Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs

270 lines
9.3 KiB
C#

using System;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
[RegisterComponent]
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent
{
public override string Name => "RevolverBarrel";
private BallisticCaliber _caliber;
private Container _ammoContainer;
private int _currentSlot = 0;
public override int Capacity => _ammoSlots.Length;
private IEntity[] _ammoSlots;
public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
private AppearanceComponent _appearanceComponent;
private string _fillPrototype;
private int _unspawnedCount;
// Sounds
private string _soundEject;
private string _soundInsert;
private string _soundSpin;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
if (serializer.Reading)
{
var capacity = serializer.ReadDataField("capacity", 6);
_ammoSlots = new IEntity[capacity];
}
// TODO: Writing?
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
// Sounds
serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
}
public override void Initialize()
{
base.Initialize();
_unspawnedCount = Capacity;
int idx = 0;
_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-ammoContainer", Owner, out var existing);
if (existing)
{
foreach (var entity in _ammoContainer.ContainedEntities)
{
_unspawnedCount--;
_ammoSlots[idx] = entity;
idx++;
}
}
for (var i = 0; i < _unspawnedCount; i++)
{
var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.GridPosition);
_ammoSlots[idx] = entity;
_ammoContainer.Insert(entity);
idx++;
}
if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
}
private void UpdateAppearance()
{
// Placeholder, at this stage it's just here for the RPG
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, ShotsLeft > 0);
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public bool TryInsertBullet(IEntity user, IEntity entity)
{
if (!entity.TryGetComponent(out AmmoComponent ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(user, Loc.GetString("Wrong caliber"));
return false;
}
// Functions like a stack
// These are inserted in reverse order but then when fired Cycle will go through in order
// The reason we don't just use an actual stack is because spin can select a random slot to point at
for (var i = _ammoSlots.Length - 1; i >= 0; i--)
{
var slot = _ammoSlots[i];
if (slot == null)
{
_currentSlot = i;
_ammoSlots[i] = entity;
_ammoContainer.Insert(entity);
if (_soundInsert != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
// Dirty();
UpdateAppearance();
return true;
}
}
Owner.PopupMessage(user, Loc.GetString("Ammo full"));
return false;
}
public void Cycle()
{
// Move up a slot
_currentSlot = (_currentSlot + 1) % _ammoSlots.Length;
// Dirty();
UpdateAppearance();
}
/// <summary>
/// Russian Roulette
/// </summary>
public void Spin()
{
var random = IoCManager.Resolve<IRobustRandom>().Next(_ammoSlots.Length - 1);
_currentSlot = random;
if (_soundSpin != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
}
}
public override IEntity PeekAmmo()
{
return _ammoSlots[_currentSlot];
}
/// <summary>
/// Takes a projectile out if possible
/// IEnumerable just to make supporting shotguns saner
/// </summary>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
{
var ammo = _ammoSlots[_currentSlot];
IEntity bullet = null;
if (ammo != null)
{
var ammoComponent = ammo.GetComponent<AmmoComponent>();
bullet = ammoComponent.TakeBullet(spawnAtGrid, spawnAtMap);
if (ammoComponent.Caseless)
{
_ammoSlots[_currentSlot] = null;
_ammoContainer.Remove(ammo);
}
}
Cycle();
UpdateAppearance();
return bullet;
}
private void EjectAllSlots()
{
for (var i = 0; i < _ammoSlots.Length; i++)
{
var entity = _ammoSlots[i];
if (entity == null)
{
continue;
}
_ammoContainer.Remove(entity);
EjectCasing(entity);
_ammoSlots[i] = null;
}
if (_ammoContainer.ContainedEntities.Count > 0)
{
if (_soundEject != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-1));
}
}
// May as well point back at the end?
_currentSlot = _ammoSlots.Length - 1;
return;
}
/// <summary>
/// Eject all casings
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public override bool UseEntity(UseEntityEventArgs eventArgs)
{
EjectAllSlots();
//Dirty();
UpdateAppearance();
return true;
}
public override bool InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}
[Verb]
private sealed class SpinRevolverVerb : Verb<RevolverBarrelComponent>
{
protected override void GetData(IEntity user, RevolverBarrelComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Spin");
if (component.Capacity <= 1)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Visibility = component.ShotsLeft > 0 ? VerbVisibility.Visible : VerbVisibility.Disabled;
}
protected override void Activate(IEntity user, RevolverBarrelComponent component)
{
component.Spin();
component.Owner.PopupMessage(user, Loc.GetString("Spun the cylinder"));
}
}
}
}