Fix humanoid appearances for placement manager (#18291)
This commit is contained in:
@@ -1,13 +1,7 @@
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Body.Systems;
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using Content.Shared.Body.Systems;
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namespace Content.Client.Body.Systems;
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public sealed class BodySystem : SharedBodySystem
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{
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protected override void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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return;
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}
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}
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@@ -126,7 +126,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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/// This should not be used if the entity is owned by the server. The server will otherwise
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/// override this with the appearance data it sends over.
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/// </remarks>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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8
Content.Client/Station/StationSpawningSystem.cs
Normal file
8
Content.Client/Station/StationSpawningSystem.cs
Normal file
@@ -0,0 +1,8 @@
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using Content.Shared.Station;
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namespace Content.Client.Station;
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public sealed class StationSpawningSystem : SharedStationSpawningSystem
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{
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}
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@@ -181,22 +181,6 @@ public sealed class BodySystem : SharedBodySystem
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return true;
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}
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protected override void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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var root = prototype.Slots[prototype.Root];
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Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
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if (root.Part == null)
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return;
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var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
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var partComponent = Comp<BodyPartComponent>(bodyId);
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var slot = new BodyPartSlot(root.Part, body.Owner, partComponent.PartType);
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body.Root = slot;
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partComponent.Body = bodyId;
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AttachPart(bodyId, slot, partComponent);
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InitPart(partComponent, prototype, prototype.Root);
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}
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public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
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{
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if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
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@@ -1,16 +0,0 @@
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using Content.Shared.Roles;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Clothing.Components
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{
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[RegisterComponent]
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public sealed class LoadoutComponent : Component
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{
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/// <summary>
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/// A list of starting gears, of which one will be given.
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/// All elements are weighted the same in the list.
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/// </summary>
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[DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<StartingGearPrototype>))]
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public List<string>? Prototypes;
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}
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}
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@@ -1,34 +0,0 @@
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using Content.Server.Clothing.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Clothing
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{
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/// <summary>
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/// Assigns a loadout to an entity based on the startingGear prototype
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/// </summary>
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public sealed class LoadoutSystem : EntitySystem
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{
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[Dependency] private readonly StationSpawningSystem _station = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LoadoutComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, LoadoutComponent component, ComponentStartup args)
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{
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if (component.Prototypes == null)
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return;
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var proto = _protoMan.Index<StartingGearPrototype>(_random.Pick(component.Prototypes));
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_station.EquipStartingGear(uid, proto, null);
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}
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}
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}
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@@ -1,4 +1,3 @@
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using System.Linq;
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using Content.Shared.Examine;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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@@ -19,130 +18,21 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
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SubscribeLocalEvent<HumanoidAppearanceComponent, ExaminedEvent>(OnExamined);
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}
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private void OnInit(EntityUid uid, HumanoidAppearanceComponent humanoid, ComponentInit args)
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{
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if (string.IsNullOrEmpty(humanoid.Species))
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{
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return;
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}
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if (string.IsNullOrEmpty(humanoid.Initial)
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|| !_prototypeManager.TryIndex(humanoid.Initial, out HumanoidProfilePrototype? startingSet))
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{
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LoadProfile(uid, HumanoidCharacterProfile.DefaultWithSpecies(humanoid.Species), humanoid);
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return;
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}
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// Do this first, because profiles currently do not support custom base layers
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foreach (var (layer, info) in startingSet.CustomBaseLayers)
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{
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humanoid.CustomBaseLayers.Add(layer, info);
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}
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LoadProfile(uid, startingSet.Profile, humanoid);
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}
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private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
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{
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var identity = Identity.Entity(component.Owner, EntityManager);
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var identity = Identity.Entity(uid, EntityManager);
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var species = GetSpeciesRepresentation(component.Species).ToLower();
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var age = GetAgeRepresentation(component.Species, component.Age);
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args.PushText(Loc.GetString("humanoid-appearance-component-examine", ("user", identity), ("age", age), ("species", species)));
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}
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/// <summary>
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/// Loads a humanoid character profile directly onto this humanoid mob.
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/// </summary>
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/// <param name="uid">The mob's entity UID.</param>
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/// <param name="profile">The character profile to load.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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SetSpecies(uid, profile.Species, false, humanoid);
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SetSex(uid, profile.Sex, false, humanoid);
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humanoid.EyeColor = profile.Appearance.EyeColor;
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SetSkinColor(uid, profile.Appearance.SkinColor, false);
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humanoid.MarkingSet.Clear();
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// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
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var markingFColored = new Dictionary<Marking, MarkingPrototype>();
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foreach (var marking in profile.Appearance.Markings)
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{
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if (_markingManager.TryGetMarking(marking, out var prototype))
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{
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if (!prototype.ForcedColoring)
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{
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AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
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}
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else
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{
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markingFColored.Add(marking, prototype);
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}
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}
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}
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// Hair/facial hair - this may eventually be deprecated.
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// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
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var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, out var hairAlpha, _prototypeManager)
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? profile.Appearance.SkinColor.WithAlpha(hairAlpha) : profile.Appearance.HairColor;
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var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, out var facialHairAlpha, _prototypeManager)
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? profile.Appearance.SkinColor.WithAlpha(facialHairAlpha) : profile.Appearance.FacialHairColor;
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if (_markingManager.Markings.TryGetValue(profile.Appearance.HairStyleId, out var hairPrototype) &&
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_markingManager.CanBeApplied(profile.Species, hairPrototype, _prototypeManager))
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{
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AddMarking(uid, profile.Appearance.HairStyleId, hairColor, false);
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}
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if (_markingManager.Markings.TryGetValue(profile.Appearance.FacialHairStyleId, out var facialHairPrototype) &&
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_markingManager.CanBeApplied(profile.Species, facialHairPrototype, _prototypeManager))
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{
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AddMarking(uid, profile.Appearance.FacialHairStyleId, facialHairColor, false);
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}
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humanoid.MarkingSet.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
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// Finally adding marking with forced colors
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foreach (var (marking, prototype) in markingFColored)
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{
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var markingColors = MarkingColoring.GetMarkingLayerColors(
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prototype,
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profile.Appearance.SkinColor,
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profile.Appearance.EyeColor,
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humanoid.MarkingSet
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);
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AddMarking(uid, marking.MarkingId, markingColors, false);
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}
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EnsureDefaultMarkings(uid, humanoid);
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humanoid.Gender = profile.Gender;
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if (TryComp<GrammarComponent>(uid, out var grammar))
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{
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grammar.Gender = profile.Gender;
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}
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humanoid.Age = profile.Age;
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Dirty(humanoid);
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}
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// this was done enough times that it only made sense to do it here
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/// <summary>
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@@ -177,64 +67,6 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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Dirty(targetHumanoid);
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}
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/// <summary>
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/// Adds a marking to this humanoid.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">Marking ID to use</param>
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/// <param name="color">Color to apply to all marking layers of this marking</param>
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/// <param name="sync">Whether to immediately sync this marking or not</param>
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/// <param name="forced">If this marking was forced (ignores marking points)</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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var markingObject = prototype.AsMarking();
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markingObject.Forced = forced;
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if (color != null)
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{
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for (var i = 0; i < prototype.Sprites.Count; i++)
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{
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markingObject.SetColor(i, color.Value);
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}
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}
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humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">Marking ID to use</param>
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/// <param name="colors">Colors to apply against this marking's set of sprites.</param>
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/// <param name="sync">Whether to immediately sync this marking or not</param>
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/// <param name="forced">If this marking was forced (ignores marking points)</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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var markingObject = new Marking(marking, colors);
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markingObject.Forced = forced;
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humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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/// Removes a marking from a humanoid by ID.
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/// </summary>
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@@ -370,13 +202,4 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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return Loc.GetString("identity-age-old");
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}
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private void EnsureDefaultMarkings(EntityUid uid, HumanoidAppearanceComponent? humanoid)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, humanoid.EyeColor, _markingManager);
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}
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}
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@@ -20,6 +20,7 @@ using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Roles;
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using Content.Shared.StatusIcon;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -34,15 +35,13 @@ namespace Content.Server.Station.Systems;
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/// Also provides helpers for spawning in the player's mob.
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/// </summary>
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[PublicAPI]
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public sealed class StationSpawningSystem : EntitySystem
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public sealed class StationSpawningSystem : SharedStationSpawningSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly PdaSystem _pdaSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly IdentitySystem _identity = default!;
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@@ -169,39 +168,6 @@ public sealed class StationSpawningSystem : EntitySystem
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}
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}
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/// <summary>
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/// Equips starting gear onto the given entity.
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/// </summary>
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/// <param name="entity">Entity to load out.</param>
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/// <param name="startingGear">Starting gear to use.</param>
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/// <param name="profile">Character profile to use, if any.</param>
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public void EquipStartingGear(EntityUid entity, StartingGearPrototype startingGear, HumanoidCharacterProfile? profile)
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{
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if (_inventorySystem.TryGetSlots(entity, out var slotDefinitions))
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{
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foreach (var slot in slotDefinitions)
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{
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var equipmentStr = startingGear.GetGear(slot.Name, profile);
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if (!string.IsNullOrEmpty(equipmentStr))
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{
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var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
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_inventorySystem.TryEquip(entity, equipmentEntity, slot.Name, true);
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}
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}
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}
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if (!TryComp(entity, out HandsComponent? handsComponent))
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return;
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var inhand = startingGear.Inhand;
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var coords = EntityManager.GetComponent<TransformComponent>(entity).Coordinates;
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foreach (var (hand, prototype) in inhand)
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{
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var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
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_handsSystem.TryPickup(entity, inhandEntity, hand, checkActionBlocker: false, handsComp: handsComponent);
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}
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}
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/// <summary>
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/// Equips an ID card and PDA onto the given entity.
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/// </summary>
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@@ -211,7 +177,7 @@ public sealed class StationSpawningSystem : EntitySystem
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/// <param name="station">The station this player is being spawned on.</param>
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public void EquipIdCard(EntityUid entity, string characterName, JobPrototype jobPrototype, EntityUid? station)
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{
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if (!_inventorySystem.TryGetSlotEntity(entity, "id", out var idUid))
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if (!InventorySystem.TryGetSlotEntity(entity, "id", out var idUid))
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return;
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if (!EntityManager.TryGetComponent(idUid, out PdaComponent? pdaComponent) || !TryComp<IdCardComponent>(pdaComponent.ContainedId, out var card))
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@@ -8,11 +8,14 @@ using Content.Shared.Coordinates;
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using Content.Shared.DragDrop;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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[Dependency] private readonly INetManager _netManager = default!;
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public void InitializeBody()
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{
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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@@ -34,7 +37,10 @@ public partial class SharedBodySystem
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return;
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var prototype = Prototypes.Index<BodyPrototype>(body.Prototype);
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if (!_netManager.IsClient || bodyId.IsClientSide())
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InitBody(body, prototype);
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Dirty(body); // Client doesn't actually spawn the body, need to sync it
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}
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@@ -72,7 +78,21 @@ public partial class SharedBodySystem
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return true;
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}
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protected abstract void InitBody(BodyComponent body, BodyPrototype prototype);
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protected void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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var root = prototype.Slots[prototype.Root];
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Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
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if (root.Part == null)
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return;
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var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
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var partComponent = Comp<BodyPartComponent>(bodyId);
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var slot = new BodyPartSlot(root.Part, body.Owner, partComponent.PartType);
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body.Root = slot;
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partComponent.Body = bodyId;
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AttachPart(bodyId, slot, partComponent);
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InitPart(partComponent, prototype, prototype.Root);
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}
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||||
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protected void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
|
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{
|
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|
||||
16
Content.Shared/Clothing/Components/LoadoutComponent.cs
Normal file
16
Content.Shared/Clothing/Components/LoadoutComponent.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Shared.Clothing.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class LoadoutComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of starting gears, of which one will be given.
|
||||
/// All elements are weighted the same in the list.
|
||||
/// </summary>
|
||||
[DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<StartingGearPrototype>)), AutoNetworkedField]
|
||||
public List<string>? Prototypes;
|
||||
}
|
||||
35
Content.Shared/Clothing/LoadoutSystem.cs
Normal file
35
Content.Shared/Clothing/LoadoutSystem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Station;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Shared.Clothing;
|
||||
|
||||
/// <summary>
|
||||
/// Assigns a loadout to an entity based on the startingGear prototype
|
||||
/// </summary>
|
||||
public sealed class LoadoutSystem : EntitySystem
|
||||
{
|
||||
// Shared so we can predict it for placement manager.
|
||||
|
||||
[Dependency] private readonly SharedStationSpawningSystem _station = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<LoadoutComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.Prototypes == null)
|
||||
return;
|
||||
|
||||
var proto = _protoMan.Index<StartingGearPrototype>(_random.Pick(component.Prototypes));
|
||||
_station.EquipStartingGear(uid, proto, null);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,9 @@ using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
@@ -18,6 +21,7 @@ namespace Content.Shared.Humanoid;
|
||||
/// </summary>
|
||||
public abstract class SharedHumanoidAppearanceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
|
||||
@@ -26,9 +30,33 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentGetState>(OnGetState);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, HumanoidAppearanceComponent humanoid, ComponentInit args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(humanoid.Species) || _netManager.IsClient && !uid.IsClientSide())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(humanoid.Initial)
|
||||
|| !_prototypeManager.TryIndex(humanoid.Initial, out HumanoidProfilePrototype? startingSet))
|
||||
{
|
||||
LoadProfile(uid, HumanoidCharacterProfile.DefaultWithSpecies(humanoid.Species), humanoid);
|
||||
return;
|
||||
}
|
||||
|
||||
// Do this first, because profiles currently do not support custom base layers
|
||||
foreach (var (layer, info) in startingSet.CustomBaseLayers)
|
||||
{
|
||||
humanoid.CustomBaseLayers.Add(layer, info);
|
||||
}
|
||||
|
||||
LoadProfile(uid, startingSet.Profile, humanoid);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new HumanoidAppearanceState(component.MarkingSet,
|
||||
@@ -233,4 +261,155 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
|
||||
Dirty(humanoid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a humanoid character profile directly onto this humanoid mob.
|
||||
/// </summary>
|
||||
/// <param name="uid">The mob's entity UID.</param>
|
||||
/// <param name="profile">The character profile to load.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public virtual void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSpecies(uid, profile.Species, false, humanoid);
|
||||
SetSex(uid, profile.Sex, false, humanoid);
|
||||
humanoid.EyeColor = profile.Appearance.EyeColor;
|
||||
|
||||
SetSkinColor(uid, profile.Appearance.SkinColor, false);
|
||||
|
||||
humanoid.MarkingSet.Clear();
|
||||
|
||||
// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
|
||||
var markingFColored = new Dictionary<Marking, MarkingPrototype>();
|
||||
foreach (var marking in profile.Appearance.Markings)
|
||||
{
|
||||
if (_markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
if (!prototype.ForcedColoring)
|
||||
{
|
||||
AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
markingFColored.Add(marking, prototype);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hair/facial hair - this may eventually be deprecated.
|
||||
// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
|
||||
var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, out var hairAlpha, _prototypeManager)
|
||||
? profile.Appearance.SkinColor.WithAlpha(hairAlpha) : profile.Appearance.HairColor;
|
||||
var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, out var facialHairAlpha, _prototypeManager)
|
||||
? profile.Appearance.SkinColor.WithAlpha(facialHairAlpha) : profile.Appearance.FacialHairColor;
|
||||
|
||||
if (_markingManager.Markings.TryGetValue(profile.Appearance.HairStyleId, out var hairPrototype) &&
|
||||
_markingManager.CanBeApplied(profile.Species, hairPrototype, _prototypeManager))
|
||||
{
|
||||
AddMarking(uid, profile.Appearance.HairStyleId, hairColor, false);
|
||||
}
|
||||
|
||||
if (_markingManager.Markings.TryGetValue(profile.Appearance.FacialHairStyleId, out var facialHairPrototype) &&
|
||||
_markingManager.CanBeApplied(profile.Species, facialHairPrototype, _prototypeManager))
|
||||
{
|
||||
AddMarking(uid, profile.Appearance.FacialHairStyleId, facialHairColor, false);
|
||||
}
|
||||
|
||||
humanoid.MarkingSet.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
|
||||
|
||||
// Finally adding marking with forced colors
|
||||
foreach (var (marking, prototype) in markingFColored)
|
||||
{
|
||||
var markingColors = MarkingColoring.GetMarkingLayerColors(
|
||||
prototype,
|
||||
profile.Appearance.SkinColor,
|
||||
profile.Appearance.EyeColor,
|
||||
humanoid.MarkingSet
|
||||
);
|
||||
AddMarking(uid, marking.MarkingId, markingColors, false);
|
||||
}
|
||||
|
||||
EnsureDefaultMarkings(uid, humanoid);
|
||||
|
||||
humanoid.Gender = profile.Gender;
|
||||
if (TryComp<GrammarComponent>(uid, out var grammar))
|
||||
{
|
||||
grammar.Gender = profile.Gender;
|
||||
}
|
||||
|
||||
humanoid.Age = profile.Age;
|
||||
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a marking to this humanoid.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="marking">Marking ID to use</param>
|
||||
/// <param name="color">Color to apply to all marking layers of this marking</param>
|
||||
/// <param name="sync">Whether to immediately sync this marking or not</param>
|
||||
/// <param name="forced">If this marking was forced (ignores marking points)</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var markingObject = prototype.AsMarking();
|
||||
markingObject.Forced = forced;
|
||||
if (color != null)
|
||||
{
|
||||
for (var i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
markingObject.SetColor(i, color.Value);
|
||||
}
|
||||
}
|
||||
|
||||
humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
private void EnsureDefaultMarkings(EntityUid uid, HumanoidAppearanceComponent? humanoid)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, humanoid.EyeColor, _markingManager);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="marking">Marking ID to use</param>
|
||||
/// <param name="colors">Colors to apply against this marking's set of sprites.</param>
|
||||
/// <param name="sync">Whether to immediately sync this marking or not</param>
|
||||
/// <param name="forced">If this marking was forced (ignores marking points)</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var markingObject = new Marking(marking, colors);
|
||||
markingObject.Forced = forced;
|
||||
humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Dirty(humanoid);
|
||||
}
|
||||
}
|
||||
|
||||
46
Content.Shared/Station/SharedStationSpawningSystem.cs
Normal file
46
Content.Shared/Station/SharedStationSpawningSystem.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Shared.Station;
|
||||
|
||||
public abstract class SharedStationSpawningSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly InventorySystem InventorySystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Equips starting gear onto the given entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to load out.</param>
|
||||
/// <param name="startingGear">Starting gear to use.</param>
|
||||
/// <param name="profile">Character profile to use, if any.</param>
|
||||
public void EquipStartingGear(EntityUid entity, StartingGearPrototype startingGear, HumanoidCharacterProfile? profile)
|
||||
{
|
||||
if (InventorySystem.TryGetSlots(entity, out var slotDefinitions))
|
||||
{
|
||||
foreach (var slot in slotDefinitions)
|
||||
{
|
||||
var equipmentStr = startingGear.GetGear(slot.Name, profile);
|
||||
if (!string.IsNullOrEmpty(equipmentStr))
|
||||
{
|
||||
var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
|
||||
InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryComp(entity, out HandsComponent? handsComponent))
|
||||
return;
|
||||
|
||||
var inhand = startingGear.Inhand;
|
||||
var coords = EntityManager.GetComponent<TransformComponent>(entity).Coordinates;
|
||||
foreach (var (hand, prototype) in inhand)
|
||||
{
|
||||
var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
|
||||
_handsSystem.TryPickup(entity, inhandEntity, hand, checkActionBlocker: false, handsComp: handsComponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1442,7 +1442,6 @@
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: IdExaminable
|
||||
- type: Loadout
|
||||
prototype: SyndicateOperativeGearMonkey
|
||||
prototypes: [SyndicateOperativeGearMonkey]
|
||||
|
||||
# I have included a snake_hiss.ogg sound file so if you want to use that be my guest
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
name: Syndicate Agent
|
||||
components:
|
||||
- type: Loadout
|
||||
prototype: SyndicateOperativeGearExtremelyBasic
|
||||
prototypes: [SyndicateOperativeGearExtremelyBasic]
|
||||
- type: RandomMetadata
|
||||
nameSegments: [names_death_commando]
|
||||
@@ -46,7 +45,6 @@
|
||||
randomizeName: false
|
||||
- type: NukeOperative
|
||||
- type: Loadout
|
||||
prototype: SyndicateOperativeGearFull
|
||||
prototypes: [SyndicateOperativeGearFull]
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
|
||||
Reference in New Issue
Block a user