206 lines
8.0 KiB
C#
206 lines
8.0 KiB
C#
using Content.Shared.Examine;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects.Components.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Humanoid;
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public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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{
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[Dependency] private readonly MarkingManager _markingManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
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SubscribeLocalEvent<HumanoidAppearanceComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
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{
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var identity = Identity.Entity(uid, EntityManager);
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var species = GetSpeciesRepresentation(component.Species).ToLower();
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var age = GetAgeRepresentation(component.Species, component.Age);
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args.PushText(Loc.GetString("humanoid-appearance-component-examine", ("user", identity), ("age", age), ("species", species)));
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}
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// this was done enough times that it only made sense to do it here
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/// <summary>
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/// Clones a humanoid's appearance to a target mob, provided they both have humanoid components.
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/// </summary>
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/// <param name="source">Source entity to fetch the original appearance from.</param>
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/// <param name="target">Target entity to apply the source entity's appearance to.</param>
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/// <param name="sourceHumanoid">Source entity's humanoid component.</param>
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/// <param name="targetHumanoid">Target entity's humanoid component.</param>
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public void CloneAppearance(EntityUid source, EntityUid target, HumanoidAppearanceComponent? sourceHumanoid = null,
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HumanoidAppearanceComponent? targetHumanoid = null)
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{
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if (!Resolve(source, ref sourceHumanoid) || !Resolve(target, ref targetHumanoid))
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{
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return;
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}
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targetHumanoid.Species = sourceHumanoid.Species;
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targetHumanoid.SkinColor = sourceHumanoid.SkinColor;
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targetHumanoid.EyeColor = sourceHumanoid.EyeColor;
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targetHumanoid.Age = sourceHumanoid.Age;
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SetSex(target, sourceHumanoid.Sex, false, targetHumanoid);
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targetHumanoid.CustomBaseLayers = new(sourceHumanoid.CustomBaseLayers);
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targetHumanoid.MarkingSet = new(sourceHumanoid.MarkingSet);
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targetHumanoid.Gender = sourceHumanoid.Gender;
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if (TryComp<GrammarComponent>(target, out var grammar))
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{
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grammar.Gender = sourceHumanoid.Gender;
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}
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Dirty(targetHumanoid);
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}
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/// <summary>
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/// Removes a marking from a humanoid by ID.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">The marking to try and remove.</param>
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/// <param name="sync">Whether to immediately sync this to the humanoid</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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humanoid.MarkingSet.Remove(prototype.MarkingCategory, marking);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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/// Removes a marking from a humanoid by category and index.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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humanoid.MarkingSet.Remove(category, index);
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Dirty(humanoid);
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}
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/// <summary>
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/// Sets the marking ID of the humanoid in a category at an index in the category's list.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="markingId">The marking ID to use</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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var marking = markingPrototype.AsMarking();
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for (var i = 0; i < marking.MarkingColors.Count && i < markings[index].MarkingColors.Count; i++)
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{
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marking.SetColor(i, markings[index].MarkingColors[i]);
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}
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humanoid.MarkingSet.Replace(category, index, marking);
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Dirty(humanoid);
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}
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/// <summary>
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/// Sets the marking colors of the humanoid in a category at an index in the category's list.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="colors">The marking colors to use</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
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HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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for (var i = 0; i < markings[index].MarkingColors.Count && i < colors.Count; i++)
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{
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markings[index].SetColor(i, colors[i]);
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}
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Dirty(humanoid);
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}
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/// <summary>
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/// Takes ID of the species prototype, returns UI-friendly name of the species.
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/// </summary>
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public string GetSpeciesRepresentation(string speciesId)
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{
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if (_prototypeManager.TryIndex<SpeciesPrototype>(speciesId, out var species))
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{
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return Loc.GetString(species.Name);
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}
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else
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{
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return Loc.GetString("humanoid-appearance-component-unknown-species");
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}
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}
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public string GetAgeRepresentation(string species, int age)
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{
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_prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype);
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if (speciesPrototype == null)
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{
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Logger.Error("Tried to get age representation of species that couldn't be indexed: " + species);
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return Loc.GetString("identity-age-young");
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}
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if (age < speciesPrototype.YoungAge)
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{
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return Loc.GetString("identity-age-young");
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}
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if (age < speciesPrototype.OldAge)
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{
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return Loc.GetString("identity-age-middle-aged");
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}
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return Loc.GetString("identity-age-old");
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}
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}
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