Muzzles reduce emote sound (#34444)

* Muzzles reduce emote sound

* update based on review comments

* review comments
This commit is contained in:
themias
2025-06-05 19:45:55 -04:00
committed by GitHub
parent 7943dad603
commit eb85a8a1b0
4 changed files with 34 additions and 9 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Frozen;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -126,16 +127,16 @@ public partial class ChatSystem
/// Tries to find and play relevant emote sound in emote sounds collection.
/// </summary>
/// <returns>True if emote sound was played.</returns>
public bool TryPlayEmoteSound(EntityUid uid, EmoteSoundsPrototype? proto, EmotePrototype emote)
public bool TryPlayEmoteSound(EntityUid uid, EmoteSoundsPrototype? proto, EmotePrototype emote, AudioParams? audioParams = null)
{
return TryPlayEmoteSound(uid, proto, emote.ID);
return TryPlayEmoteSound(uid, proto, emote.ID, audioParams);
}
/// <summary>
/// Tries to find and play relevant emote sound in emote sounds collection.
/// </summary>
/// <returns>True if emote sound was played.</returns>
public bool TryPlayEmoteSound(EntityUid uid, EmoteSoundsPrototype? proto, string emoteId)
public bool TryPlayEmoteSound(EntityUid uid, EmoteSoundsPrototype? proto, string emoteId, AudioParams? audioParams = null)
{
if (proto == null)
return false;
@@ -149,8 +150,8 @@ public partial class ChatSystem
return false;
}
// if general params for all sounds set - use them
var param = proto.GeneralParams ?? sound.Params;
// optional override params > general params for all sounds in set > individual sound params
var param = audioParams ?? proto.GeneralParams ?? sound.Params;
_audio.PlayPvs(sound, uid, param);
return true;
}

View File

@@ -1,7 +1,14 @@
using Robust.Shared.Audio;
namespace Content.Server.Speech.Components;
[RegisterComponent]
public sealed partial class MumbleAccentComponent : Component
{
/// <summary>
/// This modifies the audio parameters of emote sounds, screaming, laughing, etc.
/// By default, it reduces the volume and distance of emote sounds.
/// </summary>
[DataField]
public AudioParams EmoteAudioParams = AudioParams.Default.WithVolume(-8f).WithMaxDistance(5);
}

View File

@@ -1,9 +1,13 @@
using Content.Server.Chat.Systems;
using Content.Server.Speech.Components;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech.Components;
namespace Content.Server.Speech.EntitySystems;
public sealed class MumbleAccentSystem : EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()
@@ -11,6 +15,19 @@ public sealed class MumbleAccentSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<MumbleAccentComponent, AccentGetEvent>(OnAccentGet);
SubscribeLocalEvent<MumbleAccentComponent, EmoteEvent>(OnEmote, before: [typeof(VocalSystem)]);
}
private void OnEmote(Entity<MumbleAccentComponent> ent, ref EmoteEvent args)
{
if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
return;
if (TryComp<VocalComponent>(ent.Owner, out var vocalComp))
{
// play a muffled version of the vocal emote
args.Handled = _chat.TryPlayEmoteSound(ent.Owner, vocalComp.EmoteSounds, args.Emote, ent.Comp.EmoteAudioParams);
}
}
public string Accentuate(string message, MumbleAccentComponent component)
@@ -18,8 +35,8 @@ public sealed class MumbleAccentSystem : EntitySystem
return _replacement.ApplyReplacements(message, "mumble");
}
private void OnAccentGet(EntityUid uid, MumbleAccentComponent component, AccentGetEvent args)
private void OnAccentGet(Entity<MumbleAccentComponent> ent, ref AccentGetEvent args)
{
args.Message = Accentuate(args.Message, component);
args.Message = Accentuate(args.Message, ent.Comp);
}
}

View File

@@ -17,7 +17,7 @@ namespace Content.Server.Speech.Muting
{
base.Initialize();
SubscribeLocalEvent<MutedComponent, SpeakAttemptEvent>(OnSpeakAttempt);
SubscribeLocalEvent<MutedComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem) });
SubscribeLocalEvent<MutedComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem), typeof(MumbleAccentSystem) });
SubscribeLocalEvent<MutedComponent, ScreamActionEvent>(OnScreamAction, before: new[] { typeof(VocalSystem) });
}