Moved interaction interfaces from Server to Shared.

This commit is contained in:
Acruid
2020-07-18 22:51:56 -07:00
parent d9ce973af0
commit ea94f4a182
124 changed files with 173 additions and 426 deletions

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@@ -1,9 +1,8 @@
using Content.Server.AI.Utility;
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,10 +1,8 @@
using Content.Server.AI.Utility;
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,7 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker

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@@ -1,10 +1,7 @@
using System.Linq;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Observer;
using Content.Server.Players;
using Content.Shared.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.Console;
@@ -13,7 +10,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.Chat
{

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@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;

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@@ -1,13 +1,10 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Access;
using Content.Shared.GameObjects.Components.Access;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;

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@@ -3,7 +3,6 @@ using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Strap;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects;
@@ -11,6 +10,7 @@ using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.GameObjects.EntitySystems;

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@@ -2,8 +2,8 @@
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Prototypes.Cargo;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

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@@ -1,12 +1,8 @@
using System;
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
@@ -18,14 +14,13 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Random;

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@@ -1,10 +1,10 @@
using System;
using Content.Server.GameObjects.Components.Metabolism;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;

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@@ -1,23 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Utensil;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,18 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Server.Interfaces;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,12 +1,8 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
@@ -24,6 +20,7 @@ using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,9 +1,7 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Command;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;

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@@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Construction;
using Content.Shared.Construction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,10 +1,9 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Damage
{

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@@ -8,7 +8,6 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -3,10 +3,10 @@ using System.Threading;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;

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@@ -2,11 +2,9 @@
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;

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@@ -1,13 +1,9 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion

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@@ -1,14 +1,11 @@
using System;
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

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@@ -1,14 +1,11 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

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@@ -1,25 +1,19 @@
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Interactable;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Gravity
{

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,11 +1,11 @@
using System;
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Instruments;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

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@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
@@ -17,7 +16,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Interactable
{

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@@ -1,14 +1,12 @@
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable

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@@ -1,14 +1,12 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable

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@@ -1,13 +1,5 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;

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@@ -1,8 +1,6 @@
#nullable enable
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
@@ -11,11 +9,10 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;

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@@ -1,14 +1,14 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,14 +1,11 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,18 +1,14 @@
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Items
{

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@@ -1,14 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Construction;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Microsoft.EntityFrameworkCore.Internal;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -18,7 +13,6 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -8,6 +8,7 @@ using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;

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@@ -6,6 +6,7 @@ using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -1,10 +1,10 @@
using Content.Server.GameObjects.Components.Access;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Access;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;

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@@ -7,6 +7,7 @@ using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;

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@@ -1,21 +1,14 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items

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@@ -15,7 +15,6 @@ using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Content.Server.GameObjects.Components.Power;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Localization;
@@ -24,10 +23,10 @@ using Robust.Shared.Audio;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.Chat;
using Content.Server.BodySystem;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.BodySystem;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Kitchen
{

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@@ -1,8 +1,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Preferences.Appearance;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

View File

@@ -1,5 +1,4 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

View File

@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
@@ -15,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Medical
{

View File

@@ -1,14 +1,11 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;

View File

@@ -1,15 +1,8 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects
{

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Robust.Shared.GameObjects;

View File

@@ -1,9 +1,5 @@
using System;
using System;
using System.Threading;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
@@ -16,6 +12,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Interfaces.GameObjects.Components;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;

View File

@@ -1,7 +1,7 @@
using System;
using System.Linq;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
@@ -17,7 +17,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Movement
{

View File

@@ -1,11 +1,11 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;

View File

@@ -1,22 +1,18 @@
using System;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Utensil;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,7 +1,5 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Players;
using Content.Server.Players;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components;
using Robust.Server.Interfaces.GameObjects;
@@ -10,8 +8,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Observer
{

View File

@@ -1,16 +1,15 @@
#nullable enable
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.PDA;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;

View File

@@ -1,7 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;

View File

@@ -1,6 +1,5 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

View File

@@ -1,8 +1,8 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -11,7 +10,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.ViewVariables;
using System;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Interfaces.Timing;

View File

@@ -1,13 +1,11 @@
using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;

View File

@@ -1,11 +1,10 @@
using System;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -13,7 +12,6 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Power
{

View File

@@ -1,5 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,12 +1,9 @@
using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,9 +1,7 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;

View File

@@ -1,19 +1,9 @@
using System;
using Content.Server.GameObjects.Components.Damage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,8 +1,7 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,8 +1,4 @@
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Utility;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -11,8 +7,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Power
{

View File

@@ -5,10 +5,7 @@ using System;
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Research;
@@ -21,6 +18,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Research
{

View File

@@ -1,6 +1,6 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;

View File

@@ -1,9 +1,7 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Research;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
@@ -12,7 +10,6 @@ using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,14 +1,10 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
namespace Content.Server.GameObjects.Components.Research

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;

View File

@@ -1,9 +1,8 @@
using System;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Buckle;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;

View File

@@ -1,13 +1,18 @@
using System;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Content.Shared.Maths;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public interface ITemperatureComponent : IComponent
{
float CurrentTemperature { get; }
}
/// <summary>
/// Handles changing temperature,
/// informing others of the current temperature,
@@ -20,8 +25,7 @@ namespace Content.Server.GameObjects
public override string Name => "Temperature";
//TODO: should be programmatic instead of how it currently is
[ViewVariables]
public float CurrentTemperature { get; private set; } = PhysicalConstants.ZERO_CELCIUS;
[ViewVariables] public float CurrentTemperature { get; private set; } = PhysicalConstants.ZERO_CELCIUS;
float _fireDamageThreshold = 0;
float _fireDamageCoefficient = 1;
@@ -39,7 +43,8 @@ namespace Content.Server.GameObjects
/// <inheritdoc />
public void OnUpdate(float frameTime)
{
int fireDamage = (int)Math.Floor(Math.Max(0, CurrentTemperature - _fireDamageThreshold) / _fireDamageCoefficient);
int fireDamage =
(int) Math.Floor(Math.Max(0, CurrentTemperature - _fireDamageThreshold) / _fireDamageCoefficient);
_secondsSinceLastDamageUpdate += frameTime;

View File

@@ -1,6 +1,7 @@
using System;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Triggers;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,9 +1,8 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;

View File

@@ -2,12 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.VendingMachines;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -15,7 +13,6 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;

View File

@@ -16,6 +16,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using CannyFastMath;
using Content.Shared.Interfaces.GameObjects.Components;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;

View File

@@ -1,14 +1,13 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,27 +1,17 @@
using System;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition

View File

@@ -1,24 +1,15 @@
using System;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition

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@@ -1,10 +1,8 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;

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@@ -1,12 +1,10 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Sound;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
@@ -16,7 +14,6 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;

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@@ -1,10 +1,8 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Sound;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
@@ -13,7 +11,6 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;

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@@ -1,12 +1,10 @@
using System;
using Content.Server.GameObjects.Components.Sound;
using System;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;

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@@ -1,13 +1,10 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
@@ -15,11 +12,9 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{

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@@ -1,14 +1,12 @@
using System;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;

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@@ -4,10 +4,9 @@ using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Components;

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@@ -1,10 +1,9 @@
using System;
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;

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@@ -11,6 +11,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;

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@@ -3,12 +3,12 @@ using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Timing;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;

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@@ -5,12 +5,12 @@ using Content.Server.GameObjects.Components.Construction;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

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@@ -7,9 +7,7 @@ using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.ViewVariables;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using System.Linq;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
namespace Content.Server.BodySystem {

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@@ -1,21 +1,16 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.ViewVariables;
using System.Globalization;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.Player;
using Content.Shared.Interfaces;
using Robust.Shared.Interfaces.Random;
using System.Linq;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Localization;
namespace Content.Server.BodySystem

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@@ -1,18 +1,9 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.Utility;
using Content.Shared.BodySystem;
using Content.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.BodySystem
{

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@@ -8,15 +8,12 @@ using Content.Shared.BodySystem;
using Robust.Shared.ViewVariables;
using System.Globalization;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Log;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.GameObjects;
using System.Diagnostics;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Localization;
namespace Content.Server.BodySystem {

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