diff --git a/Content.Client/GameObjects/Components/Body/BodyManagerComponent.cs b/Content.Client/GameObjects/Components/Body/BodyManagerComponent.cs
index 2948c9191e..61049ec7a0 100644
--- a/Content.Client/GameObjects/Components/Body/BodyManagerComponent.cs
+++ b/Content.Client/GameObjects/Components/Body/BodyManagerComponent.cs
@@ -33,7 +33,7 @@ namespace Content.Client.GameObjects.Components.Body
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
- if (!Owner.TryGetComponent(out ISpriteComponent sprite))
+ if (!Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
@@ -50,7 +50,7 @@ namespace Content.Client.GameObjects.Components.Body
if (!partRemoved.Dropped.HasValue ||
!_entityManager.TryGetEntity(partRemoved.Dropped.Value, out var entity) ||
- !entity.TryGetComponent(out ISpriteComponent droppedSprite))
+ !entity.TryGetComponent(out ISpriteComponent? droppedSprite))
{
break;
}
diff --git a/Content.Client/GameObjects/Components/ClickableComponent.cs b/Content.Client/GameObjects/Components/ClickableComponent.cs
index 57d9420167..a92af22451 100644
--- a/Content.Client/GameObjects/Components/ClickableComponent.cs
+++ b/Content.Client/GameObjects/Components/ClickableComponent.cs
@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components
/// True if the click worked, false otherwise.
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
{
- if (!Owner.TryGetComponent(out ISpriteComponent sprite) || !sprite.Visible)
+ if (!Owner.TryGetComponent(out ISpriteComponent? sprite) || !sprite.Visible)
{
drawDepth = default;
renderOrder = default;
diff --git a/Content.Client/GameObjects/Components/Items/HandsComponent.cs b/Content.Client/GameObjects/Components/Items/HandsComponent.cs
index daa03d74e1..30e32afad3 100644
--- a/Content.Client/GameObjects/Components/Items/HandsComponent.cs
+++ b/Content.Client/GameObjects/Components/Items/HandsComponent.cs
@@ -148,7 +148,7 @@ namespace Content.Client.GameObjects.Components.Items
return;
}
- if (!entity.TryGetComponent(out ItemComponent item)) return;
+ if (!entity.TryGetComponent(out ItemComponent? item)) return;
var maybeInHands = item.GetInHandStateInfo(hand.Location);
diff --git a/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs b/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs
index 4c02d343cb..9d6ce08f8f 100644
--- a/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs
+++ b/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs
@@ -34,7 +34,7 @@ namespace Content.Client.GameObjects.Components.Mobs
WalkModifierOverride = state.WalkModifierOverride;
RunModifierOverride = state.RunModifierOverride;
- if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
+ if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
diff --git a/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs b/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs
index 8323fb5e7a..6db62b1bb3 100644
--- a/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs
+++ b/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs
@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Nutrition
_currentHungerThreshold = hunger.CurrentThreshold;
- if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
+ if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
diff --git a/Content.Client/GameObjects/Components/Nutrition/ThirstComponent.cs b/Content.Client/GameObjects/Components/Nutrition/ThirstComponent.cs
index b77d59a34a..a211afe239 100644
--- a/Content.Client/GameObjects/Components/Nutrition/ThirstComponent.cs
+++ b/Content.Client/GameObjects/Components/Nutrition/ThirstComponent.cs
@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Nutrition
_currentThirstThreshold = thirst.CurrentThreshold;
- if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
+ if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
diff --git a/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterGui.cs b/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterGui.cs
index b46b359ff4..a6724c0f6a 100644
--- a/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterGui.cs
+++ b/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterGui.cs
@@ -143,7 +143,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
base.FrameUpdate(args);
- if (AttachedEntity?.IsValid() != true || !AttachedEntity.TryGetComponent(out DoAfterComponent doAfterComponent))
+ if (AttachedEntity?.IsValid() != true || !AttachedEntity.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
return;
}
diff --git a/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs b/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs
index 8aed094c7f..cc0337a941 100644
--- a/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs
+++ b/Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs
@@ -67,7 +67,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
Gui ??= new DoAfterGui();
Gui.AttachedEntity = entity;
- if (entity.TryGetComponent(out DoAfterComponent doAfterComponent))
+ if (entity.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
foreach (var (_, doAfter) in doAfterComponent.DoAfters)
{
@@ -87,7 +87,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
return;
}
- if (!_player.TryGetComponent(out DoAfterComponent doAfterComponent))
+ if (!_player.TryGetComponent(out DoAfterComponent? doAfterComponent))
{
return;
}
diff --git a/Content.Client/GameObjects/EntitySystems/MoverSystem.cs b/Content.Client/GameObjects/EntitySystems/MoverSystem.cs
index cdabb87d7c..db3ad9fc33 100644
--- a/Content.Client/GameObjects/EntitySystems/MoverSystem.cs
+++ b/Content.Client/GameObjects/EntitySystems/MoverSystem.cs
@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
- if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent mover))
+ if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover))
{
return;
}
diff --git a/Content.Client/UserInterface/CooldownGraphic.cs b/Content.Client/UserInterface/CooldownGraphic.cs
index 777ec9e1d9..c659d2ce19 100644
--- a/Content.Client/UserInterface/CooldownGraphic.cs
+++ b/Content.Client/UserInterface/CooldownGraphic.cs
@@ -30,6 +30,7 @@ namespace Content.Client.UserInterface
protected override void Draw(DrawingHandleScreen handle)
{
+ Span x = stackalloc float[10];
Color color;
var lerp = 1f - MathF.Abs(Progress); // for future bikeshedding purposes
diff --git a/Content.IntegrationTests/Tests/Disposal/DisposalUnitTest.cs b/Content.IntegrationTests/Tests/Disposal/DisposalUnitTest.cs
index 4f6b309bf7..3eb3821634 100644
--- a/Content.IntegrationTests/Tests/Disposal/DisposalUnitTest.cs
+++ b/Content.IntegrationTests/Tests/Disposal/DisposalUnitTest.cs
@@ -81,8 +81,8 @@ namespace Content.IntegrationTests.Tests.Disposal
var disposalTrunk = entityManager.SpawnEntity("DisposalTrunk", disposalUnit.Transform.MapPosition);
// Test for components existing
- Assert.True(disposalUnit.TryGetComponent(out unit));
- Assert.True(disposalTrunk.TryGetComponent(out entry));
+ Assert.True(disposalUnit.TryGetComponent(out unit!));
+ Assert.True(disposalTrunk.TryGetComponent(out entry!));
// Can't insert, unanchored and unpowered
var disposalUnitAnchorable = disposalUnit.GetComponent();
@@ -92,8 +92,8 @@ namespace Content.IntegrationTests.Tests.Disposal
// Anchor the disposal unit
await disposalUnitAnchorable.TryAnchor(human, null, true);
- Assert.True(disposalUnit.TryGetComponent(out AnchorableComponent anchorableUnit));
- Assert.True(await anchorableUnit.TryAnchor(human, wrench));
+ Assert.True(disposalUnit.TryGetComponent(out AnchorableComponent? anchorableUnit));
+ Assert.True(await anchorableUnit!.TryAnchor(human, wrench));
Assert.True(unit.Anchored);
// No power
@@ -118,8 +118,8 @@ namespace Content.IntegrationTests.Tests.Disposal
Flush(unit, false, entry, human, wrench);
// Remove power need
- Assert.True(disposalUnit.TryGetComponent(out PowerReceiverComponent power));
- power.NeedsPower = false;
+ Assert.True(disposalUnit.TryGetComponent(out PowerReceiverComponent? power));
+ power!.NeedsPower = false;
Assert.True(unit.Powered);
// Flush with a mob and an item
diff --git a/Content.IntegrationTests/Tests/GameObjects/Components/Movement/ClimbUnitTest.cs b/Content.IntegrationTests/Tests/GameObjects/Components/Movement/ClimbUnitTest.cs
index 7ae95a83af..e55218ef09 100644
--- a/Content.IntegrationTests/Tests/GameObjects/Components/Movement/ClimbUnitTest.cs
+++ b/Content.IntegrationTests/Tests/GameObjects/Components/Movement/ClimbUnitTest.cs
@@ -41,13 +41,13 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
// Test for climb components existing
// Players and tables should have these in their prototypes.
- Assert.True(human.TryGetComponent(out climbing), "Human has no climbing");
- Assert.True(table.TryGetComponent(out climbable), "Table has no climbable");
+ Assert.True(human.TryGetComponent(out climbing!), "Human has no climbing");
+ Assert.True(table.TryGetComponent(out climbable!), "Table has no climbable");
// Now let's make the player enter a climbing transitioning state.
climbing.IsClimbing = true;
climbing.TryMoveTo(human.Transform.WorldPosition, table.Transform.WorldPosition);
- human.TryGetComponent(out ICollidableComponent body);
+ var body = human.GetComponent();
Assert.True(body.HasController(), "Player has no ClimbController");
diff --git a/Content.Server/Body/BodyCommands.cs b/Content.Server/Body/BodyCommands.cs
index 89d6355203..9809a5845f 100644
--- a/Content.Server/Body/BodyCommands.cs
+++ b/Content.Server/Body/BodyCommands.cs
@@ -32,7 +32,7 @@ namespace Content.Server.Body
return;
}
- if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent body))
+ if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
@@ -72,7 +72,7 @@ namespace Content.Server.Body
return;
}
- if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent body))
+ if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
@@ -119,7 +119,7 @@ namespace Content.Server.Body
return;
}
- if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent body))
+ if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
diff --git a/Content.Server/Body/Mechanisms/Behaviors/HeartBehavior.cs b/Content.Server/Body/Mechanisms/Behaviors/HeartBehavior.cs
index 51366583bd..2229357bfc 100644
--- a/Content.Server/Body/Mechanisms/Behaviors/HeartBehavior.cs
+++ b/Content.Server/Body/Mechanisms/Behaviors/HeartBehavior.cs
@@ -19,7 +19,7 @@ namespace Content.Server.Body.Mechanisms.Behaviors
base.PreMetabolism(frameTime);
if (Mechanism.Body == null ||
- !Mechanism.Body.Owner.TryGetComponent(out BloodstreamComponent bloodstream))
+ !Mechanism.Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
{
return;
}
diff --git a/Content.Server/Body/Mechanisms/Behaviors/LungBehavior.cs b/Content.Server/Body/Mechanisms/Behaviors/LungBehavior.cs
index 675cc37e76..bc2591c387 100644
--- a/Content.Server/Body/Mechanisms/Behaviors/LungBehavior.cs
+++ b/Content.Server/Body/Mechanisms/Behaviors/LungBehavior.cs
@@ -16,7 +16,7 @@ namespace Content.Server.Body.Mechanisms.Behaviors
base.PreMetabolism(frameTime);
if (Mechanism.Body == null ||
- !Mechanism.Body.Owner.TryGetComponent(out LungComponent lung))
+ !Mechanism.Body.Owner.TryGetComponent(out LungComponent? lung))
{
return;
}
diff --git a/Content.Server/Body/Mechanisms/Behaviors/StomachBehavior.cs b/Content.Server/Body/Mechanisms/Behaviors/StomachBehavior.cs
index ae1e17b49b..ce6a2bcf43 100644
--- a/Content.Server/Body/Mechanisms/Behaviors/StomachBehavior.cs
+++ b/Content.Server/Body/Mechanisms/Behaviors/StomachBehavior.cs
@@ -18,7 +18,7 @@ namespace Content.Server.Body.Mechanisms.Behaviors
base.PreMetabolism(frameTime);
if (Mechanism.Body == null ||
- !Mechanism.Body.Owner.TryGetComponent(out StomachComponent stomach))
+ !Mechanism.Body.Owner.TryGetComponent(out StomachComponent? stomach))
{
return;
}
diff --git a/Content.Server/GameObjects/Components/Access/AccessReaderComponent.cs b/Content.Server/GameObjects/Components/Access/AccessReaderComponent.cs
index 4ebfcd20bd..c861074d34 100644
--- a/Content.Server/GameObjects/Components/Access/AccessReaderComponent.cs
+++ b/Content.Server/GameObjects/Components/Access/AccessReaderComponent.cs
@@ -71,16 +71,16 @@ namespace Content.Server.GameObjects.Components.Access
public static ICollection FindAccessTags(IEntity entity)
{
- if (entity.TryGetComponent(out IAccess accessComponent))
+ if (entity.TryGetComponent(out IAccess? accessComponent))
{
return accessComponent.Tags;
}
- if (entity.TryGetComponent(out IHandsComponent handsComponent))
+ if (entity.TryGetComponent(out IHandsComponent? handsComponent))
{
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
if (activeHandEntity != null &&
- activeHandEntity.TryGetComponent(out IAccess handAccessComponent))
+ activeHandEntity.TryGetComponent(out IAccess? handAccessComponent))
{
return handAccessComponent.Tags;
}
@@ -90,11 +90,11 @@ namespace Content.Server.GameObjects.Components.Access
return Array.Empty();
}
- if (entity.TryGetComponent(out InventoryComponent inventoryComponent))
+ if (entity.TryGetComponent(out InventoryComponent? inventoryComponent))
{
if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent item) &&
- item.Owner.TryGetComponent(out IAccess idAccessComponent)
+ item.Owner.TryGetComponent(out IAccess? idAccessComponent)
)
{
return idAccessComponent.Tags;
diff --git a/Content.Server/GameObjects/Components/AnchorableComponent.cs b/Content.Server/GameObjects/Components/AnchorableComponent.cs
index 9837ac04cb..224ce59886 100644
--- a/Content.Server/GameObjects/Components/AnchorableComponent.cs
+++ b/Content.Server/GameObjects/Components/AnchorableComponent.cs
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components
if (!force)
{
if (utilizing == null ||
- !utilizing.TryGetComponent(out ToolComponent tool) ||
+ !utilizing.TryGetComponent(out ToolComponent? tool) ||
!(await tool.UseTool(user, Owner, 0.5f, ToolQuality.Anchoring)))
{
return false;
@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components
/// true if toggled, false otherwise
private async Task TryToggleAnchor(IEntity user, IEntity? utilizing = null, bool force = false)
{
- if (!Owner.TryGetComponent(out ICollidableComponent collidable))
+ if (!Owner.TryGetComponent(out ICollidableComponent? collidable))
{
return false;
}
diff --git a/Content.Server/GameObjects/Components/Atmos/GasAnalyzerComponent.cs b/Content.Server/GameObjects/Components/Atmos/GasAnalyzerComponent.cs
index 066bc0940a..2a6a2be135 100644
--- a/Content.Server/GameObjects/Components/Atmos/GasAnalyzerComponent.cs
+++ b/Content.Server/GameObjects/Components/Atmos/GasAnalyzerComponent.cs
@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Atmos
{
_pressureDanger = GasAnalyzerDanger.Nominal;
}
-
+
Dirty();
_timeSinceSync = 0f;
}
@@ -131,11 +131,11 @@ namespace Content.Server.GameObjects.Components.Atmos
if (session.AttachedEntity == null)
return;
- if (!session.AttachedEntity.TryGetComponent(out IHandsComponent handsComponent))
+ if (!session.AttachedEntity.TryGetComponent(out IHandsComponent? handsComponent))
return;
var activeHandEntity = handsComponent?.GetActiveHand?.Owner;
- if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
+ if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent? gasAnalyzer))
{
return;
}
@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Atmos
// Check if position is out of range => don't update
if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
return;
-
+
pos = _position.Value;
}
@@ -195,7 +195,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return;
}
- if (!player.TryGetComponent(out IHandsComponent handsComponent))
+ if (!player.TryGetComponent(out IHandsComponent? handsComponent))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
Loc.GetString("You have no hands."));
@@ -203,7 +203,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
- if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
+ if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent? gasAnalyzer))
{
_notifyManager.PopupMessage(serverMsg.Session.AttachedEntity,
serverMsg.Session.AttachedEntity,
@@ -225,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return;
}
- if (eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
OpenInterface(actor.playerSession, eventArgs.ClickLocation);
//TODO: show other sprite when ui open?
@@ -236,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Atmos
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
- if (eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
CloseInterface(actor.playerSession);
//TODO: if other sprite is shown, change again
@@ -245,7 +245,7 @@ namespace Content.Server.GameObjects.Components.Atmos
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
- if (eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
OpenInterface(actor.playerSession);
//TODO: show other sprite when ui open?
diff --git a/Content.Server/GameObjects/Components/Body/BodyManagerComponent.cs b/Content.Server/GameObjects/Components/Body/BodyManagerComponent.cs
index ac2f427299..5c14e4da0c 100644
--- a/Content.Server/GameObjects/Components/Body/BodyManagerComponent.cs
+++ b/Content.Server/GameObjects/Components/Body/BodyManagerComponent.cs
@@ -272,7 +272,7 @@ namespace Content.Server.GameObjects.Components.Body
private void CalculateSpeed()
{
- if (!Owner.TryGetComponent(out MovementSpeedModifierComponent playerMover))
+ if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
{
return;
}
diff --git a/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs b/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
index 877a0c2727..fcb1144b47 100644
--- a/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
+++ b/Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
@@ -112,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Buckle
///
private void BuckleStatus()
{
- if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
+ if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
{
status.ChangeStatusEffectIcon(StatusEffect.Buckled,
Buckled
@@ -291,7 +291,7 @@ namespace Content.Server.GameObjects.Components.Buckle
return false;
}
- if (Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(BuckleVisuals.Buckled, true);
}
@@ -359,12 +359,12 @@ namespace Content.Server.GameObjects.Components.Buckle
Owner.Transform.WorldRotation = oldBuckledTo.Owner.Transform.WorldRotation;
}
- if (Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(BuckleVisuals.Buckled, false);
}
- if (Owner.TryGetComponent(out StunnableComponent stunnable) && stunnable.KnockedDown)
+ if (Owner.TryGetComponent(out StunnableComponent? stunnable) && stunnable.KnockedDown)
{
StandingStateHelper.Down(Owner);
}
@@ -373,14 +373,14 @@ namespace Content.Server.GameObjects.Components.Buckle
StandingStateHelper.Standing(Owner);
}
- if (Owner.TryGetComponent(out MobStateManagerComponent stateManager))
+ if (Owner.TryGetComponent(out MobStateManagerComponent? stateManager))
{
stateManager.CurrentMobState.EnterState(Owner);
}
BuckleStatus();
- if (oldBuckledTo.Owner.TryGetComponent(out StrapComponent strap))
+ if (oldBuckledTo.Owner.TryGetComponent(out StrapComponent? strap))
{
strap.Remove(this);
_entitySystem.GetEntitySystem()
@@ -535,7 +535,7 @@ namespace Content.Server.GameObjects.Components.Buckle
_entityManager.EventBus.UnsubscribeEvents(this);
if (BuckledTo != null &&
- BuckledTo.Owner.TryGetComponent(out StrapComponent strap))
+ BuckledTo.Owner.TryGetComponent(out StrapComponent? strap))
{
strap.Remove(this);
}
@@ -552,7 +552,7 @@ namespace Content.Server.GameObjects.Components.Buckle
if (BuckledTo != null &&
Owner.Transform.WorldRotation.GetCardinalDir() == Direction.North &&
- BuckledTo.Owner.TryGetComponent(out SpriteComponent strapSprite))
+ BuckledTo.Owner.TryGetComponent(out SpriteComponent? strapSprite))
{
drawDepth = strapSprite.DrawDepth - 1;
}
diff --git a/Content.Server/GameObjects/Components/Cargo/CargoConsoleComponent.cs b/Content.Server/GameObjects/Components/Cargo/CargoConsoleComponent.cs
index 9e263f5795..ca6445e5e6 100644
--- a/Content.Server/GameObjects/Components/Cargo/CargoConsoleComponent.cs
+++ b/Content.Server/GameObjects/Components/Cargo/CargoConsoleComponent.cs
@@ -159,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Cargo
void IActivate.Activate(ActivateEventArgs eventArgs)
{
- if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
diff --git a/Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs b/Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs
index ab636c4fe4..689e3f8bea 100644
--- a/Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs
+++ b/Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs
@@ -60,7 +60,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
{
_state = value;
- if (!Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
return false;
}
- if (Owner.TryGetComponent(out PowerReceiverComponent receiver) &&
+ if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
!receiver.Powered)
{
return false;
@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
return false;
}
- if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
+ if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
collidable.Anchored)
{
return false;
@@ -155,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
continue;
}
- if (entity.TryGetComponent(out ICollidableComponent collidable))
+ if (entity.TryGetComponent(out ICollidableComponent? collidable))
{
var controller = collidable.EnsureController();
controller.Move(direction, _speed * frameTime);
@@ -225,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
continue;
}
- if (!@switch.TryGetComponent(out ConveyorSwitchComponent component))
+ if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
{
continue;
}
@@ -247,13 +247,13 @@ namespace Content.Server.GameObjects.Components.Conveyor
async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
- if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent conveyorSwitch))
+ if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? conveyorSwitch))
{
conveyorSwitch.Connect(this, eventArgs.User);
return true;
}
- if (eventArgs.Using.TryGetComponent(out ToolComponent tool))
+ if (eventArgs.Using.TryGetComponent(out ToolComponent? tool))
{
return await ToolUsed(eventArgs.User, tool);
}
diff --git a/Content.Server/GameObjects/Components/Conveyor/ConveyorSwitchComponent.cs b/Content.Server/GameObjects/Components/Conveyor/ConveyorSwitchComponent.cs
index 3c06575fd2..ae5e2c3aa1 100644
--- a/Content.Server/GameObjects/Components/Conveyor/ConveyorSwitchComponent.cs
+++ b/Content.Server/GameObjects/Components/Conveyor/ConveyorSwitchComponent.cs
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
{
_state = value;
- if (Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ConveyorVisuals.State, value);
}
@@ -145,7 +145,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
continue;
}
- if (!conveyor.TryGetComponent(out ConveyorComponent component))
+ if (!conveyor.TryGetComponent(out ConveyorComponent? component))
{
continue;
}
@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
continue;
}
- if (!@switch.TryGetComponent(out ConveyorSwitchComponent component))
+ if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
{
continue;
}
@@ -196,13 +196,13 @@ namespace Content.Server.GameObjects.Components.Conveyor
async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
- if (eventArgs.Using.TryGetComponent(out ConveyorComponent conveyor))
+ if (eventArgs.Using.TryGetComponent(out ConveyorComponent? conveyor))
{
Connect(conveyor, eventArgs.User);
return true;
}
- if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent otherSwitch))
+ if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? otherSwitch))
{
SyncWith(otherSwitch, eventArgs.User);
return true;
diff --git a/Content.Server/GameObjects/Components/Disposal/DisposalCommands.cs b/Content.Server/GameObjects/Components/Disposal/DisposalCommands.cs
index 5401182b5b..238b31c737 100644
--- a/Content.Server/GameObjects/Components/Disposal/DisposalCommands.cs
+++ b/Content.Server/GameObjects/Components/Disposal/DisposalCommands.cs
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return;
}
- if (!entity.TryGetComponent(out IDisposalTubeComponent tube))
+ if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
{
shell.SendText(player, Loc.GetString("Entity with uid {0} doesn't have a {1} component", id, nameof(IDisposalTubeComponent)));
return;
diff --git a/Content.Server/GameObjects/Components/Disposal/DisposalHolderComponent.cs b/Content.Server/GameObjects/Components/Disposal/DisposalHolderComponent.cs
index b07efbdef1..838cf933d2 100644
--- a/Content.Server/GameObjects/Components/Disposal/DisposalHolderComponent.cs
+++ b/Content.Server/GameObjects/Components/Disposal/DisposalHolderComponent.cs
@@ -56,7 +56,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
- if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
+ if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
!collidable.CanCollide)
{
return false;
@@ -73,7 +73,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
- if (entity.TryGetComponent(out ICollidableComponent collidable))
+ if (entity.TryGetComponent(out ICollidableComponent? collidable))
{
collidable.CanCollide = false;
}
@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Disposal
foreach (var entity in _contents.ContainedEntities.ToArray())
{
- if (entity.TryGetComponent(out ICollidableComponent collidable))
+ if (entity.TryGetComponent(out ICollidableComponent? collidable))
{
collidable.CanCollide = true;
}
diff --git a/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs b/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs
index 37b2f2275e..94dccce0a7 100644
--- a/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs
+++ b/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs
@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Disposal
[ViewVariables]
private bool Anchored =>
- !Owner.TryGetComponent(out CollidableComponent collidable) ||
+ !Owner.TryGetComponent(out CollidableComponent? collidable) ||
collidable.Anchored;
///
@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Disposal
var snapGrid = Owner.GetComponent();
var tube = snapGrid
.GetInDir(nextDirection)
- .Select(x => x.TryGetComponent(out IDisposalTubeComponent c) ? c : null)
+ .Select(x => x.TryGetComponent(out IDisposalTubeComponent? c) ? c : null)
.FirstOrDefault(x => x != null && x != this);
if (tube == null)
@@ -153,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Disposal
foreach (var entity in Contents.ContainedEntities.ToArray())
{
- if (!entity.TryGetComponent(out DisposalHolderComponent holder))
+ if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
{
continue;
}
@@ -171,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private void UpdateVisualState()
{
- if (!Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
@@ -187,7 +187,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private void AnchoredChanged()
{
- if (!Owner.TryGetComponent(out CollidableComponent collidable))
+ if (!Owner.TryGetComponent(out CollidableComponent? collidable))
{
return;
}
diff --git a/Content.Server/GameObjects/Components/Disposal/DisposalUnitComponent.cs b/Content.Server/GameObjects/Components/Disposal/DisposalUnitComponent.cs
index 2849bb3c16..2e420ef91e 100644
--- a/Content.Server/GameObjects/Components/Disposal/DisposalUnitComponent.cs
+++ b/Content.Server/GameObjects/Components/Disposal/DisposalUnitComponent.cs
@@ -86,12 +86,12 @@ namespace Content.Server.GameObjects.Components.Disposal
[ViewVariables]
public bool Powered =>
- !Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
+ !Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
receiver.Powered;
[ViewVariables]
public bool Anchored =>
- !Owner.TryGetComponent(out CollidableComponent collidable) ||
+ !Owner.TryGetComponent(out CollidableComponent? collidable) ||
collidable.Anchored;
[ViewVariables]
@@ -122,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
- if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
+ if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
!collidable.CanCollide)
{
return false;
@@ -159,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Disposal
{
TryQueueEngage();
- if (entity.TryGetComponent(out IActorComponent actor))
+ if (entity.TryGetComponent(out IActorComponent? actor))
{
_userInterface.Close(actor.playerSession);
}
@@ -181,7 +181,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private bool TryDrop(IEntity user, IEntity entity)
{
- if (!user.TryGetComponent(out HandsComponent hands))
+ if (!user.TryGetComponent(out HandsComponent? hands))
{
return false;
}
@@ -273,7 +273,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private void TogglePower()
{
- if (!Owner.TryGetComponent(out PowerReceiverComponent receiver))
+ if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
return;
}
@@ -352,7 +352,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private void UpdateVisualState(bool flush)
{
- if (!Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
@@ -488,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Disposal
var collidable = Owner.EnsureComponent();
collidable.AnchoredChanged += UpdateVisualState;
- if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
+ if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
receiver.OnPowerStateChanged += PowerStateChanged;
}
@@ -498,12 +498,12 @@ namespace Content.Server.GameObjects.Components.Disposal
public override void OnRemove()
{
- if (Owner.TryGetComponent(out ICollidableComponent collidable))
+ if (Owner.TryGetComponent(out ICollidableComponent? collidable))
{
collidable.AnchoredChanged -= UpdateVisualState;
}
- if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
+ if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
receiver.OnPowerStateChanged -= PowerStateChanged;
}
@@ -530,7 +530,7 @@ namespace Content.Server.GameObjects.Components.Disposal
switch (message)
{
case RelayMovementEntityMessage msg:
- if (!msg.Entity.TryGetComponent(out HandsComponent hands) ||
+ if (!msg.Entity.TryGetComponent(out HandsComponent? hands) ||
hands.Count == 0 ||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
{
@@ -559,7 +559,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
- if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return false;
}
diff --git a/Content.Server/GameObjects/Components/DoAfterComponent.cs b/Content.Server/GameObjects/Components/DoAfterComponent.cs
index d77fc080d0..2013028ae6 100644
--- a/Content.Server/GameObjects/Components/DoAfterComponent.cs
+++ b/Content.Server/GameObjects/Components/DoAfterComponent.cs
@@ -60,7 +60,7 @@ namespace Content.Server.GameObjects.Components
{
connectedClient = null;
- if (!Owner.TryGetComponent(out IActorComponent actorComponent))
+ if (!Owner.TryGetComponent(out IActorComponent? actorComponent))
{
return false;
}
diff --git a/Content.Server/GameObjects/Components/Fluids/SpillHelper.cs b/Content.Server/GameObjects/Components/Fluids/SpillHelper.cs
index 5b85924b8d..e616a7f5f0 100644
--- a/Content.Server/GameObjects/Components/Fluids/SpillHelper.cs
+++ b/Content.Server/GameObjects/Components/Fluids/SpillHelper.cs
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Fluids
foreach (var spillEntity in entityManager.GetEntitiesAt(spillTileMapGrid.ParentMapId, spillGridCoords.Position))
{
- if (!spillEntity.TryGetComponent(out PuddleComponent puddleComponent))
+ if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent))
{
continue;
}
diff --git a/Content.Server/GameObjects/Components/GUI/HandsComponent.cs b/Content.Server/GameObjects/Components/GUI/HandsComponent.cs
index 572e504f53..69fe0be734 100644
--- a/Content.Server/GameObjects/Components/GUI/HandsComponent.cs
+++ b/Content.Server/GameObjects/Components/GUI/HandsComponent.cs
@@ -711,7 +711,7 @@ namespace Content.Server.GameObjects.Components.GUI
Dirty();
- if (!message.Entity.TryGetComponent(out ICollidableComponent collidable))
+ if (!message.Entity.TryGetComponent(out ICollidableComponent? collidable))
{
return;
}
@@ -724,13 +724,13 @@ namespace Content.Server.GameObjects.Components.GUI
private void AddPullingStatuses(IEntity pulled)
{
- if (pulled.TryGetComponent(out ServerStatusEffectsComponent pulledStatus))
+ if (pulled.TryGetComponent(out ServerStatusEffectsComponent? pulledStatus))
{
pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
"/Textures/Interface/StatusEffects/Pull/pulled.png");
}
- if (Owner.TryGetComponent(out ServerStatusEffectsComponent ownerStatus))
+ if (Owner.TryGetComponent(out ServerStatusEffectsComponent? ownerStatus))
{
ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
"/Textures/Interface/StatusEffects/Pull/pulling.png");
@@ -739,12 +739,12 @@ namespace Content.Server.GameObjects.Components.GUI
private void RemovePullingStatuses(IEntity pulled)
{
- if (pulled.TryGetComponent(out ServerStatusEffectsComponent pulledStatus))
+ if (pulled.TryGetComponent(out ServerStatusEffectsComponent? pulledStatus))
{
pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
}
- if (Owner.TryGetComponent(out ServerStatusEffectsComponent ownerStatus))
+ if (Owner.TryGetComponent(out ServerStatusEffectsComponent? ownerStatus))
{
ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
}
diff --git a/Content.Server/GameObjects/Components/Interactable/ToolCommands.cs b/Content.Server/GameObjects/Components/Interactable/ToolCommands.cs
index 3008f11d44..9dd07ff951 100644
--- a/Content.Server/GameObjects/Components/Interactable/ToolCommands.cs
+++ b/Content.Server/GameObjects/Components/Interactable/ToolCommands.cs
@@ -106,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Interactable
foreach (var entity in entities)
{
- if (entity.TryGetComponent(out AnchorableComponent anchorable))
+ if (entity.TryGetComponent(out AnchorableComponent? anchorable))
{
anchorable.TryAnchor(player.AttachedEntity, force: true);
}
@@ -151,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Interactable
foreach (var entity in entities)
{
- if (entity.TryGetComponent(out AnchorableComponent anchorable))
+ if (entity.TryGetComponent(out AnchorableComponent? anchorable))
{
anchorable.TryUnAnchor(player.AttachedEntity, force: true);
}
diff --git a/Content.Server/GameObjects/Components/Items/Storage/ServerStorageComponent.cs b/Content.Server/GameObjects/Components/Items/Storage/ServerStorageComponent.cs
index 96aef95564..24272ed72c 100644
--- a/Content.Server/GameObjects/Components/Items/Storage/ServerStorageComponent.cs
+++ b/Content.Server/GameObjects/Components/Items/Storage/ServerStorageComponent.cs
@@ -101,13 +101,13 @@ namespace Content.Server.GameObjects.Components.Items.Storage
{
EnsureInitialCalculated();
- if (entity.TryGetComponent(out ServerStorageComponent storage) &&
+ if (entity.TryGetComponent(out ServerStorageComponent? storage) &&
storage._storageCapacityMax >= _storageCapacityMax)
{
return false;
}
- if (entity.TryGetComponent(out StorableComponent store) &&
+ if (entity.TryGetComponent(out StorableComponent? store) &&
store.ObjectSize > _storageCapacityMax - _storageUsed)
{
return false;
@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) removed from it.");
- if (!message.Entity.TryGetComponent(out StorableComponent storable))
+ if (!message.Entity.TryGetComponent(out StorableComponent? storable))
{
Logger.WarningS(LoggerName, $"Removed entity {message.Entity.Uid} without a StorableComponent from storage {Owner.Uid} at {Owner.Transform.MapPosition}");
@@ -186,7 +186,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
{
EnsureInitialCalculated();
- if (!player.TryGetComponent(out IHandsComponent hands) ||
+ if (!player.TryGetComponent(out IHandsComponent? hands) ||
hands.GetActiveHand == null)
{
return false;
@@ -317,7 +317,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private void UpdateDoorState()
{
- if (Owner.TryGetComponent(out AppearanceComponent appearance))
+ if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
}
@@ -382,7 +382,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var item = entity.GetComponent();
if (item == null ||
- !player.TryGetComponent(out HandsComponent hands))
+ !player.TryGetComponent(out HandsComponent? hands))
{
break;
}
@@ -506,7 +506,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
bool IDragDrop.CanDragDrop(DragDropEventArgs eventArgs)
{
- return eventArgs.Target.TryGetComponent(out PlaceableSurfaceComponent placeable) &&
+ return eventArgs.Target.TryGetComponent(out PlaceableSurfaceComponent? placeable) &&
placeable.IsPlaceable;
}
diff --git a/Content.Server/GameObjects/Components/Mobs/MindComponent.cs b/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
index fd2fed7f5f..b5f9eba7e1 100644
--- a/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
+++ b/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Mobs
var visiting = Mind?.VisitingEntity;
if (visiting != null)
{
- if (visiting.TryGetComponent(out GhostComponent ghost))
+ if (visiting.TryGetComponent(out GhostComponent? ghost))
{
ghost.CanReturnToBody = false;
}
diff --git a/Content.Server/GameObjects/Components/Movement/ShuttleControllerComponent.cs b/Content.Server/GameObjects/Components/Movement/ShuttleControllerComponent.cs
index 85bb04b84b..1b39598c2f 100644
--- a/Content.Server/GameObjects/Components/Movement/ShuttleControllerComponent.cs
+++ b/Content.Server/GameObjects/Components/Movement/ShuttleControllerComponent.cs
@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Movement
_entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
- if (!gridEntity.TryGetComponent(out ICollidableComponent collidable))
+ if (!gridEntity.TryGetComponent(out ICollidableComponent? collidable))
{
collidable = gridEntity.AddComponent();
collidable.Mass = 1;
@@ -137,9 +137,9 @@ namespace Content.Server.GameObjects.Components.Movement
private void SetController(IEntity entity)
{
if (_controller != null ||
- !entity.TryGetComponent(out MindComponent mind) ||
+ !entity.TryGetComponent(out MindComponent? mind) ||
mind.Mind == null ||
- !Owner.TryGetComponent(out ServerStatusEffectsComponent status))
+ !Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
{
return;
}
@@ -179,17 +179,17 @@ namespace Content.Server.GameObjects.Components.Movement
/// The entity to update
private void UpdateRemovedEntity(IEntity entity)
{
- if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
+ if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
{
status.RemoveStatusEffect(StatusEffect.Piloting);
}
- if (entity.TryGetComponent(out MindComponent mind))
+ if (entity.TryGetComponent(out MindComponent? mind))
{
mind.Mind?.UnVisit();
}
- if (entity.TryGetComponent(out BuckleComponent buckle))
+ if (entity.TryGetComponent(out BuckleComponent? buckle))
{
buckle.TryUnbuckle(entity, true);
}
diff --git a/Content.Server/GameObjects/Components/PDA/PDAComponent.cs b/Content.Server/GameObjects/Components/PDA/PDAComponent.cs
index 91bc92bb3c..1aa9f2f776 100644
--- a/Content.Server/GameObjects/Components/PDA/PDAComponent.cs
+++ b/Content.Server/GameObjects/Components/PDA/PDAComponent.cs
@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.Components.PDA
void IActivate.Activate(ActivateEventArgs eventArgs)
{
- if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components.PDA
public bool UseEntity(UseEntityEventArgs eventArgs)
{
- if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
+ if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return false;
}
diff --git a/Content.Server/GameObjects/Components/Pointing/PointingArrowComponent.cs b/Content.Server/GameObjects/Components/Pointing/PointingArrowComponent.cs
index 0c95a3d69f..caff655173 100644
--- a/Content.Server/GameObjects/Components/Pointing/PointingArrowComponent.cs
+++ b/Content.Server/GameObjects/Components/Pointing/PointingArrowComponent.cs
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Pointing
{
base.Startup();
- if (Owner.TryGetComponent(out SpriteComponent sprite))
+ if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
diff --git a/Content.Server/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs b/Content.Server/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs
index 35706da030..f20f1305d5 100644
--- a/Content.Server/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs
+++ b/Content.Server/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs
@@ -57,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Pointing
private void UpdateAppearance()
{
if (_chasing == null ||
- !Owner.TryGetComponent(out AppearanceComponent appearance))
+ !Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Pointing
{
base.Startup();
- if (Owner.TryGetComponent(out SpriteComponent sprite))
+ if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
diff --git a/Content.Server/GameObjects/Components/Rotatable/FlippableComponent.cs b/Content.Server/GameObjects/Components/Rotatable/FlippableComponent.cs
index c986fe04dd..ad524e517c 100644
--- a/Content.Server/GameObjects/Components/Rotatable/FlippableComponent.cs
+++ b/Content.Server/GameObjects/Components/Rotatable/FlippableComponent.cs
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Rotatable
private void TryFlip(IEntity user)
{
- if (Owner.TryGetComponent(out ICollidableComponent collidable) &&
+ if (Owner.TryGetComponent(out ICollidableComponent? collidable) &&
collidable.Anchored)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, Loc.GetString("It's stuck."));
diff --git a/Content.Server/GameObjects/Components/WiresComponent.cs b/Content.Server/GameObjects/Components/WiresComponent.cs
index d8abb14bc7..6867052599 100644
--- a/Content.Server/GameObjects/Components/WiresComponent.cs
+++ b/Content.Server/GameObjects/Components/WiresComponent.cs
@@ -373,7 +373,7 @@ namespace Content.Server.GameObjects.Components
return;
}
- if (!player.TryGetComponent(out IHandsComponent handsComponent))
+ if (!player.TryGetComponent(out IHandsComponent? handsComponent))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
Loc.GetString("You have no hands."));
diff --git a/Content.Server/GameObjects/EntitySystems/Atmos/GasTileOverlaySystem.cs b/Content.Server/GameObjects/EntitySystems/Atmos/GasTileOverlaySystem.cs
index 456bb14293..f1cb864dbd 100644
--- a/Content.Server/GameObjects/EntitySystems/Atmos/GasTileOverlaySystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/Atmos/GasTileOverlaySystem.cs
@@ -30,19 +30,19 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
[Robust.Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
-
+
///
/// The tiles that have had their atmos data updated since last tick
///
private Dictionary> _invalidTiles = new Dictionary>();
-
- private Dictionary _knownPlayerChunks =
+
+ private Dictionary _knownPlayerChunks =
new Dictionary();
-
+
///
/// Gas data stored in chunks to make PVS / bubbling easier.
///
- private Dictionary> _overlay =
+ private Dictionary> _overlay =
new Dictionary>();
///
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
// Because the gas overlay updates aren't run every tick we need to avoid the pop-in that might occur with
// the regular PVS range.
private const float RangeOffset = 6.0f;
-
+
///
/// Overlay update ticks per second.
///
@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
var moles = tile.Air.Gases[i];
if (moles < gas.GasMolesVisible) continue;
-
+
var data = new GasData(i, (byte) (FloatMath.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
tileData.Add(data);
}
@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
return false;
}
-
+
return true;
}
@@ -187,10 +187,10 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
private List GetChunksInRange(IEntity entity)
{
var inRange = new List();
-
+
// This is the max in any direction that we can get a chunk (e.g. max 2 chunks away of data).
var (maxXDiff, maxYDiff) = ((int) (_updateRange / ChunkSize) + 1, (int) (_updateRange / ChunkSize) + 1);
-
+
var worldBounds = Box2.CenteredAround(entity.Transform.WorldPosition,
new Vector2(_updateRange, _updateRange));
@@ -202,7 +202,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
}
var entityTile = grid.GetTileRef(entity.Transform.GridPosition).GridIndices;
-
+
for (var x = -maxXDiff; x <= maxXDiff; x++)
{
for (var y = -maxYDiff; y <= maxYDiff; y++)
@@ -210,7 +210,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
var chunkIndices = GetGasChunkIndices(new MapIndices(entityTile.X + x * ChunkSize, entityTile.Y + y * ChunkSize));
if (!chunks.TryGetValue(chunkIndices, out var chunk)) continue;
-
+
// Now we'll check if it's in range and relevant for us
// (e.g. if we're on the very edge of a chunk we may need more chunks).
@@ -219,7 +219,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
yDiff > 0 && yDiff > _updateRange ||
xDiff < 0 && Math.Abs(xDiff + ChunkSize) > _updateRange ||
yDiff < 0 && Math.Abs(yDiff + ChunkSize) > _updateRange) continue;
-
+
inRange.Add(chunk);
}
}
@@ -237,25 +237,25 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
return;
}
-
+
_updateRange = _configManager.GetCVar("net.maxupdaterange") + RangeOffset;
-
+
// TODO: So in the worst case scenario we still have to send a LOT of tile data per tick if there's a fire.
// If we go with say 15 tile radius then we have up to 900 tiles to update per tick.
// In a saltern fire the worst you'll normally see is around 650 at the moment.
// Need a way to fake this more because sending almost 2,000 tile updates per second to even 50 players is... yikes
// I mean that's as big as it gets so larger maps will have the same but still, that's a lot of data.
-
+
// Some ways to do this are potentially: splitting fire and gas update data so they don't update at the same time
// (gives the illusion of more updates happening), e.g. if gas updates are 3 times a second and fires are 1.6 times a second or something.
// Could also look at updating tiles close to us more frequently (e.g. within 1 chunk every tick).
// Stuff just out of our viewport we need so when we move it doesn't pop in but it doesn't mean we need to update it every tick.
-
+
AccumulatedFrameTime -= _updateCooldown;
var gridAtmosComponents = new Dictionary();
var updatedTiles = new Dictionary>();
-
+
// So up to this point we've been caching the updated tiles for multiple ticks.
// Now we'll go through and check whether the update actually matters for the overlay or not,
// and if not then we won't bother sending the data.
@@ -263,7 +263,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
var gridEntityId = _mapManager.GetGrid(gridId).GridEntityId;
- if (!EntityManager.GetEntity(gridEntityId).TryGetComponent(out GridAtmosphereComponent gam))
+ if (!EntityManager.GetEntity(gridEntityId).TryGetComponent(out GridAtmosphereComponent? gam))
{
continue;
}
@@ -286,7 +286,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
tiles = new HashSet();
updatedTiles[chunk] = tiles;
}
-
+
updatedTiles[chunk].Add(invalid);
chunk.Update(data, invalid);
}
@@ -306,13 +306,13 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
foreach (var (session, overlay) in _knownPlayerChunks)
{
if (session.AttachedEntity == null) continue;
-
+
// Get chunks in range and update if we've moved around or the chunks have new overlay data
var chunksInRange = GetChunksInRange(session.AttachedEntity);
var knownChunks = overlay.GetKnownChunks();
var chunksToRemove = new List();
var chunksToAdd = new List();
-
+
foreach (var chunk in chunksInRange)
{
if (!knownChunks.Contains(chunk))
@@ -328,7 +328,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
chunksToRemove.Add(chunk);
}
}
-
+
foreach (var chunk in chunksToAdd)
{
var message = overlay.AddChunk(currentTick, chunk);
@@ -342,7 +342,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
overlay.RemoveChunk(chunk);
}
-
+
var clientInvalids = new Dictionary>();
// Check for any dirty chunks in range and bundle the data to send to the client.
@@ -355,7 +355,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
existingData = new List<(MapIndices, GasOverlayData)>();
clientInvalids[chunk.GridIndices] = existingData;
}
-
+
chunk.GetData(existingData, invalids);
}
@@ -370,10 +370,10 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
}
private sealed class PlayerGasOverlay
{
- private readonly Dictionary> _data =
+ private readonly Dictionary> _data =
new Dictionary>();
-
- private readonly Dictionary _lastSent =
+
+ private readonly Dictionary _lastSent =
new Dictionary();
public GasOverlayMessage UpdateClient(GridId grid, List<(MapIndices, GasOverlayData)> data)
@@ -386,11 +386,11 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
_data.Clear();
_lastSent.Clear();
}
-
+
public List GetKnownChunks()
{
var known = new List();
-
+
foreach (var (_, chunks) in _data)
{
foreach (var (_, chunk) in chunks)
@@ -414,7 +414,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
return null;
}
-
+
_lastSent[chunk] = currentTick;
var message = ChunkToMessage(chunk);
@@ -444,7 +444,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
// Chunk data should already be up to date.
// Only send relevant tiles to client.
-
+
var tileData = new List<(MapIndices, GasOverlayData)>();
for (var x = 0; x < ChunkSize; x++)
@@ -467,7 +467,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
{
return null;
}
-
+
return new GasOverlayMessage(chunk.GridIndices, tileData);
}
}
diff --git a/Content.Server/GameObjects/EntitySystems/AtmosphereSystem.cs b/Content.Server/GameObjects/EntitySystems/AtmosphereSystem.cs
index 327104a148..a5ffa6e9ce 100644
--- a/Content.Server/GameObjects/EntitySystems/AtmosphereSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/AtmosphereSystem.cs
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) return null;
- return gridEnt.TryGetComponent(out IGridAtmosphereComponent atmos) ? atmos : null;
+ return gridEnt.TryGetComponent(out IGridAtmosphereComponent? atmos) ? atmos : null;
}
public override void Update(float frameTime)
diff --git a/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs b/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs
index 3e00f334fd..2f45195624 100644
--- a/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs
+++ b/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs
@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
// For this we need to stay on the same hand slot and need the same item in that hand slot
// (or if there is no item there we need to keep it free).
- if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent handsComponent))
+ if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
{
_activeHand = handsComponent.ActiveHand;
_activeItem = handsComponent.GetActiveHand;
@@ -126,7 +126,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
}
if (EventArgs.BreakOnStun &&
- EventArgs.User.TryGetComponent(out StunnableComponent stunnableComponent) &&
+ EventArgs.User.TryGetComponent(out StunnableComponent? stunnableComponent) &&
stunnableComponent.Stunned)
{
return true;
@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
if (EventArgs.NeedHand)
{
- if (!EventArgs.User.TryGetComponent(out HandsComponent handsComponent))
+ if (!EventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
{
// If we had a hand but no longer have it that's still a paddlin'
if (_activeHand != null)
diff --git a/Content.Server/GameObjects/EntitySystems/MoverSystem.cs b/Content.Server/GameObjects/EntitySystems/MoverSystem.cs
index 84250d4e91..41ded38a03 100644
--- a/Content.Server/GameObjects/EntitySystems/MoverSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/MoverSystem.cs
@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems
ev.Entity.RemoveComponent();
}
- if (ev.Entity.TryGetComponent(out ICollidableComponent physics) &&
+ if (ev.Entity.TryGetComponent(out ICollidableComponent? physics) &&
physics.TryGetController(out MoverController controller))
{
controller.StopMoving();
diff --git a/Content.Server/GameObjects/EntitySystems/PointingSystem.cs b/Content.Server/GameObjects/EntitySystems/PointingSystem.cs
index d27857954f..28efbd4f8a 100644
--- a/Content.Server/GameObjects/EntitySystems/PointingSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/PointingSystem.cs
@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.EntitySystems
var arrow = EntityManager.SpawnEntity("pointingarrow", coords);
- if (player.TryGetComponent(out VisibilityComponent playerVisibility))
+ if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
{
var arrowVisibility = arrow.EnsureComponent();
arrowVisibility.Layer = playerVisibility.Layer;
diff --git a/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs b/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs
index 6d47299c4d..a3b3794d3e 100644
--- a/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs
+++ b/Content.Shared/GameObjects/Components/Movement/SharedPlayerInputMoverComponent.cs
@@ -56,7 +56,7 @@ namespace Content.Shared.GameObjects.Components.Movement
{
get
{
- if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
+ if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
{
return component.CurrentWalkSpeed;
}
@@ -69,7 +69,7 @@ namespace Content.Shared.GameObjects.Components.Movement
{
get
{
- if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
+ if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
{
return component.CurrentSprintSpeed;
}
diff --git a/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs b/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs
index 49f77ad735..57c66cb3f5 100644
--- a/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs
+++ b/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs
@@ -179,7 +179,7 @@ namespace Content.Shared.GameObjects.EntitySystems
}
private static bool TryGetAttachedComponent(ICommonSession? session, [MaybeNullWhen(false)] out T component)
- where T : IComponent
+ where T : class, IComponent
{
component = default;
@@ -188,7 +188,7 @@ namespace Content.Shared.GameObjects.EntitySystems
if (ent == null || !ent.IsValid())
return false;
- if (!ent.TryGetComponent(out T comp))
+ if (!ent.TryGetComponent(out T? comp))
return false;
component = comp;