cyborgs, bool allowBorgControl)
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{
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Cyborgs = cyborgs;
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AllowBorgControl = allowBorgControl;
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}
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}
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@@ -84,6 +90,12 @@ public partial record struct CyborgControlData
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[DataField]
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public float Charge;
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/// <summary>
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/// HP level from 0 to 1.
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/// </summary>
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[DataField]
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public float HpPercent; // 0.0 to 1.0
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/// <summary>
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/// How many modules this borg has, just useful information for roboticists.
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/// Lets them keep track of the latejoin borgs that need new modules and stuff.
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@@ -111,12 +123,13 @@ public partial record struct CyborgControlData
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan Timeout = TimeSpan.Zero;
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public CyborgControlData(SpriteSpecifier? chassisSprite, string chassisName, string name, float charge, int moduleCount, bool hasBrain, bool canDisable)
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public CyborgControlData(SpriteSpecifier? chassisSprite, string chassisName, string name, float charge, float hpPercent, int moduleCount, bool hasBrain, bool canDisable)
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{
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ChassisSprite = chassisSprite;
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ChassisName = chassisName;
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Name = name;
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Charge = charge;
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HpPercent = hpPercent;
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ModuleCount = moduleCount;
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HasBrain = hasBrain;
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CanDisable = canDisable;
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@@ -6,6 +6,7 @@ robotics-console-model = [color=gray]Model:[/color] {$name}
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# name is not formatted to prevent players trolling
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robotics-console-designation = [color=gray]Designation:[/color]
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robotics-console-battery = [color=gray]Battery charge:[/color] [color={$color}]{$charge}[/color]%
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robotics-console-hp = [color=gray]Integrity:[/color] [color={$color}]{$hp}[/color]%
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robotics-console-modules = [color=gray]Modules installed:[/color] {$count}
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robotics-console-brain = [color=gray]Brain installed:[/color] [color={$brain ->
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[true] green]Yes
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