Fix mobs playing a falling sound when dying from crit (#2425)
* Fix falling sound playing twice when dying * But actually
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@@ -1,10 +1,10 @@
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Mobs.State
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@@ -13,6 +13,8 @@ namespace Content.Server.GameObjects.Components.Mobs.State
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{
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public override void EnterState(IEntity entity)
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{
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EntitySystem.Get<StandingStateSystem>().Standing(entity);
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if (entity.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
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