Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -83,8 +83,7 @@ public sealed partial class DungeonJob
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out var did, color: decks.Color);
AddLoadedDecal(tile, did);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
}
@@ -97,8 +96,7 @@ public sealed partial class DungeonJob
{
// Decals not being centered biting my ass again
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out var did, color: decks.Color);
AddLoadedDecal(tile, did);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
continue;
@@ -113,8 +111,7 @@ public sealed partial class DungeonJob
if (decks.CornerDecals.TryGetValue(dirFlag, out var cDir))
{
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile).Offset(offset);
_decals.TryAddDecal(cDir, gridPos, out var did, color: decks.Color);
AddLoadedDecal(tile, did);
_decals.TryAddDecal(cDir, gridPos, out _, color: decks.Color);
}
}
}