Nullability fixes.

This commit is contained in:
Pieter-Jan Briers
2020-08-20 16:48:00 +02:00
parent 3372ab050c
commit ed1a96e536
47 changed files with 159 additions and 158 deletions

View File

@@ -143,7 +143,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
base.FrameUpdate(args);
if (AttachedEntity?.IsValid() != true || !AttachedEntity.TryGetComponent(out DoAfterComponent doAfterComponent))
if (AttachedEntity?.IsValid() != true || !AttachedEntity.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
return;
}

View File

@@ -67,7 +67,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
Gui ??= new DoAfterGui();
Gui.AttachedEntity = entity;
if (entity.TryGetComponent(out DoAfterComponent doAfterComponent))
if (entity.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
foreach (var (_, doAfter) in doAfterComponent.DoAfters)
{
@@ -87,7 +87,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
return;
}
if (!_player.TryGetComponent(out DoAfterComponent doAfterComponent))
if (!_player.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
return;
}

View File

@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent mover))
if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover))
{
return;
}