43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.Speech.Components;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Speech.Components;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class MumbleAccentSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MumbleAccentComponent, AccentGetEvent>(OnAccentGet);
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SubscribeLocalEvent<MumbleAccentComponent, EmoteEvent>(OnEmote, before: [typeof(VocalSystem)]);
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}
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private void OnEmote(Entity<MumbleAccentComponent> ent, ref EmoteEvent args)
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{
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if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
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return;
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if (TryComp<VocalComponent>(ent.Owner, out var vocalComp))
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{
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// play a muffled version of the vocal emote
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args.Handled = _chat.TryPlayEmoteSound(ent.Owner, vocalComp.EmoteSounds, args.Emote, ent.Comp.EmoteAudioParams);
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}
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}
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public string Accentuate(string message, MumbleAccentComponent component)
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{
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return _replacement.ApplyReplacements(message, "mumble");
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}
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private void OnAccentGet(Entity<MumbleAccentComponent> ent, ref AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message, ent.Comp);
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}
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}
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